Is it true that physical damage on gear isn't increased by % mods?

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koticgood wrote:
Since the topic of discussion is "base physical damage," I'm referring to "base elemental damage." For example, a ring with + fire damage, as opposed to a ring with + physical damage.


+ physical damage
Edit: Things that increase physical damage:
Increased melee physical damage (has to be damage done my melee weapon)
Increased physical damage (has to be any physical damage)


+ X [element] damage
Edit: Things that increase elemental damage:
Increased Elemental Damage with Weapons (has to be damage done by a weapon)
Increased [element] Damage (has to be damage of X element)

I can see where some ambiguity lies with "increased melee physical damage", but when you consider that each item does damage (rings, etc), then it makes more sense.

Hrm... I suppose it could be cleaned up a bit, but only because +phys damage isn't really explained unless you look up the formula.

Edit: Sorry for the ambiguity kotic.
Last edited by Terrornoid#4502 on Jun 16, 2013, 3:49:54 PM
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Terrornoid wrote:

+ physical damage
Increased melee physical damage (has to be damage done my melee weapon)
Increased physical damage (has to be any physical damage)


Not 100% sure what you're saying, but base physical damage doesn't scale with "increased melee physical damage," "increased physical damage with [insert weapon here]," or any passive for that matter.

The only thing it scales with is % physical damage increases from items, aka "rustic sash" belts and a few uniques. To reiterate, it does not scale with any passive in the entire passive tree.
ign: Aan_allein
Last edited by koticgood#7827 on Jun 16, 2013, 4:47:22 AM
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Cataca wrote:


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Xymordos wrote:

[[((Weapon Base Damage + Phys Dmg on Weapon)x IPD on Weapon) x STR/Passive Nodes/Skill Gems] + Phys Dmg on Non-Weapons] x %IPD (E.g. Magnate)


Doesnt this sufficiently answer your question?
GGG stated they will change this in the future afaik, but this is as it works right now.


What the-

Did NOT see that formula before, thank god I saw this thread before spending months on a phys damage char. It's disheartening to learn this is how it works tbh, I'd be interested in GGG's thinking here. All the fancy out-of-the-box phys builds I had in mind seem like a waste of time now. Maybe I'll just do what everyone else does and try to answer the question of how I'm going to deal with reflect mobs while 1shotting everything else with ele damage.

In terms of the ambiguity of the mechanic, I'd agree that it is not intuitive at all, and the in-game phrasing is poor. I had no clue, and am lucky to have stumbled into this thread. Usually in PoE there is no uncertainty with the phrasing of the mechanic in-game, and once I realize how it actually works it's an "oh yeah, duh!" moment, because the wording was so blatantly unambiguous. In this case, "increased physical damage with axes", tell me, if my character is wielding a giant Axe right, and has a +1-4 "added physical damage" iron ring equipped, how exactly is he dealing this added physical damage if not with his axe? Is he fucking poking the monsters between swings? It doesn't make sense. Not to mention the fact that the mechanic functions directly opposite how elemental damage works, despite the exact same wording (increased elemental damage with weapons. You're telling me that the added physical damage is somehow it's own entity unrelated to my axe, meanwhile there is fucking LIGHTNING SHOOTING OUT FROM A SWORD and that damage is being dealt with the sword? Nu-uh.)
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TeeloBrown wrote:
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Cataca wrote:

What the-

Did NOT see that formula before, thank god I saw this thread before spending months on a phys damage char. It's disheartening to learn this is how it works tbh, I'd be interested in GGG's thinking here. All the fancy out-of-the-box phys builds I had in mind seem like a waste of time now. Maybe I'll just do what everyone else does and try to answer the question of how I'm going to deal with reflect mobs while 1shotting everything else with ele damage.

