(HC/SC) Facebreaker + Cyclone - Fists of Fury Duelist [Videos Included]

"
antarian wrote:
EndOfEnds: you wrote that investing into elemental nodes do nothing but you are not correct here!!!

Even in your build elemental damage increase will do much much much more than investing into any physical damage nodes.

exactly as you stated facebreaker add physical damage + 1000%.

you should use at least added fire damage and in your mana build also hatred aura.

so if you will have for example ....

1000 base DPS on cyclone.
investing in fire damage 120% and 40% into elemental will lead to....

1000 physical damage
250 * 1.4 = 350 hatred aura (+100 damage)
390 * 2,6 = 1014 added fire damage (+624 damage)

so investing into elemental damage node will increase your damage from base
1640 damage to 2364 damage (30% damage increase for cyclone not a lot)

But this was for cyclone, if you will start counting with infernal blow, the benefit from elemental damage is much higher ....

so same as previous example ...

the damage from IB will go from 1640 damage to 3164 damage which is nearly 100% bonus!!!

The only way how to increase damage in unarmed build is

FLAT PHYSICAL DAMAGE - most impotant
INCREASED PHYSICAL DAMAGE mod on items.
INCREASED FIRE DAMAGE mod on items. (only for part od that damage and its good especially for IB)
INCREASED ELEMENTAL, FIRE DAMAGE - passives
INCREASED ATTACK SPEED - passives, items (this is of course one of the best investement because it will increase everything, especially with compination with elemental damage)
INCREASED AOE DAMAGE - passives (not worth if you dont take fire damage on the way)
CONVERTED DAMAGE TO FIRE FROM PHYSICAL - but you must already have high increased fire, otherwise its not good investement

advantage from fire damage is that you will increase absolutely everything (molten shell, explosion when you kill mobs - they will take about 50% of their HP, damage of your skills)

advantage of speed is that you will increase damage of all your direct attack skills.

The problem in your build is that you dont have speed and you dont have elemental and you want to invest into aoe damage and it doesnt worth at all...
So thats the reason why you should completely respec your character ...

If you want to build unarmed cyclone, IB only build = speed (but you wont have increased damage for explosion of mobs and you will dont have strong explosion from molten shell)

notes:
advantage: similar damage of IB to build focusing on fire damage (maybe little bit lower)
cyclone damage will have really nice damage boost from speed, higher than you will get if you will invest into fire damage. (I am talking about investing something like 100% increased attack speed from passives)

disadvantage: if you want to increase damage, you are sometimes forced to use low level equip which will provide you no defense.


If you want to build IB, MS, cyclone build = fire damage + AOE damage + speed
advantage: similar damage of IB to build focusing just on speed, but adding also high damage explosion when you kill mob with bigger AOE
really high damage from molten shell with bigger aoe
Strong flame totem which you can use if you want (or any other fire totem)

you can also build something between.

so if you want to make your build really viable you must invest into attack speed instead of traveling for aoe damage nodes. Because you like cyclone and you want cyclone so attack speed should be your choice :-D

Ps. I am not blaming you that you did something really wrong ... I just want to help you, so you will learn from my mistakes :D and you will dont need to respec whole passive tree to get maximum from it :-D As I need to do :-D and it cost me lot of orbs of regrets :DDDDD But yeah :-D











Can you please post a build you think is better for FB and Cyclone? I'm gonna attempt to make one but want to see what you come up with since you seem to know a lot more than me, cheers.
"
Old_Mate wrote:
"
antarian wrote:
EndOfEnds: you wrote that investing into elemental nodes do nothing but you are not correct here!!!

Even in your build elemental damage increase will do much much much more than investing into any physical damage nodes.

exactly as you stated facebreaker add physical damage + 1000%.

you should use at least added fire damage and in your mana build also hatred aura.

so if you will have for example ....

1000 base DPS on cyclone.
investing in fire damage 120% and 40% into elemental will lead to....

1000 physical damage
250 * 1.4 = 350 hatred aura (+100 damage)
390 * 2,6 = 1014 added fire damage (+624 damage)

so investing into elemental damage node will increase your damage from base
1640 damage to 2364 damage (30% damage increase for cyclone not a lot)

But this was for cyclone, if you will start counting with infernal blow, the benefit from elemental damage is much higher ....

so same as previous example ...

the damage from IB will go from 1640 damage to 3164 damage which is nearly 100% bonus!!!

