[Ask the Dev] Elemental Equilibrium Keystone
" This and Marks posts got me interested. I take it: Assuming base of: Fire,Ice,Light 0:0:0 If you use Cold -20,+30,-20 fire +30,-20,-20 Light-20,-20,+30 Your first 3 examples. But if you use Cold+fire +10,+10,-40 Cold+Light-40,+10,+10 fire+Light+10,-40,+10 If you use all three, cant it become +10,+10,+10? however if you use any after another it resets. so Cold+fire followed by Cold+fire is still 10,10,-40. And Cold+fire followed by light is still -20,-20,30. I assume it doesnt matter if the elemental damage on the attack is 1 point, or 1000 points? As long as it deals at least 1 cold damage, it counts as cold? So elemental rings could actually be bad? The idea is, Cold+light for -40,10,10, elemental weakness for -90,-40,-40. then cause burning damage...the fire damage could get a massive boost, followed by another massive boost to the burn. Chaos Is Life, Life Is Chaos, Control Is An Illusion. Thanks Maetaphor for my Beta Key :) Last edited by Ledrif#3063 on Mar 29, 2012, 8:17:58 PM
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" Wrong! :> If you use firedmg it causes a new buff with +30%fire,-20%others. The initial dmg is affected by -90%(i think its maybe capped at -75%) and the burn just by -20%, because the old buff is replaced. Without E.E. you would decrease it to -50% for initial and burn. 1257firedmg 120%burn with E.E. -90% 1257*1,9 + (1257*1,9)*1,2 *1,2 = 5827 base*resboni + (initial) *burn*resboni = total initial + burn = total with E.E. -75% (cap) 1257*1,75 + (1257*1,75)*1,2 *1,2 = 5367 without E.E. 1257*1,5 + 1257*1,5*1,2*1,5 = 5279 Not that big difference in numbers but what about high resist enemies? English is my third language, there will be bugs.
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I missed/forgot an important part of the order than I realised in the EE thread itself.
What you want to do is a Cold+Light to lower resists, Fire damage for highest burn possibe, then another Cold+light to reset the resists for full burn damage. But returning my first question. As long as any damage from teh element is dealt, it effects EE since they took (attack) elemental damage, correct?. So you gotta be careful of the stat boosts on gear. Since a ring with fire damage would make them always gain more resist to fire. Also means a AoF would have a hard time converting everything off fire. Chaos Is Life, Life Is Chaos, Control Is An Illusion. Thanks Maetaphor for my Beta Key :) Last edited by Ledrif#3063 on Mar 30, 2012, 5:39:46 AM
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No i think its very good as an AoF to have all elements on your mainattack, because so it doesn't trigger one E.E. buff.
As mark told us, 3 elements don't cause a buff! :> So you can use icenova + addlightning to boost your mainattack with all elements for 5seconds. English is my third language, there will be bugs. Last edited by LadyDevimon#2706 on Mar 30, 2012, 5:59:39 AM
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You are right and wrong :
" Each time you hit with an element, it replace the EE Buff, so you have to swap element each attack to take the better part of it. A nice exemple is : First attack Fire => res fire +, res Cold and lightning - Second attack benefit from first buff, so use Ice+lightning => Fire res -, cold and ligthning res - third = fire fourth = ice +cold ...... the better way is to use on element on an attack and the other element on the followwing attack and make an cycle with the two attack.... I hope to be clear enough in my explanation (i'm not english :o) ) |
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" Wait, So Duel Elements cause a 10.10.-40 but all three doesnt proc it at all?! Although thats very nice, its also a shame. For AoF. Since you gotta nova poor damage once to setup, or twice if you want the best burn. effectively lowering average damage. Instead of using two weapon attacks. To my knowledge most skills use 50% conversion, and I doubt you can convert the remaining 50% easily. Cold to fires additional, a quiver gives 30 to fire, hmm. Perhaps moving away from AoF?...hmm Chaos Is Life, Life Is Chaos, Control Is An Illusion. Thanks Maetaphor for my Beta Key :) Last edited by Ledrif#3063 on Mar 30, 2012, 8:10:13 PM
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Playing a witch in beta now. I put a point into this skill. After reading this thread I am sure that I need to spec out of it. Just to confusing.
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If a fire spell is used, then the burn is weaker, correct? Then if a frost/light spell, is used halfway through the burn duration, will this change the damage of the remaining burn, or is it fixed, based off the resistances at the start of the burn?
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I can figure out how to use this effectively by creatively combining support gems.
But there's no support gem that just adds fire damage to my knowledge, it makes some of my ideas not possible. If you are trying to use lightning spell and add fire dmg to it, not possible. IGN: Guillotine - Shadow - Open Beta
Bawss - 73 Witch - Closed Beta |
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(My Forum build is specced for THREAD NECROMANCY)
(Using the new -25/-25/+25, instead of the old -20/-20/+30) Does a tri-element attack cause no change in EE buff, or no buff (removing one if it exists)? " At this point, does EE's previous buff get removed, or does the old buff continue its duration? Because if the EE buff continues its duration, I have a wicked Templar build to start testing... IGN: Totemofo
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