BUILD OUT OF COMMISSION....NO LONGER VIABLE DUE TO IDIOTIC CHANGE TO IRON REFLEXES
" Just a nitpick but quality reduced mana will not reduce the amount of mana reserved as each quality reduces 0.5% mana cost |
|
Hi there.
With the recent duelist changes, I think Duelist have a better/more punchy start for a bow user than Ranger. However, over the long term - if you're aiming at a mid 80s or 90 level character - I would still start with Ranger. The basic reason is that, if you start with Duelist, you will practically never get access to (or never be able to justify) the Ranger's 8% IAS starting node or Perfect Aim. However, if you start with a Ranger, you will get access to (or be able to jutify access to) all the juicy Duelist starting nodes *and* the Ranger specialist nodes identified above. Petrov. Last edited by mrpetrov#7089 on Mar 18, 2013, 7:44:47 AM
|
|
This is my version of the final build I try to make:
From this point I will be able to take any resist I think is lacking. (By the +15% groups) 1. I took Dex side on the way to Iron Grip to be able to equip high levels bows later. 2. I did not take IR becouse I like the fact that I am able to dodge attacks from bosses, yet have enough armor and HP to survive the blows. (Also dualist area have bonus for both evasion and armor) Please let me know if you have any improvement you could add to this build. /From Sweden Last edited by kdahl#2264 on Mar 18, 2013, 8:11:57 AM
|
|
" Your assuming my ranger ver of the build does not take duelist area nodes, it does. Heres my ranger version, it ends up with a hair less damage and more evasion bonus. I take L&S major node on both so ranger still has higher eva. Ranger version. Spend the rest of the points wherever you like, be it getting unwavering stance, more hp nodes, and/or the projectile keynode by ranger start and the damage leading to it. Slightly less room to maneuver since you spend a lot on evasion at the start, but with grace and iron reflexes you have a hefty evasion bonus going so you will have great phys absorb. Im currently considering shuffling some stuff around on my duelist (only 32 so I dont have to decide next) to get marauder start hp buffs and maybe drop some ele dmg and the 3 18% res nodes leading to it, Ill have to see. Duelist ver with marauder start stuff and 30% less elemental bonus. Which version do you like better, is sacrificing 30% damage worth spending every last available point in survivability bonuses there? Will it put out enough damage? Also I need to know how the crit reduction calculation works, is it an additive reduction or multiplicative? Last edited by kuromahou#7517 on Mar 18, 2013, 9:25:11 AM
|
|
One question, which is better for this build? Rings with aspd or weapon ele damage? Assuming theres also life and resists on them.
Last edited by eddiec93#7199 on Mar 18, 2013, 9:48:49 AM
|
|
As i see it there is more survability with ranger tree and slightly more dps with duelist tree. More evasion with ranger or more proj dmg with duelist.
Me personally thought about rerolling to duelist for the slightly increase in dmg but after some thinking i rather go with more survavbility(more evaison as ranger) and for later leves(86+) i see ranger as a winner This is how i roll http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm42v6wguGY7tg9N-NZJOyO4OVvrdRvxOY6f8xWegh3ZKfd0NLOnK0xm0-rHqYt7GzZi-p9JNwA9uaYTZJd8b-qQZAdzi6mEhhO907XrvYEsFLWVNR36rxXRBFHUOrSmlvop4DalutfKuk6ZXOuGI8U3jrFn-j26qMn56uLc-xq7-CvJF52M8LcT2J-3z3ayqcql82VnzwBqQVaeEGjjsOFfiMol35QSzAnHwH6IAZp760h0Uj0bQ0M9lVcaboWe97m-nCDbp42q4kwx9EH_Gng== Currently lvl 82 and that build is for lvl 86 with 2 skillrewards from bandit. I prefer Blood magic support gem for la and frenzy so i can run 4-5 auras. I do miss the Berserking node but i will work on that as i reach lvl 89. Last edited by robpwn#4428 on Mar 18, 2013, 10:15:21 AM
|
|
Im always open for suggestions and improvment
|
|
I think you wasted some points taking the armor bonuses. You already have high evasion percent from ranger start and leather&steel, you will want to wear pure evasion armor.
And obviously you already know you wasted a bit of points on meele dmg to get to life. I dont find hp regen to be particularily important with an la build since LoH is an important part of the build, but it doesnt hurt. Here is where Hakuryuukou is so far, currently 36 in HC http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmy0XHbe2jX7NmL6n3sbqYvqxGbTK0yzp3Q38xWegh3ZKfRUgKk0_J26qrpO18jJ-qW54DdBHWz1Yr0ZpNug6Ut-_TeOsWf6Pplc64Yjx Next levels I will be getting the 30% ele dmg and Iron Reflexes/Celerity. Then I will head up toward catalyse. |
|
Your build looks stabile. As for my armor nodes im using only evasion armor and IR also applys with armor nodes so they work almost as leather n steel am i right? Your right on the life regen but it feels safe but i´ll have that in conssideration.
15552armor with grace n determinaton atm, i will loose armor if remove steel skin Last edited by robpwn#4428 on Mar 18, 2013, 12:40:28 PM
|
|
IMO i think celerity is 1 point wasted but thats just me
|
|