[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

I has a question I has, i am making an eternal apple earth shatter bezerker, and i was wondering which two warcry's to use with 2nd wind?
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I has a question I has, i am making an eternal apple earth shatter bezerker, and i was wondering which two warcry's to use with 2nd wind?


I am an idiot, I forgot that 2nd wind dosn't self trigger, nv
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bultraaas wrote:
tried with different atlas ( more defensive) and bras dome. Still not good. Its good and fun build for up to 10-11lvl maps. After that i feel that what this build offers is not enough


i farmed headhunter and mageblood using this build using t16 maps only when archnem change was very overtuned. not sure where your having issues
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Nesales wrote:
Hello again,

I was wondering if with the POB of May 21, 2022 on page 269 that you left you manage to shaper sirus elder minotaur?

And for the bosses you change the lifetap and fist of war gems for brutality and ruthless, or not required??

I'm going to buy myself a better belt, better rings with a greater range of life I think soon.

Spoiler




Thank for your help

See you


i didnt do any boss killing in 3.18, i was a speed farmer

this build killed all bosses in previous patches. none of the uber versions however. you can see videos on first page

yes, lifetap and fist of war were for speed mapping since HH disables leech for phys builds
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blokers1234 wrote:
Any one can paste me here skill Tree? I can't Open POB


sorry friend. i used to update regular skill trees but it became too much to manage every time GGG updates them and breaks all my links

download PoB, you wont be dissapointed
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hi, I am planing a build around echos of creation for next league,
because apparently blade vortex snapshots the buff from echos of creation!
so my ? is can anyone verify this? if true this build would be BROKEN!

tx



do you mean rage vortex?

blade vortex is a spell

rage vortex does snapshot all buffs, including echoes to my knowledge. it is a very powerful but (clunky) skill
"
I has a question I has, i am making an eternal apple earth shatter bezerker, and i was wondering which two warcry's to use with 2nd wind?


second wind cant be used on triggered skills

apple warcry loops are fun but unfortunately a bit lacking when it comes to taking up an entire gear slot (shield)
we are about 1 week away from lake of kalandra reveal

i took a look at balance manifesto, and overall we are hit with the same mana reservation nerfs that entire game got hit with


this will likely be my starter again for 3.19, focusing on speed mapping. i may try a boneshatter version on serker to see how i like it


thank you all for keeping the thread alive with questions and your own views of the build

the sunder buffs are looking really juicy

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Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster.



sunder was already one of my fav ways to lvl this build starting at 12, this looks like itll make it alot smoother and do alot more dmg on average. pretty sweet!


these buffs also make fort stacks easier to maintain

"

Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
The base duration of Fortification has been increased to 6 seconds (previously 5).
The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).
"
frawrst wrote:
the sunder buffs are looking really juicy

"
Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%). Its damaging wave now travels 60% faster.



sunder was already one of my fav ways to lvl this build starting at 12, this looks like itll make it alot smoother and do alot more dmg on average. pretty sweet!


these buffs also make fort stacks easier to maintain

"

Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
The base duration of Fortification has been increased to 6 seconds (previously 5).
The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).


Yup, Sunder looks playable, especially as a starter. I'm eyeballing it pretty hard (hence a placeholder post below your thread) and playing around with different Ascendancies. I think it will turn out to be pretty good.
~Donkster5

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