BUILD OUT OF COMMISSION....NO LONGER VIABLE DUE TO IDIOTIC CHANGE TO IRON REFLEXES

"
AthenaUS wrote:
Holy wall of text.......

1. Your speculating WAY to much
2. Your crit suggestion is no, crit scaling for this spec is TERRIBLE
3. Elemental damage was not nerfed that much, I lost 40 DPS from my 2100 LA when path went live, thàts nothing
4. The spec is still great,

The only thing that hurt the spec with patch 11 was the regen due to life nodes nerf. That means u have to be a little more patient to support a 5 link LA while BM without having to use pots.

:)


I'm not so sure I'm speculating that much. Diamond flasks really help crit rolls. Is a 5% base crit crappy? Yes. Is it bad when you roll crits twice? Not so sure. As I said, the tooltip is terrible for predicting elemental damage. It assumes that the monster has 0% resistance. If you do tri-elemental damage the only curse that works is elemental weakness, and it is now 60% as effective on yellow mobs and 50% as effective on unique monsters. That's no small nerf and the tooltip will never show you that. A monster with 30% more elemental resistance (because q20 lvl 20 elemental weakness is half as strong) is no small deal. It not only affects immediate damage but elemental status effects as well.

As far as the life nodes nerf, that change affected all life and ES users. I'm not going to hold that against any spec.

However, for tri-elemental damage, aside from the nerf to weapon elemental damage which looks large and really isn't, the nerf to curses is substantial. Fire penetration, lightning penetration, each elemental node, and elemental equilibrium remain unchanged and are now much stronger than they used to be.

Think about it this way. Suppose you curse a unique monster with 75% resistance. Before with a quality 20 lvl 20 elemental weakness gem, you would remove 59% resistance taking elemental resistances down to 16%. Now you remove 29% resistance, taking the monster down to 46%. So the elemental damage is now 54% of what the tooltip says instead of 84% of what the tooltip says. 54% divided by 84% is 64%. So now, in that case your damage is only 64% of what it was before.

That's why tooltips suck.

Other curses have also been nerfed, but if you do a single form of elemental damage with two curses (elemental weakness and either flammability/conductivity/frostbite), and set it up with another element to proc elemental equilibrium and use a penetration gem, the nerf is much less. Not only did a nerf not occur to elemental equilibrium and penetration gems, but once your resistances go into the negative, the proportional percentage becomes less magnified.

Which is larger percentage drop, going from 100% resistance to 0% resistance or going from 0% resistance to -100%?

Do you see what I'm getting at?
"
Zindax wrote:
"
AthenaUS wrote:
Holy wall of text.......

1. Your speculating WAY to much
2. Your crit suggestion is no, crit scaling for this spec is TERRIBLE
3. Elemental damage was not nerfed that much, I lost 40 DPS from my 2100 LA when path went live, thàts nothing
4. The spec is still great,

The only thing that hurt the spec with patch 11 was the regen due to life nodes nerf. That means u have to be a little more patient to support a 5 link LA while BM without having to use pots.

:)


I'm not so sure I'm speculating that much. Diamond flasks really help crit rolls. Is a 5% base crit crappy? Yes. Is it bad when you roll crits twice? Not so sure. As I said, the tooltip is terrible for predicting elemental damage. It assumes that the monster has 0% resistance. If you do tri-elemental damage the only curse that works is elemental weakness, and it is now 60% as effective on yellow mobs and 50% as effective on unique monsters. That's no small nerf and the tooltip will never show you that. A monster with 30% more elemental resistance (because q20 lvl 20 elemental weakness is half as strong) is no small deal. It not only affects immediate damage but elemental status effects as well.

As far as the life nodes nerf, that change affected all life and ES users. I'm not going to hold that against any spec.

However, for tri-elemental damage, aside from the nerf to weapon elemental damage which looks large and really isn't, the nerf to curses is substantial. Fire penetration, lightning penetration, each elemental node, and elemental equilibrium remain unchanged and are now much stronger than they used to be.

Think about it this way. Suppose you curse a unique monster with 75% resistance. Before with a quality 20 lvl 20 elemental weakness gem, you would remove 59% resistance taking elemental resistances down to 16%. Now you remove 29% resistance, taking the monster down to 46%. So the elemental damage is now 54% of what the tooltip says instead of 84% of what the tooltip says. 54% divided by 84% is 64%. So now, in that case your damage is only 64% of what it was before.

That's why tooltips suck.

Other curses have also been nerfed, but if you do a single form of elemental damage with two curses (elemental weakness and either flammability/conductivity/frostbite), and set it up with another element to proc elemental equilibrium and use a penetration gem, the nerf is much less. Not only did a nerf not occur to elemental equilibrium and penetration gems, but once your resistances go into the negative, the proportional percentage becomes less magnified.

