[3.25] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | MELEE BUFFED]

Hey one thing I keep finding is incredibly inconsistent DPS.
Does it not apply to stunned enemies the same way?
I keep going through maps and bosses killing them then suddenly DPS vanishes, I'm standing there renewing all my shouts and whacking away doing basically no dmg.
What am I doing wrong?
Last edited by fizbanger on Jun 7, 2022, 3:31:03 AM
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fizbanger wrote:
Hey one thing I keep finding is incredibly inconsistent DPS.
Does it not apply to stunned enemies the same way?
I keep going through maps and bosses killing them then suddenly DPS vanishes, I'm standing there renewing all my shouts and whacking away doing basically no dmg.
What am I doing wrong?


nothing like this comes to mind, do you have any footage of this happening?
I've got your 3.18 PoB file and will follow that. I've not played melee yet so this will be fun! I only see one set of passive skills though. I was going to just pursue them closest to furthest, does that sound ok?
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TheDubya88 wrote:
I've got your 3.18 PoB file and will follow that. I've not played melee yet so this will be fun! I only see one set of passive skills though. I was going to just pursue them closest to furthest, does that sound ok?


yep, the version i went with was far more defensive via brassdome, deterim, defiance banner etc but i never had dps problems

good luck friend, feel free to ask any questions!
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nothing like this comes to mind, do you have any footage of this happening?

No footage but it's most apparent with bosses. Basically one whack does epic dmg, then never again. I keep thinking I'm not managing mana right but I def have mana.
Also, even slightly juiced maps are insta-death for me. Even at over 7K life and maxed res (except chaos which is only 22% atm).
Even white mobs will insta kill if I make the slightest mistake. But bosses are almost impossible. After this first whack I have barely anymore dps in the fight and I run out of mana, all bottles empty and I have to portal and come back to finish the job. Any dmg = insta-death.

I'm sure I'm doing something wrong but I just can't figure out what.
Hey Fizbanger,

I'm guessing you are attacking pretty fast on your character. You seem to have a good number of jewels with attack speed on them. You have two supports in your main links that are fairly inconsistent damage wise in and of themselves.

Fist of war only procs every couple of seconds so when it doesn't proc you basically aren't getting anything from it. The other is Ruthless which only proc's every third attack. You also have intimidating cry that works for 3 attacks and then stops until you next use it. So it is conceivable that your first attack on a boss has Fist of War proc plus you get a Ruthless proc then you also have Intimidating Cry up for that one attack to deal a ton of damage then your damage for a the next few attacks is likely to be much lower. It shouldn't be down to nothing though. I think our belt Ryslatha's Coil may also make damage a bit more inconsistent where if you low roll a couple of attacks because of the less minimum phys damage then it can feel like you aren't hitting that hard. It's a general BIG damage increase but it might in concert with the above also account for some of the damage variance you seem to be describing.

You do mention bosses; is that map bosses specifically or does that include tanky rare enemies or Metamorphs? Rare enemies can have a set of mods that just make them VERY resistant to physical damage as well as sometimes having massive block chance versus attacks so although you would be doing full damage they just block it over and over. I've definitely encountered that a number of times. I think the mod in question is called Sentinel but if they have Juggernaut and Steel infused as well and it's on a tanky essence mob then that is going to take a while to kill! Map bosses I haven't had too many issues with though so not too sure why you might be having trouble with JUST them. If you are using Apex Sentinels it's possible the first hit might be to the boss before it get's empowered so it would be chunked down initially, then it's get empowered getting a LOT of damage reduction so your damage could be seen to fall off a cliff in that regards.

Also just to have a quick check, make sure you do have both mana leech and life leech somewhere. You normally pick it up on your jewellery, gloves, jewels or on the tree itself. I can't actually see that you have either which could definitely explain why you are having trouble if you don't. +2 mana per enemy hit and +2 life per enemy hit isn't going to cut it, especially whilst bossing where you are only going to hit one enemy for the most part. You need physical damage leeched as life and physical damage leeched as mana on your gear or passive tree somewhere. If I have just missed it then obviously the above isn't that applicable but if you are running without either than I expect that will be a large part of your problem. Sustain on a berseker already isn't great with Rite of Ruin and without leech to keep you constantly topped off I imagine it's not that much fun, especially if you are running blood rage on top.

If you are using a mana flask then you want it with an Enduring prefix so it doesn't stop working as soon as you are full of mana which is probably instantly. Getting mana leech should fix mana issues anyway but in the meantime an enduring mana flask might make things work better.

