[Ask the Dev] Elemental Equilibrium Keystone
Hum, i have few questions about EE :p
I did a build about EE + explosive arrow and something around fire penetration, ignite, concentrated effect etc. Let's say i have a lvl 1 white bow and a white rugged quiver (+2-3 cold damages) On this white bow, i have "chance to ignite" linked to explosive arrow. -If I use explosive arrow with the quiver, does the attack is "cold damage" or it is "cold damage + fire damage" for EE before the explosion? -If i ignite the target with the "chance to ignite", does the ignite will does full damage, or the ignite will be reduced by the +25% fire resistance? And another question, does ignite is also increased by +fire damage and + elemental damage, or only by + ignite damage and by fire resistance? Thanks! |
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" Explosive arrow deals fire damage only via explosion, so your attacks using that skill count as having only cold damage. That build works well, you just have to be careful not to have any fire damage on your gear and you're golden. You can have cold or lightning on your attacks (hatred or wrath work good to ensure that but you can get by with gear only), so they debuff targets -50% to fire. When the arrows explode they will do more damage, pretty much a no-brainer. About ignite, it does a third of the damage that caused it every second for 4 seconds, so it will do more damage if the explosion was more powerful, of course. BUT, the explosion (which is fire damage only) will buff the target +25% against fire so it won't be as good as you'd expect. That is easily remedied too, just attack the target again if it survives the explosion and it will start to burn faster as your attack debuffs it against fire anew. Only ignite damage passives and resist penalties work for ignite. Fire trap is a good example, initial explosion is affected by spell, elemental and fire damage nodes and damage of the burning patch afterwards only by ignite passives (though the tooltip doesn't show it). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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What happens if you hit an enemy with two elements let's say a totem with arc + added cold damage? What happens? -25% cold/lightning?
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" Pretty sure it's explained in detail in the thread but currently the target will get +25% to lightning and cold and -50% to fire. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Thank you man, let's bow witch! |
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" OK. Now i got confused. I though that if i use freezing pulse + add lightning, With EE, i would get -50 to ice and +25 to lightning. And that would make me spaw Freezing Pulse+ add lightning all the way couse i would allways get -50% to ice thats is my main damage. Please, I would like an answer from Mark about this. Thanks |
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EE is extremely simple. It does one check per element:
If Fire damage is dealt THEN add +25% Fire Resist ELSE add -50% Fire Resist Your Fire damage does not influence Cold nor Lightning resistances. |
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Bumping an old thread like this, when EE now has completely different functionality, is more than a little misleading.
This thread should be locked. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" Perhaps, but it sparked some good discussions. Also, Mark (dev) made some clarifications and answered questions the past few pages before this one. So, actually, it was a good thing to have done. |
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So added damage doesnt change the resiste of mobs at all?
I need to use a totem with diferent spell, or use 2 spell to benefit from EE? |
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