0.10.4b and 0.10.5 Patch Details
" Actually, enduring cry has a pretty nifty behavior, you get one charge always and another one per 4 enemies roughtly, on higher gem levels. If the enemy group is large enough you can max your charges in one cast and if there are only a few enemies chances are you don't even need them. Now, about boss fights, they typically last long so you can max your charges too and you need to recast the skill anyway to keep them from expiring so the problem is just getting your charges a bit later. Of course, if the boss had minions that's not a problem either. The only refinement I would implement there is 'threat factor' that would make enduring cry count abnormal enemies as several normal ones for the purpose of getting charges, let's say magic enemies should count as 2 normal, rare as 5 and boss as 10, something like that. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 25, 2013, 9:12:24 AM
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will Multistrike work whit Cyclone? (as it says "melee" attack.)
i guess Melee Splash does not (single target). both should work whit double strike? multistrike+double strike... omg! my zealot is back! better then ever! and if i can add a small aoe to every attack as well, well then im golden! IGN: Nivius Ty for scam <3 Last edited by Nivius#3342 on Mar 25, 2013, 11:40:53 AM
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Another patch that I fear will be underwhelming for my characters that primarily use physical damage.
My elemental characters will most likely get insane DPS boosts and my physical damage characters will have minor gains or losses I can imagine. :( |
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I'm hoping they don't introduce a cooldown to multistrike... but the more i think about it the more i think it'll turn into a support that has a cooldown and uses charges to bypass the cooldown(like flicker strike).
"They say, 'Evil prevails when good men fail to act.' What they oughta say is, 'Evil prevails.'" , Lord of War
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Am I the only one who would rather updates be released when they are not ready/imbalanced/buggy?
Glitchy/op content is > no content :P At least the Uniques are coming out, time to cross my fingers for a % Life Regen Mod... IGN: Golem_Antsy, Harvest
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" hmmm multistrike+doublestrike+splash = ??? 8) Last edited by Darkfyre#6647 on Mar 25, 2013, 4:31:00 PM
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If base damage is penalized (and probably will), given the armour mechanics, the dual wield nature of my duelist and the physical damage inferiority, what's to love here? I don't see any clear benefit over added fire damage or faster attacks or melee physcal damage, at all.
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Another "thank you" for the work you're all doing. And as others have said, better the new Supports come out when they're READY than too soon. :)
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" Yeah, these are bound to make melee very OP unless each of these comes with a harsh mana cost and reduced damage output. Likely these are the kinds of things GGG is working on. Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" How about you wait til you've at least used them before passing judgement. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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