Which is larger percentage drop, going from 100% resistance to 0% resistance or going from 0% resistance to -100%?

Do you see what I'm getting at?


<Removed by Admin>

Topic of this post is "Athena's Duelist LA Archer (Health+amazing DPS) Lionseye + Tri-Ele Versions (SC/HC" which maybe you forgo... but there are some definitive points in the heading, first and probably the most important of anything else in the topic, and sure you know where I'm about to go with this is, it's "ATHENA'S" that really defines the entirety of what's then brought to the reader in the context below.

If that isn't enough for you it then goes on to say that this is for "duelist" that is then is for a duelist who will focus on using "Lightning Arrow (LA)" it's goal is to prove those "who choose to spec it" with health plus amazing dps. Inside you find that it's focused and geared mostly towards LA and bringing it's potential forefront the best way possible based on it's phenomenal mechanics that indeed set it apart from the other bow skills, and it's my belief that it's based of the skills ability for each arrow to till cluster damage, which allows you to destroy enemies that are tightly grouped.

Please excuse the latter digression, if you want to make "Zindax's Shadow LA Archer (CI+Crit Crazy Critical Crit Crit DPS WOWZORZ) Lionseye + Phy Crit Crit Crit Damage + tri Diamond flask build(SC/HC) by all means do so....

You are asking the OP to lose pretty much the entire build and focus one something completely difference, This build focuses on speed, not crit for one, critical nodes are among one of the farthest things away from a duelist that is this far into the marauder and Templar tree.

Eh you get the point now or rather I hope that you do, when you are stating changes so drastic to a build and only offer assumptions and theory that's to be another topic... and discussion somewhere else. My 12 cents, an apple, and slice of bread.
Last edited by Cagan_GGG#0000 on Jun 27, 2013, 4:33:14 PM
So i have a couple of questions...
Let me just start by saying this is my first duelist build, focusing on bows..so this is noob-lvl :D

This is my current gearset




And my skilltree.

http://www.pathofexile.com/passive-skill-tree/AAAAAgQABS0OrRcdGNsZtBpVIWAppSzpMgkyfjboOlJAoEOcRmlKfU3jVvpYr1s9W69gS2EhY6dko2egbqp07XTxeA1674Tvh3aNfpstnrmpbqxZrpO18re2vqfK082Y0k3dDd1G3sbfv-pi7076sfxO_MX-jw==



1. I'm having a really hard time not having my life bounce up and down while attacking..i guess that's cause my accuracy? i'm still at 79% hitrate wich seems relatively high for me but am i doing something wrong?

2. The dps with LA is at 109? seems ok for a lvl49 duelist?

3. What am i looking for in gear-terms except the obvious (armor, eva, aps, resist)? are the %based dmg affix/suffixes better or the x-x values?

4. How to best cope with life regen? vitality or regen on gear, or something else?

edit: 5. How do you manage single targets with LA? it's a bit tricky getting the shocks in place when engaging single targets.
IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki

Move de sync from de bathroom to de kitchen for better flow!
crisis solved.
Last edited by Gahrlaag#4258 on Jun 27, 2013, 12:53:26 PM
Legend559 wrote:

"
<Removed by Admin>

Topic of this post is "Athena's Duelist LA Archer (Health+amazing DPS) Lionseye + Tri-Ele Versions (SC/HC" which maybe you forgo... but there are some definitive points in the heading, first and probably the most important of anything else in the topic, and sure you know where I'm about to go with this is, it's "ATHENA'S" that really defines the entirety of what's then brought to the reader in the context below.

If that isn't enough for you it then goes on to say that this is for "duelist" that is then is for a duelist who will focus on using "Lightning Arrow (LA)" it's goal is to prove those "who choose to spec it" with health plus amazing dps. Inside you find that it's focused and geared mostly towards LA and bringing it's potential forefront the best way possible based on it's phenomenal mechanics that indeed set it apart from the other bow skills, and it's my belief that it's based of the skills ability for each arrow to till cluster damage, which allows you to destroy enemies that are tightly grouped.

Please excuse the latter digression, if you want to make "Zindax's Shadow LA Archer (CI+Crit Crazy Critical Crit Crit DPS WOWZORZ) Lionseye + Phy Crit Crit Crit Damage + tri Diamond flask build(SC/HC) by all means do so....

You are asking the OP to lose pretty much the entire build and focus one something completely difference, This build focuses on speed, not crit for one, critical nodes are among one of the farthest things away from a duelist that is this far into the marauder and Templar tree.