Lastly you do have a one point Endurance charge on the tree you haven't taken. I'd definitely recommend grabbing that at the expanse of a life node. It's more phys damage reduction as well as more damage with your tidebreaker so it's a very high value node on the tree for us. You also haven't taken the Prismatic Skin cluster on the tree which is pretty massively for us defensively. I'd prioritise picking that up fairly highly too.

Anyway, hopefully some of the above is useful to you.
Last edited by DrHarvey12 on Jun 8, 2022, 2:18:24 AM
Hey Frawst,

So got my character to level 90 but it's probably going to go down as a bit of a swing and a miss for me.

It is incredibly tanky in some regards with 40k evasion and over 100k armour with all flasks up. It's never really going to die to attacks whilst mapping so that's good. Damage wise it's also pretty good with Impale definitely working well for anything tanky.

It all went a bit wrong on the QoL stuff though. Running a lot or aura's created significant socket pressure and I found it hard to fit in a lifetap plus leap slam setup. This meant I ended up trying to use dash instead (seeing as a I had 155+ dex anyway for Grace) but if you end up needing to backtrack at all then having to do so with no quicksilver flask charges and just using Dash is soul-crushingly slow! Even more so as you see your Rage slowly tick down to nothing.

Which leads me onto the next issue of it just feeling bad with a slow attack time. Rage does fix it to a certain extent and Divergent Pulverise is definitely a BIG part of that issue but throw anything on top like temp chains from a Hexxer rare mob and it just feels awful!

And lastly whilst I did mention I was a little afraid of spells and why I thought your max res strategy was so sound that is definitely what tends to kill me and often enough to be a little annoying. A big part of that is down to visual screen clutter not helped by the Stream of Consciousness keystone putting so much stuff in my maps (which is totally awesome in most respects) and so sometimes I can just get popped what feels like a bit out of nowhere.

Anyway, a lot of this would be fixable to a certain extent. The character is by no means bad and honestly I would be happy to try and re-jig it a bit if I didn't already have another build to move on to. And that is a little bit of the problem; it's a bit of a jack of all trades, master of none. It's not a super fast mapper like your Rampaging Berserker and it's not going to be a fantastic bosser. I have a Spark Inquisitor I can start now which I think will be a better mapper and then a DD Necro which I expect to be a better bosser.

I have learnt a lot from the build though. It looked pretty optimised in PoB in some respects but this build definitely shows why you do need to consider what the build will be used for and how it "feels" as opposed to just what seems to be efficient. And this is in no way any critique on your build / guide. It's the way's in which I changed it that caused the issues but then me having a play around with something is what I find fun. I know what I will want to change about it come next time and I'll probably still try to gimmick some things into it but hopefully without affecting the feel of it so much.

So all in all, a failure in some respects but a very successful learning experience in others. Gear below if interested. I was pretty happy to pick up a Watcher's Eye with +2 to Impale whilst using Pride and +8% chance to evade whilst using Grace. That put me at 95% chance to evade. I also did pick up a Forbidden Flesh / Flame combo of Bane of Legends. I would have gone for Brutal Fervour for Overleech but those ended up being really expensive and wouldn't have actually solved some of the more fundamental issues I had with the build. Otherwise everything was very reasonably priced which was pleasing.

Spoiler


Oh yes, I also was very happy when I bought a Divergent Ground Slam, vaaled it and hit the Vaal Ground Slam on it. The extra angle really makes it feel much better since you do hit so much more stuff with it. That was a fun little highlight for the build. :)
Hey DrHarvey, big thanks for that post. Even just taking your first advice and replacing the weaker gems with pulverize and shockwave has made a big difference.
Then I had a closer look at frawrst's PoB and put points into brinkmanship. The increased AoE and the stronger gems alone now lets me just melt maps. It's like night and day. Huge difference.

Really appreciate the help guys.
Last edited by fizbanger on Jun 8, 2022, 5:34:16 AM
I'm sorry, but you vaaled a divergent ground slam and it gave you Vaal Divergent slam? is that possible?
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It is incredibly tanky in some regards with 40k evasion and over 100k armour with all flasks up.


How are you getting these numbers?
What flasks are you using?

I'm dying to everything on even the most slightly juiced maps, even though it's definately doing better than before I took some of your tips.
E.g. I was just doing summit and was insta-killed by boss jumping in, then insta killed in the passage by goats jumping in. Two deaths and only halfway through boss fight. I can't even react fast enough to use flasks. I get killed trying to do the shouts.
Last edited by fizbanger on Jun 9, 2022, 2:50:35 AM

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