BUILD OUT OF COMMISSION....NO LONGER VIABLE DUE TO IDIOTIC CHANGE TO IRON REFLEXES

I wonder why this is called an op build? i am following and will make some changes but i can't really see this build as op, from what i have read on other LA builds it seems when you have the best gear possible you may reach around 3.2k dps on LA and i can't see that as much dps the build i follow on my LS shadow gets to far above 10k with decent gear then add in shock. Is there something im missing that makes this build so op? From what i feel this might be the lowest dps build in numbers atleast.

Thanks in Advanced
//Nailroth
"
Nailroth wrote:
I wonder why this is called an op build? i am following and will make some changes but i can't really see this build as op, from what i have read on other LA builds it seems when you have the best gear possible you may reach around 3.2k dps on LA and i can't see that as much dps the build i follow on my LS shadow gets to far above 10k with decent gear then add in shock. Is there something im missing that makes this build so op? From what i feel this might be the lowest dps build in numbers atleast.

Thanks in Advanced
//Nailroth


Well, don't look at the number reported in character sheet. Lets say you're using LA+chain+LMP and that gives you 1k dps. That 1k is for a single target. It doesnt take into account that LA itself will hit 3 extra targets near the initial target, then chain will chain the initial LA to 2 more targets each hitting 3 extra targets near the 2nd and 3rd targets and then keep in mind that LMP will make you fire 2 extra LAs.

So in theory each time you shoot a LA you actually shoot 3 that each will chain 2 times and each and every LA projectile (before and after chaining) will affect 3 nearby mobs as well. So yeah, even though char. sheet shows a paltry 1k dps you actually do shitloads more. Obviously LA is useless for single target, thats why you also use frenzy.
hi me again.

using a ranged totem with puncture/faster attacks/added elemental, is a good idea for single targets ?
IGN Elft. May
Sorry,for the repost.But the links to the passiv skill tree dosent work!!!Thanks.
i'd love to know if this work fine with split arrow and if someone can tell me what is better split or la ^^ Thx!
ToxicDreams..........
Hey Athena! I love the build, I am level 58 in HC, Act 1 Merc.

The only issue I have now is my life regen/life cost.
I am 5L'ing my LA with WED, Chain, Life on Hit, and LMP.
The mana cost is 106. And I only have 65 Life/second regen.
My survivability is GREAT if I hit my target, but if I miss I am down 15% Life. (I have 2200 life).
When should I start to use chain in a 5L?

Also, I might sound crazy, but right now I think my attack speed is too high. I am doing 3.2 APS.

Stats:

550DPS with Chain.
1.7k Frenzy
2.2k life
4.5k Armor
75 all resists.


The path to the marauder tree seems quite inefficient to me. I am wondering if you like the following build more than one you proposed. Essentially, it is the same build; however, you have more life, more armor, an extra frenzy charge, and conduit. I also gave 16% chaos resists if you want that too. It's also worth noting that this modified build is 3 pts away from 30% increased cold damage to weapons and now without the blood magic talent (blood magic gem instead), hatred can be brought and perhaps ice arrow warrants consideration if you have a dual 20% arc totem templar in your group, which may be more efficient at spreading shocks than a lightning arrow dualist and also energizes better with conductivity.

Here it is:



I left out blood magic because I felt that you could use a gem and bring more auras and have better group utility, for example, bring haste, evasion (or determination or vitality depending on what your friends bring), and hatred on your mana pool with reduced a reduced mana gem, while having anger, and wrath on blood magic along with lightning arrow, frenzy, and bear traps. I think sharing frenzy charges as well as power charges with power charge on crit would allow stacks of shocks and freezes to build up faster. I'm thinking that you would either go with a rejuv totem or a lightning arrow totem. Also, I am thinking that you could have a spare bow and quiver, one elemental based, one physical based. You could put the frenzy on the physical bow and lightning arrow on the elemental bow and quickly swap (which is 'x' on my keyboard) between bows and attacks (the swap seems somewhat quick but i'd be curious to hear feedback). Anyway, I'd like some of your thoughts on my modifications to your tree. Perhaps you will find it more to your liking.
Last edited by Zindax#3620 on Apr 11, 2013, 2:28:31 AM
"
dshann wrote:
Hey Athena! I love the build, I am level 58 in HC, Act 1 Merc.

The only issue I have now is my life regen/life cost.
I am 5L'ing my LA with WED, Chain, Life on Hit, and LMP.
The mana cost is 106. And I only have 65 Life/second regen.
My survivability is GREAT if I hit my target, but if I miss I am down 15% Life. (I have 2200 life).
When should I start to use chain in a 5L?

Also, I might sound crazy, but right now I think my attack speed is too high. I am doing 3.2 APS.

Stats:

550DPS with Chain.
1.7k Frenzy
2.2k life
4.5k Armor
75 all resists.




I think the issue with your life regen is both missing a couple of the regen talents with a combination of very poor life. At level 60 I was at 3700 life so you are quite low. Try to find gear with life rolls and you will see a big difference. Also I played until level 80 without a 5 link because I didn't have one. So I'd suggest removing life on hit until you can afford to use it with your other abilities. Your life is quite low for your level which is the reason your regen is really low.