The only way how to increase damage in unarmed build is

FLAT PHYSICAL DAMAGE - most impotant
INCREASED PHYSICAL DAMAGE mod on items.
INCREASED FIRE DAMAGE mod on items. (only for part od that damage and its good especially for IB)
INCREASED ELEMENTAL, FIRE DAMAGE - passives
INCREASED ATTACK SPEED - passives, items (this is of course one of the best investement because it will increase everything, especially with compination with elemental damage)
INCREASED AOE DAMAGE - passives (not worth if you dont take fire damage on the way)
CONVERTED DAMAGE TO FIRE FROM PHYSICAL - but you must already have high increased fire, otherwise its not good investement

advantage from fire damage is that you will increase absolutely everything (molten shell, explosion when you kill mobs - they will take about 50% of their HP, damage of your skills)

advantage of speed is that you will increase damage of all your direct attack skills.

The problem in your build is that you dont have speed and you dont have elemental and you want to invest into aoe damage and it doesnt worth at all...
So thats the reason why you should completely respec your character ...

If you want to build unarmed cyclone, IB only build = speed (but you wont have increased damage for explosion of mobs and you will dont have strong explosion from molten shell)

notes:
advantage: similar damage of IB to build focusing on fire damage (maybe little bit lower)
cyclone damage will have really nice damage boost from speed, higher than you will get if you will invest into fire damage. (I am talking about investing something like 100% increased attack speed from passives)

disadvantage: if you want to increase damage, you are sometimes forced to use low level equip which will provide you no defense.


If you want to build IB, MS, cyclone build = fire damage + AOE damage + speed
advantage: similar damage of IB to build focusing just on speed, but adding also high damage explosion when you kill mob with bigger AOE
really high damage from molten shell with bigger aoe
Strong flame totem which you can use if you want (or any other fire totem)

you can also build something between.

so if you want to make your build really viable you must invest into attack speed instead of traveling for aoe damage nodes. Because you like cyclone and you want cyclone so attack speed should be your choice :-D

Ps. I am not blaming you that you did something really wrong ... I just want to help you, so you will learn from my mistakes :D and you will dont need to respec whole passive tree to get maximum from it :-D As I need to do :-D and it cost me lot of orbs of regrets :DDDDD But yeah :-D











Can you please post a build you think is better for FB and Cyclone? I'm gonna attempt to make one but want to see what you come up with since you seem to know a lot more than me, cheers.



I'm curious as well, just got my facebreakers and I wanna know what the best build is yet :D
I posted here few days before build which you can go from ranger or duelist ....

I am trying to prepare CI build, but still dont know how :-)

The current problem is to build build around cyclone, because this aoe is very not effective against big pack of mobs... you will be unfortunately much more succesful with molten shell and infernal blow:-(((

give me some time and I will post you builds which can be good for cyclone and which can be more flexible :-D Just give me sec :-DDDDD
Hello, can you list all the gems I will need for this build if its not a problem?(hardcore)
Last edited by Galant66#0674 on Mar 15, 2013, 12:33:01 PM
DELETED
Last edited by antarian#2011 on Mar 15, 2013, 12:21:10 PM
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38UFB8uIzPKS72SIwGXz-krO8Oud3yL9SPGS4n7fPdrKpyqVnzfNn3MsAa-OuQVUGqp4QUcRo4Bg4OPOw4A8Zj_TpSOtgpT_0LJa026N-_TdjkIoKbCfZko548jHYabNR8GlWBb52uGYXnamEhBLOnCBJpJKp65oTvFE3wHwJx2CQXHDbpdO2DOKIANsVxeeNqeu_vfB8CNthgSzwFBAecLfFsBS2f35eVh2XsVUCgi4xSU6-3l4WIG-9O4XM9X0kbKo3vhTIJ7SBG16cwFCBQRw==

Fire damage build
advantage:
all fire damage * 2,73 (part of the infernal damage, all damage converted to fire, damage from molten shell, damage from flame totem, damage from added fire damage, explostion after killing mob with infernal blow etc ....)
Bigger aoe
you can use explosive arrow and fight as unarmed / archer combo :-) (you dont need so many HP, I am playing currently this build)
If you will use explosive you will kill whole blue pack in five shots (aproximately 1,25 sec + 1 sec wait before explosion, you can kill even fire ressist pack but then you need to cast curse before explosion:-(((( )
you are really flexible

disadvantage:
cyclone wont be so strong
you need to cast curse to greatly improve damage
you wont be just melee build ... you will be something like MASTER OF FLAME :-D (BOW + TOTEM + MOLTEN SHELL + UNARMED and you will use what you need currently)

note: you can forgive some fire damage, burning damage, aoe damage and take more Health points or speed....

