Cyclone

I tried it. I liked it. I stick to it.

Even so I'm solo viable in 66/67 maps I still seem soem issue with it.

1. Desync. I see the white flashing thingy and I hear the sound when I hit a mob but it does not loose health. This is highly irritating and lead to some deaths (yes, SC gents, SC).

2. Listed DPS if I hover over the skill says 2.1k. Judging by Marks initial post it's 4.2. It feels, tbh, more like 7.5k-ish DPS. I'm using RT; it therefore can't be crits which kills the mobs so fast.

3. I don't hit mobs which are ... in me? Imaging me spinning like a dog hunting it's tail (and the dog is on speed): I'm not doing any damage to mobs which are in my centre (where my char is displayed). Is this intended? I hope not.

But, no another note, I like the manacost. It's really high and you've to think about what you do if you dont want to be OOM/H.

IGN DolandDoesGooby
Does anybody know, whether blocking works during cyclone? o_O
why it wouldn't work?
of course it works, unless there's a bug.
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Glad90 wrote:
Does anybody know, whether blocking works during cyclone? o_O


Yes, it does. Im a 70 mara with 65% chance to block and it was working when I tested cyclone.
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Thanks :) just wanted to be super sure about it)
It is very clear that monsters CAN interrupt your cyclone even though you are supposed to be uninterruptable. I believe this mostly (or even only?) happens with monsters that charge you, might be it happens with leapers too. So it's quite likely it has something to do with the knockback effect?
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viikinki wrote:
It is very clear that monsters CAN interrupt your cyclone even though you are supposed to be uninterruptable. I believe this mostly (or even only?) happens with monsters that charge you, might be it happens with leapers too. So it's quite likely it has something to do with the knockback effect?


I'm pretty sure this isn't the case. The only times I've had this happen is if I desync so that the server decides that I got stunned *before* the Cyclone started, which will cause the Cyclone to be cancelled locally when the server notifies the client that it never actually started the Cyclone.
Yes knockback will break the casts, tested, just go to the rhoa's.
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viikinki wrote:
It is very clear that monsters CAN interrupt your cyclone even though you are supposed to be uninterruptable. I believe this mostly (or even only?) happens with monsters that charge you, might be it happens with leapers too. So it's quite likely it has something to do with the knockback effect?


I haven't tested this after the buff but before it made you immune to stun, I was cycloning through the Rhoas and I loved it because it was so safe and didnt stun lock you.

From what I read you are immune to knock back and stuns however you are suspetiable to any moment speed reduction, auras, chill and freeze...
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Aquilus wrote:
"
viikinki wrote:
It is very clear that monsters CAN interrupt your cyclone even though you are supposed to be uninterruptable. I believe this mostly (or even only?) happens with monsters that charge you, might be it happens with leapers too. So it's quite likely it has something to do with the knockback effect?


I'm pretty sure this isn't the case. The only times I've had this happen is if I desync so that the server decides that I got stunned *before* the Cyclone started, which will cause the Cyclone to be cancelled locally when the server notifies the client that it never actually started the Cyclone.


I was thinking it must be something desync related to. But my GOD it happens so much. I don't have amazing gear and being on HC I might have to stop playing this character soon and work up another one till I can properly gear this guy haha.
IGN - Dapper_The_Strapper
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