Soul Raker claw build not right(can a dev explain?)

Seing the Claw is a DEX/INT thing, why not give the thing Mana leech?

I havent had the motivation to play a claw user high enough, but i guess mana isnt that much of an issue if you have to get high int to be intelligent enough to use claw weapons (wich is silly in itself, but i can live with it).

Also, the normal Bonus on (pre-soulrake) has to be _the_ crap itself. Fixed amount life Steal, at an alarming low rate (my claw ranger was 1-2 shotting stuff, regenerating a total of 4-8 Hp per enemy... thats helping a lot, thank you!). Never mind the fact that many claw weapons are actually as slow as axes (of all things) - wouldnt it be better to give them a higher critical damage instead? Give them the "Eviscerate your enemies" feeling... Much more useful than +1 HP steal. Doesnt have to be imbalanced - just to get them on par with dagger spec.

Also, dagger and claw need some AE love. Do a Gem that attacks 2-3 Enemies at the same time - regardless on their positioning around the character (would not beat sweep, but be on par with cleave most of the time...) - that would even look cool, even if it was difficult to animate.
There's already a mana leech node (2% even) right by a bunch of claw passives in the area, it doesn't need more.
Maybe this is a crazy idea on how to help this issue but here goes... What if there was a keystone that was almost the opposite of Chaos Inoculation? It could convert ES into Health, and maybe convert Evade to Armor (not sure if that is needed). I don't know if the conversion for ES to Health would be 1:1 or if you would have to reduce it, but it would make it so the leach would actually be effective.
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I managed to miss the 2% mana steal, mostly because i never was up there in the passive tree much. Thanks, i found it now.

ES -> Life conversion would be sick, and probably heavily penaltisied to make it work (or you would have Duellists/Marauders with regen beelining for it all across the tree to get it)

Evade to armour already exists in Iron Reflexes (way down, 6 o'clock). And it is quite OP as it is at the moment...
I entirely agree with the op. Claw weapons in their current state seem to not actually work with a large portion of the shadow class. Since its dex/int and is about evasion and ES, it seems that leeching health makes no sense with the minuscule health pool. I'm glad a dev noticed this thread as this is something I was very saddened by with the prospect of a chaos inoculation build. The shadow has a lot of very good clusters for claw weapons but they simply don't make sense with the stats given. were claws able to leach ES instead of just health, i'd be really satisfied with them.
One way it could potentially work is say having each node convert a small percentage of physical to either cold or lightning damage and have 1% es leech on melee lightning or cold damage would also allow the shadow to take advantage of the elemental damage nodes nearby without being nearly as broken as avatar of fire was if it stays at a small % conversion say 3-5% per node. Imo it indeed at its current state does not really fit in with the shadow for both having a: low health b: low str thus low phys damage C: many nearby passives for the shadow are elemental in nature rather then physical but this all my synergize a bit too well with all the nearby critical chance/damage nodes.
http://www.pathofexile.com/forum/view-thread/31003

Linking similar thread

Plus I think my -ES recharge charge keystone idea is better than straight ES leech, as it tactically aligns with evasion.
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Qarl wrote:
Thanks for this feedback. I'll have a look and see what we can do about it, ES leech for this would probably work very well.

It won't be immediately that we change it.


Awesome, thanks for taking a look.
I think either change soul raker and claw intrinsic lifesteal to ES steal instead, OR put in a keystone that turns all life steal into ES steal (or some percentage of). Personally I prefer the second option so that anyone that wanted claws with acrobatics (ie zero ES) can still get their lifesteal, and anyone else who wants to go the traditional int/dex route can pick up the keystone for ES steal.

Also on another note, claws attack speed is too low. Some had 1.10 attacks per second, that's pretty pathetic for a claw. All the IAS claw passives near the shadow made it bearable at least.
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turmi110 wrote:
put in a keystone that turns all life steal into ES steal (or some percentage of). Personally I prefer the second option so that anyone that wanted claws with acrobatics (ie zero ES) can still get their lifesteal, and anyone else who wants to go the traditional int/dex route can pick up the keystone for ES steal.


I agree with this. If the issue is that ES over LS doesn't syngerize well with ES builds, then the opposite would be true with simply changing it to pure ES. Both build types should be equally viable and would increase the amount of build types which seems to be high on the devs must have list.

As a suggestion perhaps have a passive which converts life steal into energy shield when life is at max? Not exactly sure how the balance would be on this, just wanted to throw it out there for possible consideration.

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