Infernal blow/cyclone: melee physical damage, added fire damage

then you can use - increased attack speed, chance to ignite, elemental proliferation, increased aoe, concentrated effect, life leech (all can be useful and its up to you which one you will use)

molten shell - chance to ignite, elemental proliferation, increased aoe/concentrated effect

Flame totem - greater multiple projectiles, chance to ignite, elemental proliferation/increased aoe/ concentrated effect

you can also play with fire penetration :-)

Attack speed build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSubLb2BFx2rxd3jR35fOWVNhNluaSXfxLi-pxv61fikGQHcvop4DalutfJN426qrFk_J_6PKk1uPRUgA5ZgQyzpks07KADM3Q3igEPSOrNbr_zFrEfKSjWGGNt462egwzq5zZ2qQ5x08dyCh3brLF0Jm7UOrSFgnrnnCkp9GYY3ilM1KaVAoO96fVsK_21sNnsFLe9O0361SMtBYEsyCW17crt671VLdO0mlVivNugB56cwFHFBqvjr9zJyqXzZ974UIFBH

advantage:
direct hits from cyclone and infernal blow are multiplied by 2 - which will result in high damage to nice damage boost for cyclone and infernal blow. Infernal blow will benefit from it more because cyclone already receive some attack speed bonus with level...

disadvantage:
you have just these 2 skills and nothing more.

note: you can dont take resolute technique and invest these point into HP or addidtion increase of attack speed.

Infernal blow/cyclone: melee physical damage, added fire damage. omcrease attack speed

then you can use - increased aoe, concentrated effect, life leech, knockback, stun etc... (all can be useful and its up to you which one you will use)


MIX build:
its something between - it can be very often especially in this case the most valuable, because attack speed will benefit even more from increased base damage. (its up to you to find best combination)

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38UFB8uIzPKS72SIwGXz-krO8Oud3yL9SPGS4n7fPdrKpyqVnzfNn3MsAa-OuQVUGqp4QUcRo4Bg4OPKcw7Dhj_TpSFCA62ClPJa026N-_UEdN2OQigpsJ9mSjnjyMdhpsGlWBb52uGYVhIQSzpwgSaSSq4uqE7xRN8B8CcdgkFxw26QHcdO2DOKIANsVxeeNqpBl67-98HwI22Bv6YEs8BQQHnC3xbCXfBS2f35eVh2XsVYTZQKCLjFJTypBlTW5p707hcz1fXzlHfr6nMgntIN3jq8VG1w==

gems: as was described before

CI build:
I need to look if this will be possible at all :-)
but it will take advantage of blood rage and it can use gem melee damage on full life ... so this build will be able to pump damage much much higher than normal...

equipment:
each of these build needs little bit different equip.
flat damage increase is same and most important for every facebreaker build.

what can greatly increase your damage are increased physical damage items. (the problem with them is that these items are really bad for survivability....
You can use convert damage to fire (these ones are benefical for fire build)
you can use increased fire damage = the more fire damage you do ... the more damage you will receive

gems: as was described before + melee damage on full life

thats all :-)

EDIT: more info added :-)
Last edited by antarian#2011 on Mar 15, 2013, 12:33:48 PM
how do you guys solve mana issues with cyclone's high mana?
"
Levistus wrote:
how do you guys solve mana issues with cyclone's high mana?


Blood Magic gem hooked with life leech for me
IGN: _Jacky
I am going normally with blood magic passive :-) but then you can use hatred etc....

in my build which is mainly build around explosive arrow its not and issue :-D But for pure facebreaker build at least hatred is nice damage boost.
I like the attack speed build you put up Antarian :) looks nice, especially with the evasion rating and Iron reflexes.

I might go down this path...
Last edited by Old_Mate#1588 on Mar 15, 2013, 7:46:36 PM

Report Forum Post

Report Account:

Report Type

Additional Info