0.10.4b and 0.10.5 Patch Details

wondering what sup gem should be replaced for GS and HS..

Added fire damage or faster attack... hmm
IGN: Linsfamily_ST
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BazzV5 wrote:
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xmaniac wrote:
If base damage is penalized (and probably will), given the armour mechanics, the dual wield nature of my duelist and the physical damage inferiority, what's to love here? I don't see any clear benefit over added fire damage or faster attacks or melee physcal damage, at all.

How about you wait til you've at least used them before passing judgement.
This thread was specifically created to publicly talk about something that does not yet exist. Everybody is conjecturing. That statement of yours could be applied to any and all posts around here (of course, except those hyping and expressing positive opinions...those are fine, aren't they?).
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Darkfyre wrote:
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xmaniac wrote:
If base damage is penalized (and probably will), given the armour mechanics, the dual wield nature of my duelist and the physical damage inferiority, what's to love here? I don't see any clear benefit over added fire damage or faster attacks or melee physcal damage, at all.


dual wield ias bonus + all ias in tree, + ias on gear + multistrike-doublestrike = dragon ball z level of attack speeds. how is that NOT cool ????
Unfortunately, a low physical damage output can't work as of now, it doesn't matter how fast it is
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xmaniac wrote:
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Darkfyre wrote:
"
xmaniac wrote:
If base damage is penalized (and probably will), given the armour mechanics, the dual wield nature of my duelist and the physical damage inferiority, what's to love here? I don't see any clear benefit over added fire damage or faster attacks or melee physcal damage, at all.


dual wield ias bonus + all ias in tree, + ias on gear + multistrike-doublestrike = dragon ball z level of attack speeds. how is that NOT cool ????
Unfortunately, a low physical damage output can't work as of now, it doesn't matter how fast it is


I prefer being cool to being powerful, if I have the choice.
Build of the week #2 : http://tinyurl.com/ce75gf4
need. more. sockets.
IGN: FemmeFatality
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MrCardholder wrote:
need. more. sockets.


What he said ^
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PYF_Secret wrote:
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MrCardholder wrote:
need. more. sockets.


What he said ^

I approve, just for the hilarity of watching people lose themselves to the madness of blowing thousands of fusings as they try to hit 8-10L end game.
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xmaniac wrote:
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BazzV5 wrote:
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xmaniac wrote:
If base damage is penalized (and probably will), given the armour mechanics, the dual wield nature of my duelist and the physical damage inferiority, what's to love here? I don't see any clear benefit over added fire damage or faster attacks or melee physcal damage, at all.

How about you wait til you've at least used them before passing judgement.
This thread was specifically created to publicly talk about something that does not yet exist. Everybody is conjecturing. That statement of yours could be applied to any and all posts around here (of course, except those hyping and expressing positive opinions...those are fine, aren't they?).


Well then you can take my comment as a not too subtle hint that the previous poster was wrong.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
Multistrike melee splash, sounds legit.
@ShunTzu
@Daedalouxx
Did i misunderstand something?

Chris wrote: "Because some other elements of this patch are ready, like the four Unique items, we're deploying them in a 0.10.4b (or appropriate letter) patch on Wednesday. We really enjoy people engage with the weekly unique hunt on these forums and on reddit, so we don't want to skip that this week."

- So where is the patch? Wasn't it due yesterday? :(
"The one who dies with the most toys is still dead."
- Geth, keeper of the Vault.


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