0.10.3c Patch Notes

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razzeus wrote:
I'm in the exact same boat as you. My friends and I only play in our own little group. We relied on the named system, giving the item to whom ever it was listed for even after the timer ran out.

you can still keep playing it that way. just don't get items which aren't allocated to you in the first place.
for items where the allocation is over and you don't know for whom it dropped just do it the same way as before as there were also plenty of items which were not assigned anymore and nobody knew whom they belonged to.

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razzeus wrote:
I like the idea that some have mentioned where the party leader has control over it.
would you pay microtransaction points for the option to have instanced loot or loot names?
age and treachery will triumph over youth and skill!
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Chris wrote:
Version 0.10.3c
  • Was it easier to read what items drop now that fewer are allocated and the size of the item hovers doesn't change?
  • Does the increased allocation duration help enough in terms of being able to grab items in time assuming you react quickly?



A tad yes it does.. but..

No now you are unable to call people out. and the time needs to be like 4 seconds or so not a small 2.6 which is no help since names are not on items they are not easy to spot and mark with mental note/.

Last edited by grootoo#6251 on Mar 18, 2013, 8:46:25 PM
WTB Game that is fun for friends! Seriously, let me have names, or god forbid, an option that allows for names to be on or off. WHOA, options, what are those mysterious things? What do they do, allow me to play a game in a more enjoyable way? Immersion needs more than just game play (which let me add is amazingly fun in this game) and loot whoring. I play with friends because friends make games more fun. If you play solo or don't have many friends in the game I feel for you, but these changes could easily be the same for them with a simple check box "Show Player's name on loot rolls." I would even go as far to say that some better loot filters (links, sockets, colors, iLVLs) would be a great addition, but I know GGG is really worried about me not enjoying their game how I am supposed to. I have given you my money, I want to give you more, but when you are telling me that I need to play as game a certain way, I find it hard if that is not what I enjoy. Racing to loot is not my idea of fun, especially with the de-sync and lag issues already in the game, not to mention the lack of a universal move button and much more. I know that GGG has a lot of plans for the game regardless of the community, and I respect that, but this kind of change has ruined the game for me. 1 map in and I have no desire to even try to play with my friends.
Very nice changes overall; I feel the timer increase might be *little* bit too high (Went from 1.6 to 2.6+ based on distance) but I could be wrong about that, I'll have to play and see.

The changes will definitely make playing with randoms a lot better since it removes the feel of 'ninja'ing' although as others have stated it does make allocating loot with friends a bit trickier. But it's not a huge deal I guess.

Removing the names was exactly what was needed imho. The new timers are comfortably long and if you don't manage to scoop up your loot in that time it's gone. Everybody moves on without trying to find out whose it was or who got it.

It makes for a much smoother gameplay and makes you pay attention to the loot.
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Ynomeikiba wrote:
WTB Game that is fun for friends!

Seriously, let me have names, or god forbid, an option that allows for names to be on or off.

WHOA, options, what are those mysterious things? What do they do, allow me to play a game in a more enjoyable way?

Immersion needs more than just game play (which let me add is amazingly fun in this game) and loot whoring. I play with friends because friends make games more fun. If you play solo or don't have many friends in the game I feel for you, but these changes could easily be the same for them with a simple check box "Show Player's name on loot rolls."

I would even go as far to say that some better loot filters (links, sockets, colors, iLVLs) would be a great addition, but I know GGG is really worried about me not enjoying their game how I am supposed to. I have given you my money, I want to give you more, but when you are telling me that I need to play as game a certain way, I find it hard if that is not what I enjoy. Racing to loot is not my idea of fun, especially with the de-sync and lag issues already in the game, not to mention the lack of a universal move button and much more.

I know that GGG has a lot of plans for the game regardless of the community, and I respect that, but this kind of change has ruined the game for me. 1 map in and I have no desire to even try to play with my friends.


Fixed.

Great patch GGG. I do like that the names are removed, but I don't like the timer lengthened. It just feels like you are slowing giving them an inch here and there. Oh well, I trust you.

To the people who are saying "What about us? We used those names to divy loot, now how are we going to say 'Hey, this had your name on it, so it's yours.' now?"

Let me ask this: How did you decide, as a group, "I get this white item, you get that white item."? Do it that way. Not that hard. If you say "Why would we want white items?" ... 6S/6L/3LRGB, etc.

Just a thought.
Last edited by TremorAcePV#7356 on Mar 18, 2013, 8:48:54 PM
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Chris wrote:


We want there to be tension around the drops...


Coming straight from the mouth of GGG, this is a big sign to me that I'm investing my time and money in the wrong game, which I find as a disappointment. I guess it might be time to move on to greener pastures.

Kripp's way of handling the changes, by the way, might be actually the most effective kind of protest (http://www.youtube.com/watch?v=a71i7zOttWQ&list=UUeBMccz-PDZf6OB4aV6a3eA&index=1). He seems intent on exploiting the new system so much that no one can deny it to be an absolute failure.
Last edited by MercurialMaven#2338 on Mar 18, 2013, 8:52:55 PM
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MercurialMaven wrote:
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Chris wrote:


We want there to be tension around the drops...


Coming straight from the mouth of GGG, this is a big sign to me that I'm investing my time and money in the wrong game, which I find as a disappointment. I guess it might be time to move on to greener pastures.


I'm glad you figured that out. I'd rather you enjoy a game that was made for you than play one that wasn't hoping it would change. Have fun and good luck. :)
Last edited by TremorAcePV#7356 on Mar 18, 2013, 8:49:57 PM
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TremorAcePV wrote:
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MercurialMaven wrote:
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Chris wrote:


We want there to be tension around the drops...


Coming straight from the mouth of GGG, this is a big sign to me that I'm investing my time and money in the wrong game, which I find as a disappointment. I guess it might be time to move on to greener pastures.


I'm glad you figured that out. I'd rather you enjoy a game that was made for you than play one that wasn't hoping it would change. Have fun and good luck. :)


Yeah, me too! This change might be a good thing for me in more ways than you know.
A suggestion that might sound difficult to implement but if it can be done both sides will be happy.

--> Party leader can control if the loot is FFA or player bound when the party is created meaning that he will have the option to make a FFA loot party or a Player bound loot party. By the time the party is created no one will be able to change it, including the party leader (so there will be no abuse in changing it all the time to get other players loot) and if they want to make a new party with a different loot option, they can just recreate the party.

Its not a direct complain about the loot system, i really love the FFA idea, but there are some days that i want to chill in a group, lay back and play the game without having to worry about the loot that much.

This might have been suggested again, but I don't really know because I'm not really active in the forums unless there is a patch. Hopping to hear from you back. Sorry for my bad English.

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