BUILD OUT OF COMMISSION....NO LONGER VIABLE DUE TO IDIOTIC CHANGE TO IRON REFLEXES
" Precisely !!!! Well said lol | |
" I wouldn't bother with inner force until you reach the 90s but let's face it not many wanna waste their lives getting there so that may not be an option at all for most including myself. :p | |
" I use split arrow when leveling, it's cheap mana and good damage. Works fine for me :) | |
I'm a level 73 duelist and here's my passive tree right now:
I still have that one-time full reset, can you guys make some fixes/improvements where you think necessary? I don't want the reset to go in vain. Last edited by Millennium on Jun 25, 2013, 4:37:59 AM
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I really liked this build and I took my dualist to level 74 with this build prior to the curse nerf (just before 11.0). It was a fun build, and I used six auras, but I feel this build is now outdated, and especially so for the tri-elemental version, and will be even more outdated with the addition of diamond flasks.
Not only has elemental damage been nerfed (which isn't a huge deal considering you can get 36% weapon elemental from amulets, rings, and belts and then multiply it with weapon elemental damage anyway), but the most important curse that works with this build is elemental weakness, which with the quality bonus negates 60% resistance. Unfortunately, on yellow mobs this is 60% as effective and only 50% effective on unique mobs. Most importantly, when constructing a build which is reliant on elemental damage, it is important to not rely on a tooltip. The UI in this game is still quite terrible and provides no useful feedback regarding the monster's various elemental resistance; however, to assume that the monster has a zero percent resistance is quite an absurd assumption. Builds which rely on elemental damage should assume that the monster has closer to 75% elemental resistance. In short, I believe the goal of the developers was not only to nerf tri-elemental weapon damage, but to buff physical damage and melee physical damage relative to ranged damage, particularly ranged tri-elemental damage. Curses are still nerfed for single elemental damage types; however, monster resistance sees diminishing returns below 0% anyway. It becomes very important to try to take elemental resistances as much as possible. So, in short, I think designing a build to do all 3 types of elemental damage is just dumb. Builds which want to rely on elemental damage, should not only use curses now, and as many as possible, but should attempt to use elemental equilibrium and elemental penetration gems. I know there is a drawback here, but it is seriously better than the alternative. Furthermore, the use of resolute techniques will be nerfed even further with the change re-featuring diamond flasks in the upcoming patch. This makes it even tougher for self-found characters that would like to be able to play their archer spec without lioneyes glare. In addition, we do not yet even know what the devs are planning to do to buff rangers, which in the new leagues comprise as little as 8% of the top characters in these leagues. It is quite possible that there will be alternatives to iron reflexes as well. Since an archer cannot block, I imagine that acrobatics is still less useful than for a melee character; however, we should at least consider this aspect as well. I would think about using an arc totem to pop elemental equilibrium with lightning penetration, and then with lowered resistances and access to added cold elemental damage and added fire elemental damage, and the fact that these damages can be based on physical damage done, as well as the fact that these nodes were not nerfed makes these nodes prime targets to proc vulnerability to these elements through elemental equilibrium. Burning arrow with freezing, or ice arrow with burning are considerations here, with one of the two using a penetration gem, and maybe throw in dual curse as well with a unique ring or boots. Also, with the addition of diamond flasks, I would consider trying to add crit nodes as well with the intention of using a lioneyes glare to avoid missing without needing accuracy nodes. | |
Holy wall of text.......
1. Your speculating WAY to much 2. Your crit suggestion is no, crit scaling for this spec is TERRIBLE 3. Elemental damage was not nerfed that much, I lost 40 DPS from my 2100 LA when path went live, thàts nothing 4. The spec is still great, The only thing that hurt the spec with patch 11 was the regen due to life nodes nerf. That means u have to be a little more patient to support a 5 link LA while BM without having to use pots. :) | |
here is my build, im not sure which is better, the 3 aura (anger, grace and wrath) or 7aura (wrath, grace, anger, haste, deter, hatred, and purity/vitality). then BM, LA, Chain, LMP, WED, LL) (whats better Life gain on hit or LL)
another question, are elemental quiver better that my blackgleam, coz looking at my dps (LA) it drops around 50-60% here are my items, please reply. thanks. ive noticed that i almost nearly die with my current build. | |
" What's your skill tree? Mess with the best, die like the rest.
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" Did you mean to say "never" or are you implying that you're fragile? | |
ok. my bad, there are a couple of passive i took that i shouldnt, like the 5% reduced mana.
with 2993/3419 hp (426 reserved.) anyway here is my updated skill tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAecEswUtDq0XHRjbGS4ZtBo4GlUdFCFgJ-0pTymlLOkyCTJ-Mok26DbpQKBDnEZpSn1N41BQVElVxlb6Vw1X4lhjWK9Z81uvXz9gS2EhY6dko2aeZ6BqHm6qdO108XfleA1674KbhO-HKYd2jM-Nfo9GkFWbLZ65ns2iAKcwp4SoGKlurFmsqrXyt7a53b6nwA_AGsbYytPNmM9l0NDSIdJN2WHdDd1G3sbjaudS6mLsOO8O707wH_Iv8932SPqx-tL8TvzF_o8kqhZv
my question question now is: which is better? life leech gem of the lifegain on hit. my dps w/auras is 2517 which quiver to use my black gleam or any of these |