Eh you get the point now or rather I hope that you do, when you are stating changes so drastic to a build and only offer assumptions and theory that's to be another topic... and discussion somewhere else. My 12 cents, an apple, and slice of bread.


Look, I'm not sure I understand your mindset either, but I have a lot of respect for Athena and his/her theoretical contribution to this game. No insult was provided to him/her or you in any of the above posts. Nor does it demand that Athena respond as if he/she is at my beckon call. If you scroll up, you will find a few posts of me lauding Athena for making such a good build. None of us said anything about making the most OP spec in the game, either myself or Athena.

I simply pointed out that the nerf to curses and the corresponding impact to elemental weakness affects the damage in quite a significant way which the tooltip will not indicate as Athena indicated that tooltip only showed an insignificant nerf. I can believe that especially with good rings with +weapon elemental damage% on them.

Given Athena's past inventiveness, I figured that realizing this he/she might be inspired to construct a variant that I would be interested in and Athena might be interested in developing as well. If a developer does something to nerf your build, it means you had to do something right in the first place.

As far as me constructing a build myself, I have benched my dualist, not because he sucks, but because I had another idea that I thought I could try in order to prove that the idea is a good one. Out of respect to people who have established good builds, I simply post in their posts and bump it up recognizing it until I think I have proven I have a noteworthy contribution myself. I am not interested in prematurely releasing a final build before I know for sure that it is a good one, and that I am okay with it being nerfed. If I do, I am sure I will be trolled by posts like yours.

So if you think I am trolling Athena, I am not. If I did not recognize any capacity to invent a great variant, I would not have bothered to make my point.

The point about not getting crit is a valid one, assuming that you go left to marauder and then up to templar. There are no good crit nodes over in that direction, especially if you don't take a lot of dexterity and you use resolute technique. I'm not going to tell you what build should be made, just fishing to see if any other ideas could be in the pot and making the argument that perhaps their should be. I'm interested in any ideas that are out there, while I am exploring in a new direction with a templar moving over to the shadow tree.
Last edited by Cagan_GGG#0000 on Jun 27, 2013, 4:34:09 PM
The build "works" for me in its current state, and it's quite strong. It can speed clear maps with ease and the build was fun. I tried a few options to change it up including going the physical route since the wheel at the bottom right of tree was buffed, and everything was crap and did not match up strength wise to what I am running.

The build is posted as a potential option for others to try out. If they are unhappy with my decisions in point allocation then they can change it. I also encourage others to try to make their own variants.

As it stands however, I have no plans to change my spec or make tweaks. I am happy with its awesome performance and will continue to play it the way it is.

I do appreciate people's feedback but chances are I have already thought of your suggestions :) especially the crit suggestion. If you guys come up with something different that you like better, then that's totally awesome :)

Thanks for continued support
Regards

Athena
Why are there 3 nodes of 3% increased attack speed in the 30 point build that are not present in any of the other trees?
"
twinninja wrote:
Why are there 3 nodes of 3% increased attack speed in the 30 point build that are not present in any of the other trees?


If you red my notes below the passive tree links, I explained that I use the attack speed nodes throughout early game to improve fun factor (as slow IAS is dull and boring) and to increase my DPS a bit until I reach beserking. After I hit beserking I removed those points and placed them into ele damage nodes to the right.

why dont you take those bow skills with the *Master Fletcher* near the start? like 24% bow dmg or?
There are two 10% life nodes under the Marauder area, right below the blood drinker passive. You could respec two 6% nodes, it's not much but it's something.
Your level 100 tri-ele build wasn't optimized. I saved you 1 passive point (unless it was intentional to have enough intelligence to use lvl 20 Wrath) but that can be done with an Onyx Amulet.

http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAecCcQSzBS0MfQ6tEH8UIBRNFm8XHRjbGS4ZhRm0GjgaVSFgJKon7SlPKaUs6TIJMok1hjboNuk6UjqzQKBDnEbXSn1QR1BQVElVxlb6Vw1X4lhjWfNbr13GXz9gS2EhY6dko2egZ71yqXTtdPF35XrvfNmCm4Tvh3aLjIzPjX6PRpBVmy2boZ2qnrmezaIApwinMKeErKq1BLe2uJO5zbndvqfAD8Aaxp7G2MrTzZjPZdDQ0iHSTdSP2WHdDd1G3sbfv-Fz42rkIudS6mLsOO0g7m_vDu9O8B_yL_Pd9kj6sfxO_MUabJ2u
IGN: EmpathicAmoeba
Last edited by DavosTheOnionKnight#4564 on Jun 30, 2013, 1:32:55 PM

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