"
Zindax wrote:
The path to the marauder tree seems quite inefficient to me. I am wondering if you like the following build more than one you proposed. Essentially, it is the same build; however, you have more life, more armor, an extra frenzy charge, and conduit. I also gave 16% chaos resists if you want that too. It's also worth noting that this modified build is 3 pts away from 30% increased cold damage to weapons and now without the blood magic talent (blood magic gem instead), hatred can be brought and perhaps ice arrow warrants consideration if you have a dual 20% arc totem templar in your group, which may be more efficient at spreading shocks than a lightning arrow dualist and also energizes better with conductivity.

Here it is:



I left out blood magic because I felt that you could use a gem and bring more auras and have better group utility, for example, bring haste, evasion (or determination or vitality depending on what your friends bring), and hatred on your mana pool with reduced a reduced mana gem, while having anger, and wrath on blood magic along with lightning arrow, frenzy, and bear traps. I think sharing frenzy charges as well as power charges with power charge on crit would allow stacks of shocks and freezes to build up faster. I'm thinking that you would either go with a rejuv totem or a lightning arrow totem. Also, I am thinking that you could have a spare bow and quiver, one elemental based, one physical based. You could put the frenzy on the physical bow and lightning arrow on the elemental bow and quickly swap (which is 'x' on my keyboard) between bows and attacks (the swap seems somewhat quick but i'd be curious to hear feedback). Anyway, I'd like some of your thoughts on my modifications to your tree. Perhaps you will find it more to your liking.


Unfortunately the only way to ever pull off a non blood magic version with all the auras is with a 6 link. And if you play like me (only self found) and (no trading) you would realize obtaining a 6 link is just never going to be realistic. Combine that with using all the currency I do get to roll my high maps,
1.ill never afford a 6 link
2.nor am I interested in wasting 5 levels of experience in currency on 1 item so I can sit afk in town instead :p

Secondly I didn't look at your build as I am on my iPhone but I assume you didn't take elemental adaptation which is close to marauder tree. That talent to me, is a must have at all costs ;)
Last edited by AthenaUS#7001 on Apr 11, 2013, 12:38:03 PM
"
AthenaUS wrote:
"
Zindax wrote:
The path to the marauder tree seems quite inefficient to me. I am wondering if you like the following build more than one you proposed. Essentially, it is the same build; however, you have more life, more armor, an extra frenzy charge, and conduit. I also gave 16% chaos resists if you want that too. It's also worth noting that this modified build is 3 pts away from 30% increased cold damage to weapons and now without the blood magic talent (blood magic gem instead), hatred can be brought and perhaps ice arrow warrants consideration if you have a dual 20% arc totem templar in your group, which may be more efficient at spreading shocks than a lightning arrow dualist and also energizes better with conductivity.

Here it is:



I left out blood magic because I felt that you could use a gem and bring more auras and have better group utility, for example, bring haste, evasion (or determination or vitality depending on what your friends bring), and hatred on your mana pool with reduced a reduced mana gem, while having anger, and wrath on blood magic along with lightning arrow, frenzy, and bear traps. I think sharing frenzy charges as well as power charges with power charge on crit would allow stacks of shocks and freezes to build up faster. I'm thinking that you would either go with a rejuv totem or a lightning arrow totem. Also, I am thinking that you could have a spare bow and quiver, one elemental based, one physical based. You could put the frenzy on the physical bow and lightning arrow on the elemental bow and quickly swap (which is 'x' on my keyboard) between bows and attacks (the swap seems somewhat quick but i'd be curious to hear feedback). Anyway, I'd like some of your thoughts on my modifications to your tree. Perhaps you will find it more to your liking.


Unfortunately the only way to ever pull off a non blood magic version with all the auras is with a 6 link. And if you play like me (only self found) and (no trading) you would realize obtaining a 6 link is just never going to be realistic. Combine that with using all the currency I do get to roll my high maps,
1.ill never afford a 6 link
2.nor am I interested in wasting 5 levels of experience in currency on 1 item so I can sit afk in town instead :p

Secondly I didn't look at your build as I am on my iPhone but I assume you didn't take diamond skin which is close to marauder tree. That talent to me, is a must have at all costs ;)


Thanks for the reply Athena. I appreciate the experienced based feedback. I agree with the issue of a blood magic gem, even from my limited theoretical perspective, though I don't think bow damage is as dependent on support and we already do have iron grip, don't need any penetration support gems, and have not invested in any crit nodes to warrant those support gems, basically just added elemental weapon damage and faster casting seem like the only mandatory support gems. I'm not really interested in playing self found though I do appreciate the authenticity that you might enjoy. As far as the diamond resists, I did take 2 of those nodes just like you did - 2 15% ele resists. I agree those are musts. I don't have the path that you have in the marauder tree where you took the 2 fire resist nodes. I know whats its like to look at the tree on your iPhone and not be able to properly finger scroll over the tree. When you have the opportunity, I would appreciate it if you could look at the modified tree and let me know what you think. I think its really the only contribution that I can make, in terms of having a more efficient path to get all the nodes that I think you want. You might be pleasantly surprised and wish to adopt it, if you have the luxury of finding a 6L. If you do like it, what I would be most interested in, is how you would grow the tree.

Thanks.
Last edited by Zindax#3620 on Apr 11, 2013, 10:57:39 AM

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