Cyclone

The min distance is also tricky when you use a movement skill like Leap Slam.
You have to aim next to an enemy, but not on top of it, or else the Cyclone will go too far when you cross the enemy.

I don't know if the min distance is a temporary bandaid for the desync, but I hope it will be shorter.
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virkful wrote:
Today I just made my Cyclone to 20% quality,
I also have 16% increase AoE radius on my passive skill.

Yet it feels like Cyclone with 0% quality.
I'm not sure if it's a bug or it's just that the base for the multiplier is too small thus no matter how high you boost the multiplier, the result would still be pretty much the same?

I also de-sync a lot from continuous spinning,
and die as I'm so de-sync-ed that I couldn't move.

the damage is 1/5 of my main damage dealing skill, I'm ok with that.

but getting the gem to 20% quality finding it totally meaningless is really disappointing.


Yet with concentrated effect I can't even hit enemies ontop of me... so I am confused why the + aoe radius seems to do nothing (My tests looked just like yours)

With this skill some enemies just seem to stop moving and not take damage sometimes, so I just skip them... Is that desync?
Last edited by snowplow#5914 on Mar 15, 2013, 5:54:27 PM
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solidhammer wrote:
Lol aaron, ur the worstest noob i've ever seen. L2 mechanics of cleave while dualwielding, than compare it with cyclone.

Cleave has %70 dmg effectify and its reduce your ** phyiscal dmg ** %40 for each weapon this means = %42+%42 physcal dmg + %70+%70 elemental dmg multiplier for 1h weapon dmg. Total %82 physcal dmg + %140 elemental dmg. (For both 1h weapons at total)

Cyclone %70(%35x2) physcal %70 elemental dmg of 1h weapons stats. Also 2x%35 physical dmg <<< than %70 physical dmg becouse of armor dmg reduction calculate system.



Thats why cyclone toooooo much sux when u compare it with cleave as a dualwielder.


This was your first post in this thread and from what I can see, it started aaronsan down the path of defensive posting and lashing out. Before that, he'd given fair feedback and there was no need to insult him.

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solidhammer wrote:
We dont care what u use or choose noob. This is fact cleave better than cyclone learn game than write wall of text. Asshole ??? i hope u enjoy ur ban kid ;)


There is probably some irony in the fact that this second post earned you a 2 day probation.

__

Back to discussing Cyclone please. Keep it civil and respect the views of others, even if they may differ from yours.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
This skill is so awesome for duelist, finally something that doesnt make me feel like I'm going to die all the time.
S L O W E R
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Skankz wrote:
why does my dps go down with cyclone?

skill says 16% damage 8% attack speed

my defalt attack is 251 dps @ 1.99aps
cyclone is 107.5 dps @ 2.12 aps



You can double ur dps from cyclone as it hits 2 times / 1 spin. Also the tooltip dmg doesnt realy work and show what kind of dmg u do.

I think this skill is viable endgame as well. Seen some people run maps with it already. Ofcourse there could be some things improved with the skill, but GGG is on top of that as Mark stated (thx for the response btw).

I stil like the skill alot, the potential is great and I for one am not comparing it to cleave as both skills are totally different from eachother IMO. Cleave u have to stand still to do dmg, with this u can just go back and forth while dealing damage.

Btw Aaron, are u using cyclone with a physical setup? Would like to know cause Im going for an elemental setup. Would be nice to have something in comparison :)

I still think the mana cost is a bit too high for it as it thrives on support gems to realy get some interesting dps on it. With all the support gems this skill becomes one of the most expensive gems mana cost-wise. At lvl 50 I will try it with a 5link but I reckon I will be around 150 per cast which is quite alot. Maybe make the initial gem like 15-20 mana and it would be much easier to manage.

I might not have the best build in mind but the aura's I want (or even need to run) to make my build works pushes me towards blood magic as I dont have a spare 150 mana after the mana cost from my aura's.

