The mechanics thread - beta edition (in depth FAQ)
I'm guessing that the change to chaos dmg was so that it bypassed resists...but on the flipside it doesn't get buffed by "+XX% Elemental dmg to weapons" anymore :(
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"It' a problem mainly because I bet that it is still affected by increased spell damage when used with a spell (yet attackers have no mod which increases attack damage) Fresh cakes for all occasions.
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What is the difference between damage mitigation and damage reduction? They are both influenced by armor afaik.
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" Damage mitigation is just the combined average effect of damage reduction and evasion. I don't think blocking is included in this stat, although it probably should be. Damage Mitigation = ( 1 - ( ( 1 - ( Damage Reduction / 100 ) ) * ( 1 - ( Evasion / 100 ) ) ) ) * 100 Last edited by Malice#2426 on Sep 18, 2011, 3:20:13 AM
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I currently have a 12% chance to block with staves is this stat working in game and what stat is it increasing?
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" I would assume it's working. It increases your chance to block while wielding a staff. Last edited by Malice#2426 on Sep 18, 2011, 12:05:13 PM
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I have one question since i am trying to make ring.
Every ring in game can have the attack speed mod?? I am cirious since i roll the mod easly on some rings ,while on one i cant roll it even after 50th try. |
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" As long as the item level of the ring is high enough, yes. use /itemlevel when it's picked up to check it's item level. I don't know what level it has to be, but it should be reasonably high for the best stats. My question: I have a question about time slicing: how many frames per second does the game engine (not the graphics) run at? How useful are things like stun recovery ("reduced block and stun recovery time") if I only have a small amount of them? A large amount? Are any breakpoints known? Same with attack speed - a high faster attack support gem on a ranger's skill like double strike has to be getting near 4-5 attacks a second...what kind of breakpoints are there for this? |
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AFAIK there aren't any breakpoints.
Faster block & stun recovery reduced the stun time by a percentage, for instance 50% faster block and stun recovery will halve the stun time. I think the default stun length is about 400ms, but don't quote me on that. |
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" Why halve? Without further knowledge i would asssume that 100% halves the stun time. |
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