The mechanics thread - beta edition (in depth FAQ)
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Regarding dual wielding i've questions which stats on weapons will stack and wich won't? -If i've 10% ias on one weapon and 30% ias on another do i get 10? 30? 40? % on the first weapon while attacking? -What about critical strike rating is it used seperatly,? combined, highest? -What about other stats? are there other stats that stack or do not stack? Last edited by overpowdered#4125 on Sep 26, 2011, 2:59:41 AM
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"It's not ambiguous, you've been taught improperly if that's what you believe. If I have a car that goes 10 kilometers per hour, and your car is 50% faster, it will go at 15 kilometers per hour. If my car takes 100 seconds to finish, your car would take 66.6 seconds. (I'm sure you're aware of this, I was just stating a better example) I don't agree that it's misleading to say "faster recovery" if the recovery is based off a time, because everything in existence that has a time, has a rate. I hope I don't need to explain further because it would get a bit tedious describing the concept of time and rate. The wording 'faster' would have been used because it's more accurate (assuming it's the way me and overpowered think it is [the same way as Diablo 2]). Wording like 'reduced', which is used in some other mods (like I already mentioned), would imply the way you think it is. I can't say it's one way or another without testing, but it would seem like a huge mistake for them have it be an outright subtraction of duration, since tat would make it quite easy to completely avoid stuns. Fresh cakes for all occasions. Delivery in 30 eons or less Call 1-800-DOMINUS Remember - 'Dominus Delivers' Last edited by Xapti#6455 on Sep 27, 2011, 12:38:02 AM
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Since speed would be in units of some amount over time (such as kilometers per hour):
Speed = Amount * ( 1 + (IncreasedSpeedPercent / 100 )) / BaseTime Since Speed is (Amount / Time), Time is then (Amount / Speed), thus: Time = (BaseTime) / ( 1 + (IncreasedSpeedPercent / 100 )) So a 50% increase in Speed translates to exactly that while being a 33% reduction in Time. For a "50%" modifier to cut recovery time in half, the modifier would properly read "50% Reduced Recovery Time". Also, I have no idea why I bothered to type that out. Last edited by aimlessgun#1443 on Sep 27, 2011, 3:04:31 PM
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@xapti, if you read the second half of my post you'd see that I understand that point of view, but I just don't believe that it is the case here, since stun length is a set integer in ms (XXXms), rather than "X stun recoveries per unit of time".
That is a belief however, I don't know for certain. Last edited by Malice#2426 on Sep 27, 2011, 5:32:38 PM
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It is a little odd to think of stun recovery as a rate, not nearly as clear as flask recovery where you've got an easily identifiable MP/s or HP/s.
One clue that might indicate that Recovery is mathematically a rate: The "Steadiness" modifier on flasks reads "XX% Increased Stun Recovery". If this were a correct wording and recovery was a time value, then this would be a bad thing! While if it were a rate it would be properly beneficial. Or maybe each wording does different things :D Last edited by aimlessgun#1443 on Sep 27, 2011, 8:33:10 PM
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" Sorry, out of the whole thread this bothered me. >.< 100% more of something doubles it. A 100% faster rate is also a doubled rate, which means it would take half as long to complete. Think of if a teacher asked you this: I have 2 apples. You have 100% more apples. How many apples do you have? Would your answer be "All the apples?" Because that would be wrong and make no sense. How about if s/he asked this: I am running 5 km/h and you are running 100% faster, how fast are you running? Would your answer be "All the fast?" Because that also would be wrong and make no sense. Somebody eats a sandwich 100% faster than you, than, is eating it twice as fast. You are eating it at your normal rate (5 minutes is, in this example, the 100% normal rate) and they are eating it 100% faster. They are doubling your rate. The sandwich doesn't magically disappear. Using that same math, you can now see that if your rate is 100% normal and they are eating 50% faster, they are eating it at 150% of your rate. That is not double your rate, so there is no reason they should take half as long to finish the sandwich. They will, in fact, finish it in about 3.3 minutes. Of course, this depends simply on wording. You can now see that, when this percentage is used to describe a rate (50% faster, 100% faster), it does not work necessarily the way you think. There are two ways it can be said: something is finished 50% as fast (that would be a doubled time) or at a 50% faster rate (which is not doubled speed). |
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i have a question related to elemental hit.
elemental hit is suposed to receive a +1 gem level from items giving "+1 level to cold gems socketed in this item"?. if it isnt it may be bugged? |
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"It is supposed to, and it does. Elemental hit counts as a cold gem, a fire gem and a lightning gem for these mods. | |
thx, i have another question..
if i link a enduring cry + item quality gem will my general all purpose item quality% go up or it wont do anything, since usually this gems are associated with skill kill? if it updates the all purpose item quality%, if i activate the passive where i share endurance charges with the party will it also pass the %item quality? |
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