Is it true that physical damage on gear isn't increased by % mods?
the same holds true for elder power (phys dmg on wands). no increase whatsoever so my dualwield witch is on hold until this bug is fixed
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" Would be great to hear from GGG whether this is a bug, intended, and how it actually works. ign: Aan_allein
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It's interesting that the general consensus is that physical damage from gear doesn't scale. If it's true, it's not reflected in the tooltip or character sheet, as equipping a white iron ring increases my heavy strike dps by 33.
ign: Aan_allein Last edited by koticgood#7827 on Mar 12, 2013, 1:35:45 AM
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"The passive I specifically tested was "increased physical damage with bow". I will assume same applies to other weapon-specific passives though I haven't checked about "increased melee physical damage". "Increased projectile" works as I said. You can derive the character sheet numbers ingame without developer help. They have answered a lot of questions over time that have enabled and helped people do this and it helps us spot bugs. I already mentioned that similar bonus from skill gem didn't work. The one I tested was 9% from lvl 4 Burning Arrow. I will assume this holds true for others until I find a case where I cannot reproduce the dps value. "Sorry but I see no such consensus in the thread and that's very misleading to say. I think everybody was speaking about character sheet numbers since few people would take the time to setup combat tests without a combat log. Just one bonus type isn't applied to the iron ring's physical damage. As you can see from dps going up, there are still many types that can be used to scale the dmg. |
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" Err, I read everything you said, but I don't understand your point? The amount of dps gained from the iron ring is exactly as predicted if all bonuses applied to it. Which is quite obvious considering the majority of the scaling comes from the 100% increased damage I have from strength, which I assume (maybe incorrectly) is the source you're saying doesn't provide a bonus. The whole point of this thread is that several people, including Invalesco, say that physical damage from non-weapon sources is not scaled, but the character sheet/tooltip reflects that it is. And I'm trying to figure out if it is a case like Bear Trap, where cast speed changed the casting time in the tooltip, but didn't in practice, or if people are just mistaken and physical damage does scale. Could you clarify what exactly your point is? o_O ign: Aan_allein Last edited by koticgood#7827 on Mar 12, 2013, 4:40:59 AM
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bump! holding off on phys damage on my rings/ammy until I know the tooltip is correct.
ign: Aan_allein
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" You said consensus was something that it isn't. Iron ring damage does scale, just not with everything one would expect. Until otherwise stated, everybody else is working based on UI numbers as well. Until otherwise stated, they are not saying the UI is incorrect in this case. To find the difference in the details, I named the specific bonus types I tested in the previous post. It's perfectly possible that the increased melee phys dmg (from strength) works. You should believe in your own numbers. If you're worried about what Invalesco said, perhaps you should find it again and read the exact context and wording. "Something in some thread" doesn't help people help you. EDIT: I went on my marauder who has +58% increased melee phys from strength and +31% increased phys with maces and equipped an iron ring (1-4 added phys). His default attack minimum damage went up by 1 and maximum damage by 4, completely ignoring the increased phys bonuses as I expected. No other related bonuses were involved. (These are the numbers on character sheet and attack tooltip.) Have you actually worked out how your heavy strike damage is calculated? There are lots of things that still scale iron ring dps: attack speed, crits, damage effectiveness and multipliers from support gems for example. Last edited by Ksielvin#7078 on Mar 13, 2013, 8:48:37 AM
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" You're probably right! You also seem much more informed on the issue and have tested where I am just curious. Still curious, bump! ign: Aan_allein
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I'd like to know this as well.
Last edited by Invalesco#7360 on Apr 16, 2013, 7:25:49 AM
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I read somewhere that the scaling works differently. It does scale, but only marginally. I believe the equation was something like
[[((Weapon Base Damage + Phys Dmg on Weapon)x IPD on Weapon) x STR/Passive Nodes/Skill Gems] + Phys Dmg on Non-Weapons] x %IPD (E.g. Magnate) Apparently GGG will be changing it to buff it, but they said the plan is incomplete and will be implemented later. Guild #YoloSwag <SWAG>
HSC: SwaglordYolomancerII Time zone: GMT +8 (Hong Kong) |
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