In terms of the ambiguity of the mechanic, I'd agree that it is not intuitive at all, and the in-game phrasing is poor. I had no clue, and am lucky to have stumbled into this thread. Usually in PoE there is no uncertainty with the phrasing of the mechanic in-game, and once I realize how it actually works it's an "oh yeah, duh!" moment, because the wording was so blatantly unambiguous. In this case, "increased physical damage with axes", tell me, if my character is wielding a giant Axe right, and has a +1-4 "added physical damage" iron ring equipped, how exactly is he dealing this added physical damage if not with his axe? Is he fucking poking the monsters between swings? It doesn't make sense. Not to mention the fact that the mechanic functions directly opposite how elemental damage works, despite the exact same wording (increased elemental damage with weapons. You're telling me that the added physical damage is somehow it's own entity unrelated to my axe, meanwhile there is fucking LIGHTNING SHOOTING OUT FROM A SWORD and that damage is being dealt with the sword? Nu-uh.)


Unlike elemental base damage, that can go up to like 50-100 dps per ring, phys damage is capped at some ~15 dps per piece, so it isnt really such a big loss. But yeah, its a bummer that it works like it works right now.
"Unlike elemental base damage, that can go up to like 50-100 dps per ring, phys damage is capped at some ~15 dps per piece, so it isnt really such a big loss. But yeah, its a bummer that it works like it works right now."

That's the point. Base physical damage mods are incredibly lower than weapon elemental, which would make sense because it's simple to get very high % increases to physical damage.

Since scaling DOESN'T WORK with the base phys mods though, it makes no sense.
ign: Aan_allein
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koticgood wrote:
"Unlike elemental base damage, that can go up to like 50-100 dps per ring, phys damage is capped at some ~15 dps per piece, so it isnt really such a big loss. But yeah, its a bummer that it works like it works right now."

That's the point. Base physical damage mods are incredibly lower than weapon elemental, which would make sense because it's simple to get very high % increases to physical damage.

Since scaling DOESN'T WORK with the base phys mods though, it makes no sense.


Well, imo rising elemental damage isnt hard either. You can get some 60% WED from gear, 100% more from supports, so that most likely easily comes up to physical damage standards.

Its a balance issue that i think will get adressed at some point, but we'll see.
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Cataca wrote:

Unlike elemental base damage, that can go up to like 50-100 dps per ring, phys damage is capped at some ~15 dps per piece, so it isnt really such a big loss. But yeah, its a bummer that it works like it works right now.


You're thinking with 100%ele, which is low end (think about how freely %ele is given on gear, and how op the 1.8 multiplier ele gem is), only 1 mod on the ring, and 1 attack per second - most end game chars can do 5+ per sec. Then if you're dual wielding you multiply it all by 2. The added damage mods may seem small to you, but it is actually a huge differentiator for late game dps. Those tiny mods can contribute 5k-10k+ to your tooltip dps.
Last edited by TeeloBrown#7796 on Jun 16, 2013, 3:59:04 PM
WTF.... I'm with one of the other posters...except I didn't find this till I got my "phys dmg sword" Duelist to 52... No wonder I was fucking scratching my head last night swapping rings n such.

Now I'm at a loss... I guess I'll plan another build and shelve this one for now. I guess thinking back on it it's pretty evident...as my DPS hasn't increased that greatly in 30 levels maybe 1500 if I'm lucky.

I love the game but don't know why some shit like this is convoluted. I also hate how % increases on Weapons are not effected by any flat phys gear we have on. They need to straighten out or display it with better tool tips in game with release coming.
This is an old thread, pre the huge refactor of damage stats, and none of the information in it is correct anymore.
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Kochise wrote:
WTF.... I'm with one of the other posters...except I didn't find this till I got my "phys dmg sword" Duelist to 52... No wonder I was fucking scratching my head last night swapping rings n such.

Now I'm at a loss... I guess I'll plan another build and shelve this one for now. I guess thinking back on it it's pretty evident...as my DPS hasn't increased that greatly in 30 levels maybe 1500 if I'm lucky.

I love the game but don't know why some shit like this is convoluted. I also hate how % increases on Weapons are not effected by any flat phys gear we have on. They need to straighten out or display it with better tool tips in game with release coming.


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Mark_GGG wrote:
This is an old thread, pre the huge refactor of damage stats, and none of the information in it is correct anymore.


Research is your friend.

How did you even find this thread before one with the correct info.
“Demons run when a good man goes to war"

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