0.10.3c Patch Notes
" This is the best part of the patch IMO no more: "that was MY loot *kick*" once the timer is up, its the PARTY's loot IGN: OldManBalls (Warbands)
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I really like this patch. Its nice not see the screen cluttered with people's names.
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Another way of preventing someone else blocking your loot by standing on it is to completely hide the loot name until the timer expires. Or simply increase the pick up range of items. :)
Liberty and responsibility are inseparable. HAYEK, F.A
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New loot system is pretty terrible when running maps with friends. If for example 5 man team has 2 guys seeing valuable orb or unique drop, both just see it is not for them and 3 others dont get there in time, well it gets very annoying in such situation. And we had such situations plenty tonight.
Why cant we just have options for leader to pick from how the loot works? Could have FFA, 1.6s, 2.6s, 5.0s and then with name or without name. Everyone would be happy as they could run whatever they prefer. |
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Increase the pick up radius for loot and no one could possibly justify complaints about loot in this game.
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Now that the valuables are not "bigger" than the rest, it takes more time to spot them. You have to be even more attentive to the loot than before, and consequently less on attentive to the mobs.
I don't miss the names (good change), but I miss the timer. You have no idea if the 2 dudes on top of your item clicking it are about to pick it up or not. |
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GIVE EVERYONE THEIR OWN LOOT.....WHAT THE FUCK ARE THE DEVS RETARDED OR WHAT?
Chris seems to be a name everyone tosses around..fix this shit chris...ffa loot hc and my own loot on regular how fucking hard is that? |
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My thoughts on group play....
The incentives are not there. Coming from a player who doesn't need a group for survival or killing speed there are NO incentives to play with a pub group. The Problems The quantity bonus is only 50%. This means as more people join you get less and less loot per player. At 6 players you're getting 350% loot which is about 58% per player. Meaning you get A LOT less than you would solo. Ninjas will grab everything No one does maps in pub because even if you say loot to name, maps to maker, everyone steals everything. Some people learn this the hard way and never do a pub map again. Loot clutter, in a full game there's so much garbage all over the ground I can't even click without picking items up and I can't even see enemies because my screen is LITERALLY nothing but items. There are too many spell effects going on at once and the game lags like crazy. Some options For one, allowing the leader of a party to decide how many player can join is a good start. This was in d2 and should be in here. I would most likely always set my groups to 3-4 players. This would keep the group together easier and cut down on the outrageous amount of spell effects and loot clutter. Loot options, allowing the leader of a party to decide FFA or individual loot. I know making the game have instanced loot would be a heavy development cost, it would be ideal because it would eliminate the screen clutter AND the ninja problem. I don't expect this, but at least an option for the loot timer to be indefinite. Also an option that ALL maps are dropped with an indefinite timer for the maker of the map. I'm not saying CHANGE the game, I'm saying GIVE people MORE options to play the way they want. It's clear that a lot of players want this. |
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I'm 50/50 about this change. It's not all bad. Here are the key points.
- More inclined to "loot ninja" than abide rules that people take their drops. - Clutter is less, but you would still toggle loot visibility anyway. - The change to make Magic items FFA is the best change. 100% backed. I haven't had an issue with not being able to recognise drops because you only see that it is greyed out slightly. More distinction is needed, said from friends who play infrequently. I recognised the difference because I play a lot. I know there isn't a myriad of loot colours but there is no indication at all and knowing that if it's greyed out it's not yours. This also bums me out because this also is attributed to why I'm more inclined to ninja; when you are all close to dropped loot, you can't even tell if it had a loot timer on it or not (sometimes it's really short and in the all fireworks of a battle, can't tell). The whole reason why I like FFA loot is that when playing with friends it just makes going thro' loot faster as I could pass on an object, and things will generally be divided to players who needs something. The argument that currency orbs be instanced resurfaces because there is no reason why someone wouldn't pick up currency orbs if they could. Being there is some lack of distinction from one kind of off-white to another kind off-white... I don't mind the concept of loot tension within public games if people could craft things but the issue here is more than just the colour of currency orbs. |
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After playing the new patch I have 2 things to say:
1. yes! It is already beginning with the people I normally play with. They are starting to understand that an allocated item IS NOT YOURS. You are given an advantage to pick it up, and if you fail to do so then don't cry. The FFA is so much more desirable for the old-school ARPG feel, and I like it a lot better than when shit was named. Less crying and entitlement all around and it'll only improve as time goes on. 2. The increased timer is too damn long! It's 5X harder to get anything that isn't allocated to you. I think an increase of 500ms would have been much less overkill and probably a happy middle. 2.6+x seconds is FOREVER in the middle of the action. |
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