(HC/SC) Facebreaker + Cyclone - Fists of Fury Duelist [Videos Included]

I made what I think are the most optimal and effective changes to your 100 point softcore build.

http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwEBwSzBS0LYRQgFE0VUBkuGYUaOBpsG_ofAiFgJKol3yftKU8yCTbFNuk62DwFPV9AoEd-TeNQR1BQUlNUSVW1Vw1YY1nzXz9gS2EhZU1uaXKpdO108XgNeWh673y7fNmDOITZhO-Mz5BVl5WX9Jkrmy2bg52unrmezZ_fogCkGacIpzCnhKluq8WsWayqud29gb6KvqfAGsEExLjFisbYypDSIdSP1fjYJNlh4urjauQi51LsOO8O707vfPAf8i_z3fZI_o8=

Biggest change was the path to the witch tree from templar, no clue why you did it unless it was for the life nodes which can actually get replaced as I've done with the 8/8/12 nodes near the center of the tree instead of your 8/8/8 nodes going to witch. It also saves you I think 1 or 2 passives to spend on other things. Not sure why body and soul either, also dunno why you didnt get +5% allres cap since you directly pass it....

after those changes there were 3 skill points left; i put one into the Might node near witch since we're now passing it (30 str(15 life(6% damage))), one into the very first attack speed node in Duelist... 6% is kinda OP node, and one in the 10% melee phys damage above Master of the Arena. Another OP phys node.

But check it out, might be some nice changes for you, nice spec though.
Metamorph IGN: WontGoAway
I don't really think the radius nodes are necessary..... I'm not going to grab those.

Those shield nodes however, look INSANELY OP. I found 3 clusters of shield nodes that I am going to take instead. Boosts my block rate to about 50% and increases my ele resists by 30% along with about 30-40% increased armour.

Currently running 7k with about 64% reduced damage with capped resists. If I grab those shield nodes.... Gg. Don't forget about the 110 hp regn per sec. Insanely Tanky.

Level 61, 4k dps IB with about 1k dps cyclone. I think I have a low dps, but I'm really satisfied with my defensive capabilities.
IGN: _Jacky
Last edited by fire99966#3756 on Mar 15, 2013, 2:37:00 AM
Thanks for bringing that to my attention NiceTry - it was very late when I redid that progression tree! I didn't get the +5% max resists node, because I was under the assumption it would be much harder to cap resists with the loss of gear slots.

I've just started on the Hardcore Shock/Tank build and my only complaint with it is that the shock doesn't last long at all. However it still lasts long enough for Cyclone to get a few hits in with it. Tool tip DPS is a lie in this build. D:

Right now I'm at the end of act 1 merciless with 2.4k health, 77% all resists, 3.2k Infernal Blow DPS and 800 Cyclone DPS (With static blows + elemental proliferation). Casting Warlord's Mark and then spinning in to a huge mob of enemies barely dents my health pool.
Last edited by EndOfEnds#7547 on Mar 15, 2013, 3:29:25 AM
Can someone explain why Iron Reflexes is not taken?

Wouldn't it be extremely useful for this build? It only like 4 points from the tress too.
"
Old_Mate wrote:
Can someone explain why Iron Reflexes is not taken?

Wouldn't it be extremely useful for this build? It only like 4 points from the tress too.


It is taken in the hardcore tree, as it's supposed to be a more tanky/survivable build.

It isn't in the default build because it's more focusing on damage and AOE, but you can certainly take it if you want to.
I noticed you changed the softcore gems, do you still use bloodmagic for cyclone..or is there some form of mana that you get because I'm starved atm (only lvl 31 - so i just hit cyclone + life leech + melee dmg + atm bloodmagic which would be replaced with increased area of effect..) --starved if i remove blood magic

which my other question is..best way to get enough INT for increased area of effect // hatred ?

TY,
Josh
"
shotty2hottie512 wrote:
I noticed you changed the softcore gems, do you still use bloodmagic for cyclone..or is there some form of mana that you get because I'm starved atm (only lvl 31 - so i just hit cyclone + life leech + melee dmg + atm bloodmagic which would be replaced with increased area of effect..) --starved if i remove blood magic

which my other question is..best way to get enough INT for increased area of effect // hatred ?

TY,
Josh


Answered this in-game, but I'll put it here for anyone else that is wondering.