All in all im quite positive about this gem and maybe even more important: I have alot of fun with it.
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Last edited by iNotSure#3601 on Mar 15, 2013, 8:20:18 PM
I need to make a video showing what's happening to me and some players.... Just as others described them going through pots and pans four times before the cyclone effect breaks them... The same issue is happening while trying to attack enemy targets.

I go through the a pack of monsters on my screen and only some of them take damage/get hit while others are un-phased as if I never was their to begin with. This doesn't happen rarely, or once or twice a day... This happens nonstop from the moment I log in to the moment I log out.

It's so bad that I have learned to play around it, where I use attacks like cleave and ground slam to target THIN AIR because I know full well that invisible enemy monsters will take damage therefore killing stuff on the other side of my screen.


I will record a video now using fraps and youtube and will provide the link shortly.
IGN: Narbays
@iNotSure:

I'm doing a physical build. Here is my current weapon:

Spoiler




My weapon is nice for the level, but not that rare, I had another one waiting in my stash with the same DPS, and I've got another one for level 48 with even higher DPS.

Spoiler




When I used the sword, I was able to beat Cruel Vaal at level 44 (he was 46). And the progression in Sarn was pretty easy, I was able to complete all quests up to the docks, and now I'm farming the docks at level 47.

For now, I'd say the damage is pretty good, when you think about how safe you are when you use this skill.

The rest of my gears:
Spoiler






Passive tree.
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Last edited by kodr#0209 on Mar 15, 2013, 10:31:10 PM
Cyclone NEEDS a big multi-pronged buff to come even close to the effectiveness of other melee skills.

It needs a decent effective % boost.
It needs a decent AOE and AOE scaling boost.
Its desync issues need to be resolved.
It needs to have more control (i.e. halve the minimum cyclone distance)

Otherwise this skill becomes a novelty skill that only people with the most insane top of the line gear could work with.
[Hardcore league]
IGN: Jeria / Metalgrid
I personally think the numbers for Cyclone are OK. Compare it to cleave, sweep, ground slam and lightning strike and these are all based around roughly 70% damage effectiveness for AOE. Each of them gives you a slightly different option for play style. The issue I have is this:

15%+ Lightning Strike + Pierce + Lesser Multiple = Hit many mobs on the whole screen at 0.7 (LS Projectile) * 0.7 (LMP) * 1.28 (LMP@lvl15) = 62.7% damage effectiveness with potential to AOE the majority of the screen.

Cyclone + Added Fire (don't need pierce) + Weapon Ele (don't need LMP) = Hit several mobs on the screen at 0.35 * 2 (attacks per spin) * 1.17 (Added Fire assuming 50-50 phy-ele) * 1.4 = 114% damage effectiveness with potential to hit several mobs.

When comparing the two abilities however my Lightning Strike is safer, and I can position myself to hit just about every mob with every attack. For the damage on Cyclone to be justified I need to hit each of these mobs half us much, however this is simply impossible to do.

On a side not the damage effectiveness of LS is still 100% meaning I am getting full LGOH, compared to only 70% from Cyclone.

Solution: Cyclone damage is OK, but its AOE needs to be more reliable, and certainly increased by a larger number for each % point of quality.

IGN: Annassassin
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jerg wrote:
Cyclone NEEDS a big multi-pronged buff to come even close to the effectiveness of other melee skills.

It needs a decent effective % boost.
It needs a decent AOE and AOE scaling boost.
Its desync issues need to be resolved.
It needs to have more control (i.e. halve the minimum cyclone distance)

Otherwise this skill becomes a novelty skill that only people with the most insane top of the line gear could work with.


100% agree with you not many ppl c this, but those that play most of there time with end game chars.
seems like alot of the post are from ppl that arent even lvl 70 yet, so the some of the info in here is very wrong, and misleading ppl to believe this skill is fine atm. only build i hear cyclone working effectively atm is facebreakers only mainly bec they didnt have any previous AOE skills to compare it with.

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