Cyclone
"distance is equal to where you point... |
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officially this gem need a buff
today i watched cyclone vs whirling blades and the difference is quite notable WB does a better job at killing things more faster too |
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First of, like many already mentioned. You need to be able to do this without moving, or atleast lower the minimum travel distance greatly.
Secondly and most importantly. The damage is just god awful, its so pathetic compared to any other skill avalible. And consdering the low damage effectiveness, you can not use Life Leech or Life On Hit with this skill. Also, the mana cost is ridicilously high. Who can afford this skill properly suppoeredt? Blood Magic only? Last edited by Snowflakesz#7105 on Mar 13, 2013, 9:27:55 PM
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" For end game you should have some valuable stuff, that is why it is called end game, 5L Marohi is not really expensive, compare with others. And for maps,don't tell me you can farm 80+ maps lol. Brutus can deal huge amount of dmg in a very short period, so I farmed it for testing. And spin to win, that's it My build focuses on survivability, and I'm not those amazing 15k elemental cleave users, so I just stated my feeling as a melee physical marauder, though the elemental part takes more advantage from the low dmg effectiveness and high attack speed and hits per spin I am ok with the dmg and LL efficiency, 1200 regen while hitting anything is quite enough 'This has to be a troll'? Whatsoever ROTFLMFAO IGN: MarauderK AFK since Jun 2013, playing EARTH online atm Last edited by KevZh#3230 on Mar 13, 2013, 9:35:57 PM
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I do have to agree with the sentiment that GGG is actively releasing skills underpowered. I imagine this is to have more control over what people do in their game and prevent uber-broken specs to arise and force them into hasty fixes.
While this is better from a designer standpoint and I can see why GGG would do such a thing, from a player standpoint it's not very good. Players want to be excited with the shiny new skills they'll receive every week, they want to spend their time theorycrafting amazing builds for those new shiny skills. And when they arrive they want to feel at least some level of satisfaction. It doesn't need to feel OP, it just needs to feel good. If it becomes OP because the values are too high, tone them down a bit. By then players will have seen what's possible with the skill and probably heard of 'that streamer that can do double Piety on maps with new broken skill easy OP pls nerf', so it doesn't feel as crappy. I'd like to see new skills arrive with values just a little bit higher than what GGG considers balanced internally. No offense meant but with the current new skills it seems like what's balanced internally is underwhelming to the general population. |
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Feels a bit weak to me.
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GGG Was suppose to be making an ability better than Whirling Blades, yet WB does more damage with cleave doing 4x that. Hah!
Last edited by Jeremyz0r#4629 on Mar 13, 2013, 9:57:20 PM
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" Unfortunately we can't have nice things on the internet due to the way people act and react to changes (most of the time completely out of context) in any game. I believe it would be even worse to give "them" something and then taking it back. It'd be like giving a kid ice cream, then going "oh hang on, i gave you too much ice cream, give me back some" and then the kid bursting out in tears, screaming, kicking and telling everyone what a bad person you are. My Supporter Pack list compensates for my small penis. Last edited by Relidar#4309 on Mar 13, 2013, 10:01:35 PM
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As has been stated many times, the mechanics behind this build means
1. its more suitable for elemental builds than physical 2. DW does not have enough improvement over 1h/s 3. 2h Physical is still doable (they are less impacted by armor than 1h physical) 4. 1h physical will suffer. So the question is, was this skill meant to be created for fast 1h physical weapons in mind or not? If not, then no problem. If yes then we need to change some of the mechanics EG.. increase dmg effectiveness and reduce attack speed |
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IF they want this skill to be for physical damage dealers they should do something like: instead of 80% inceased physical make it 160% or make it added 80% so it works better since now this skill is way better for elemental damage.
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