Blood magic was taken out of Cyclone because the mana leech from Warlord's Mark was more than enough to sustain it. If you're still running low, use Warlord's Mark and use Infernal Blow (With mana leech) on a single target, your mana will sky rocket.

For the int issue, you should get enough if you can find an onyx amulet (+20 base) with all attributes or just int as a mod. (Btw, Hatred is a dexterity aura)
Was going over your skill gems in the tag earlier. It seems the default build has a lot of room for gems left. I didn't scan over the entire thread but was wondering if it was already answered. Are those last remaining gems to be filled by anything that will work with it or are the gems you list pretty much all that you will be using.
"
Kijiyama wrote:
Was going over your skill gems in the tag earlier. It seems the default build has a lot of room for gems left. I didn't scan over the entire thread but was wondering if it was already answered. Are those last remaining gems to be filled by anything that will work with it or are the gems you list pretty much all that you will be using.


I tried to limit the amount of gems I put in there, as I hate reading an interesting build and then finding out it requires 6-link gear. I would definitely use the gems in the skill gem area, but if you have extra links, you can add more if you like. (Though for Cyclone, be careful of increasing the mana cost too much)
EndOfEnds: you wrote that investing into elemental nodes do nothing but you are not correct here!!!

Even in your build elemental damage increase will do much much much more than investing into any physical damage nodes.

exactly as you stated facebreaker add physical damage + 1000%.

you should use at least added fire damage and in your mana build also hatred aura.

so if you will have for example ....

1000 base DPS on cyclone.
investing in fire damage 120% and 40% into elemental will lead to....

1000 physical damage
250 * 1.4 = 350 hatred aura (+100 damage)
390 * 2,6 = 1014 added fire damage (+624 damage)

so investing into elemental damage node will increase your damage from base
1640 damage to 2364 damage (30% damage increase for cyclone not a lot)

But this was for cyclone, if you will start counting with infernal blow, the benefit from elemental damage is much higher ....

so same as previous example ...

the damage from IB will go from 1640 damage to 3164 damage which is nearly 100% bonus!!!

The only way how to increase damage in unarmed build is

FLAT PHYSICAL DAMAGE - most impotant
INCREASED PHYSICAL DAMAGE mod on items.
INCREASED FIRE DAMAGE mod on items. (only for part od that damage and its good especially for IB)
INCREASED ELEMENTAL, FIRE DAMAGE - passives
INCREASED ATTACK SPEED - passives, items (this is of course one of the best investement because it will increase everything, especially with compination with elemental damage)
INCREASED AOE DAMAGE - passives (not worth if you dont take fire damage on the way)
CONVERTED DAMAGE TO FIRE FROM PHYSICAL - but you must already have high increased fire, otherwise its not good investement

advantage from fire damage is that you will increase absolutely everything (molten shell, explosion when you kill mobs - they will take about 50% of their HP, damage of your skills)

advantage of speed is that you will increase damage of all your direct attack skills.

The problem in your build is that you dont have speed and you dont have elemental and you want to invest into aoe damage and it doesnt worth at all...
So thats the reason why you should completely respec your character ...

If you want to build unarmed cyclone, IB only build = speed (but you wont have increased damage for explosion of mobs and you will dont have strong explosion from molten shell)

notes:
advantage: similar damage of IB to build focusing on fire damage (maybe little bit lower)
cyclone damage will have really nice damage boost from speed, higher than you will get if you will invest into fire damage. (I am talking about investing something like 100% increased attack speed from passives)

disadvantage: if you want to increase damage, you are sometimes forced to use low level equip which will provide you no defense.


If you want to build IB, MS, cyclone build = fire damage + AOE damage + speed
advantage: similar damage of IB to build focusing just on speed, but adding also high damage explosion when you kill mob with bigger AOE
really high damage from molten shell with bigger aoe
Strong flame totem which you can use if you want (or any other fire totem)

you can also build something between.

so if you want to make your build really viable you must invest into attack speed instead of traveling for aoe damage nodes. Because you like cyclone and you want cyclone so attack speed should be your choice :-D

Ps. I am not blaming you that you did something really wrong ... I just want to help you, so you will learn from my mistakes :D and you will dont need to respec whole passive tree to get maximum from it :-D As I need to do :-D and it cost me lot of orbs of regrets :DDDDD But yeah :-D








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