Evasion Fun Fact

You need roughly 502x your opponent's accuracy to cap on evasion. I think I found the problem even without knowing what is possible at endgame or knowing mob accuracy amounts. Even if the formula wasn't cutting your evasion by 75%...it would still take 125.5x their accuracy, which is still a ludicrous notion.

Anybody been able to figure out mob accuracy ratings?
I'm surprised and sad that this got no replies.

If you're able to calculate that, would it be possible to create a graph indicating various breakpoints?
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
I figured most people have given up on evasion due to the unreliable nature of it. with most opting for armor for the packs, and just stack the hell out of health for the big hitters and use LL and LoH.
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Charan wrote:
I'm surprised and sad that this got no replies.

If you're able to calculate that, would it be possible to create a graph indicating various breakpoints?


I'm interested in the OP's formulaic enqueries.
With all intelligence, insanity becomes the backdrop of the good man, and will sooner become what usurps the good man.

If you tell a truth that people don't want to hear, the truth will imprison you.

What's the point of knowing the world, if the world never talks back and others don't listen?
Last edited by IExiledOtherExilesToBeTheExile#6523 on Mar 12, 2013, 6:34:03 PM
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jalford wrote:
I figured most people have given up on evasion due to the unreliable nature of it. with most opting for armor for the packs, and just stack the hell out of health for the big hitters and use LL and LoH.


Evasion isn't unreliable. The only thing that one could consider unreliable are the damage spikes you take with evasion since you don't have any reduction.

502x the opponents accuracy is a lot. But then again, having capped Evasion (95%?) is insane. You would be invincable. Remember that the higher your chance to evade the better it becomes. If you have 95% Evasion you talk half the amount of hits compared to 90% Evasion, so you essentially reduce your damage taken by 50%.
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Reizoko wrote:


502x the opponents accuracy is a lot. But then again, having capped Evasion (95%?) is insane. You would be invincable. Remember that the higher your chance to evade the better it becomes. If you have 95% Evasion you talk half the amount of hits compared to 90% Evasion, so you essentially reduce your damage taken by 50%.


That's precisely why I'm asking for break points based on the OP's math. I'm not interested in getting 502 times the enemy's accuracy rating. I'm interested in getting my effective evasion chance to certain levels, and would like to know what evasion rating is required to do that.

We've had studies on it in the past but I've never seen anyone flat out say much it'd take to get to 95%. If they can figure that out, I figure they can reverse engineer the math to tell us 50,60,70 and 80% breakpoints.

And if some of those still prove unrealistic, then I think evasion's viability or lack thereof will have that bit more evidence when the time comes to plead the case.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Honestly I just used trial and error with the formula on the wiki. If it's wrong, then hey it's all wrong. Though with how hard it deteriorates(and how quickly!) it was absolutely disheartening. My favorite builds are fast damage dealing, ridiculous evasion type builds...and unfortunately this game doesn't allow it.

If I had the numbers I could definitely post "breakpoints" until then we're left pretty variable. But breakpoints are basically like this...

5%: 0.32x
10%: 0.82x
20%: 2.24x
25%: 3.21x
33%: 5.22x
50%: 12.65x
75%: 49.95x
90%: 197x
95%(cap): 502x

As a chart it basically looks like the exp chart but...
Spoiler




I feel like if evasion is to be taken seriously, the curve needs to be relaxed....a lot. Even with every evasion node and finding a way to push 500+ dex with all evasion gear, I'd imagine you have trouble flailing to reach 50-75% range, much less that exorbitant 90-95%.
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Ghobe wrote:
Honestly I just used trial and error with the formula on the wiki. If it's wrong, then hey it's all wrong. Though with how hard it deteriorates(and how quickly!) it was absolutely disheartening. My favorite builds are fast damage dealing, ridiculous evasion type builds...and unfortunately this game doesn't allow it.

If I had the numbers I could definitely post "breakpoints" until then we're left pretty variable. But breakpoints are basically like this...

5%: 0.32x
10%: 0.82x
20%: 2.24x
25%: 3.21x
33%: 5.22x
50%: 12.65x
75%: 49.95x
90%: 197x
95%(cap): 502x

As a chart it basically looks like the exp chart but...
Spoiler




I feel like if evasion is to be taken seriously, the curve needs to be relaxed....a lot. Even with every evasion node and finding a way to push 500+ dex with all evasion gear, I'd imagine you have trouble flailing to reach 50-75% range, much less that exorbitant 90-95%.


Globe, do keep on researching. Your idea as a gamer is exactly like mine. Instead of 'in your face', it's 'was in your face' hit-and-run tactics with fast attack speed and great evasion + okay armour. I'm interested in this. Don't give up on it.
With all intelligence, insanity becomes the backdrop of the good man, and will sooner become what usurps the good man.

If you tell a truth that people don't want to hear, the truth will imprison you.

What's the point of knowing the world, if the world never talks back and others don't listen?
That's my take from it as well.

50% is easy to get, 60% is pretty hard, 70+ is virtually impossible without speccing into evasion nodes and sacrificing everything else.

So the problem, as it were, is the jump between 50-75, rather than the insane climb after that.

Thank you for your work, Ghobe. I play much the same way you do, from the sounds of it, but right now have to use artificial means like hex-mastered temporal chains and blind to make evasion even vaguely viable.

Which is part of why I campaigned to have Blind made lower level and easier to get (it arrives early Cruel).

This is from the wiki:

If you would normally have a 35% chance to evade attacks made by a particular enemy, you would have:
1 - ( 0.25 * ( 1 - 0.35 ) ) = 84% Chance to evade that same enemy when it is blinded.


That is a seriously badass buff to your evasion.





https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Thanks for the numbers.

Just wondering, is there any information on the accuracy rating of mobs? If so we could figure out the exact evasion ratings needed to get X% evasion against certain mobs.

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