[Ask the Dev] Elemental Equilibrium Keystone

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super_maZon wrote:
So first one, EE is buff right not a curse ? So mobs that are resistant to curse will be affected by the 25% malus right ?
Correct.

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super_maZon wrote:
Also, minions are doing independent damage of yours, so EE won't be affected by them
Correct
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super_maZon wrote:
is that the same deal with totem ? Totem are using your skills so the answer isn't that obvious for me.
Totems will be affected. The totem is using your skills, as affected by all your passives, including EE.
Thanks a lot Marc !

Can i go for one more concerning EE ? Well, this one is almost about the game engine actually.

If i'm using Explosive arrow and add some lightning or cold damage to my base attack the explosion should get a boost from Elemental equilibrium.

But as i'm using LMP or/and pierce will the slight delay between the explosion ( this delay should be very small, specially if speed projectile is high, but, in theory, the delay is here ) will make the first explosion act as a reset of Elemental Equilibrium and so buff to the fire resist of the next target ?

My English is not that good, i hope i'm clear enough and understandable.

Edit : I've just use a respect point to remove EE and it feels that way, but i can't be sure. Maybe you should put a icon like for the curse, when EE is activated on an enemies...I tried to look at the information under the life barre but it's too fast, i can't see if there is something here.
Last edited by super_maZon#1997 on Aug 29, 2012, 4:07:18 AM
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super_maZon wrote:
But as i'm using LMP or/and pierce will the slight delay between the explosion ( this delay should be very small, specially if speed projectile is high, but, in theory, the delay is here ) will make the first explosion act as a reset of Elemental Equilibrium and so buff to the fire resist of the next target ?
I don't know what delay you're referring to, and I don't understand why LMP/Pierce affect this at all. Could you try to explain in more detail?
Oh I know what he's talking about (and now what some other person was talking about)

With using either pierce and/or multiple projectiles, the enemies won't all be hit at exactly the same time from 1 shot. This means that one monster will explode slightly before another monsters, which, if in the AoE, hit other monsters and triggering EE on them (giving them fire resistance instead of reduced resistance for when their explosion triggers)


It's an unfortunate mechanic with EE, and should maybe even be be changed somehow, such as preventing another EE from applying until at least 200 ms after the last one was triggered.
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Last edited by Xapti#6455 on Aug 29, 2012, 11:08:42 PM
Oh, I see. Yes, the first thing to explode will apply fire resistance to anything it hits, thus meaning they'll take less damage from subsequent explosions.
My heart is bleeding Mark, i hope you realize that ! :D

Thanks a lot for all that clarification. I did respect EE and yeah, it feel better. Too bad, i really hope i could use it, i have to find another way.

Thanks Xapti, it's was pretty hard to explain for me. :)
experimenting with an EE burning witch, honestly feel extremely overpowered. So overpowered infact that i can run wanderlust/blood magic/sadimas and ONLY high mf gear without issue. Fine playing in levels 4/5/6 higher than me without too much worry at the moment.

Ill report back on endgame in a week or so but right now im using a spark totem with added cold/faster cast and lmp to trigger. Then bust out firestorm (first time iv actually seen it used successfully) linked with ele prolif and ele curse. Kills faster than a ranger. Only problems atm are fast archers and very high hp phys mobs (this is ruthless level 44 as a level 38 witch).
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bingobill wrote:
Ill report back on endgame in a week or so but right now im using a spark totem with added cold/faster cast and lmp to trigger. Then bust out firestorm (first time iv actually seen it used successfully) linked with ele prolif and ele curse.


I'm confused. People don't use firestorm with EE for two good reasons:
(a) it constantly messes up your EE debuff unless you add extra cold AND fire. I can think of much better support gems.
(b) firestorm does very little burn damage because of the small projectiles for which the burn ailment doesn't stack. And of course because burning humanoid tend to run out of the storm.

So, could you give some details about your support gems? and maybe a link to your build. I have the feeling you'd do pretty much the same damage without EE.
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mokschi wrote:
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bingobill wrote:
Ill report back on endgame in a week or so but right now im using a spark totem with added cold/faster cast and lmp to trigger. Then bust out firestorm (first time iv actually seen it used successfully) linked with ele prolif and ele curse.


I'm confused. People don't use firestorm with EE for two good reasons:
(a) it constantly messes up your EE debuff unless you add extra cold AND fire. I can think of much better support gems.
(b) firestorm does very little burn damage because of the small projectiles for which the burn ailment doesn't stack. And of course because burning humanoid tend to run out of the storm.

So, could you give some details about your support gems? and maybe a link to your build. I have the feeling you'd do pretty much the same damage without EE.


i cast a spark totem with faster casting+added cold+lmp. I let this run on large mob groups till i feel the majority have been hit, then cast elemental weakness. Then spam firestorm with ele prolif (using searing touch) and watch them burn before recasting totem and laying fire traps around it while checking loot.

I generally find that the shocking+ double -fire resist from added cold + crit+ burning damage does good job of eating up large crowds. Its the most op build i have (although i havent reached maps/endgame yet- still merci A2- hardcore fan nowadays).

I could well have not thought the build through correctly, i guess the first impact from the firestorm would then boost mobs defences which would fkup, but for me its working very well (i assume because getting one mob to crit hard with ele prolif+increased burning % is doing enough.

http://www.pathofexile.com/passive-skill-tree/AAAAAQMBBybKlg0xJ5wN8GAFFgm_0iF52noo5zTaMuq57DW1Kus268VUOUtdRT-eX01JRzicTOM0CU0zvqtPQ1l9VchswFYlF_9gRwTJYhIaFmK76pRjOr_IZK7frW9AT4d3ABYJfIbKGX0hkwCCqinEg4iyqoUORe-IgaM6jCqIdo-7Cp2QaVMllhxlapbkTPSY4hwcmSa45ZptiUecIzysqb8HYq5zcQOyt2nOs1PsC70hu1a9-6lxxLMnecYhEwLHH2EfyDkwActBHRHNymZj4vYHPeSUklDk6IMj7de5ePE7ij71ObqP9yMgufiTG5z9mG3T
Actually yes, firestorm is probably the worst possible spell to use as damage source in EE combo, damage is not that high, it spreads too much and applies debuff to itself constantly. But it's VERY good if used as debuff, firestorm totem with added lightning will keep a group of enemies in an almost permanent state of -50% vulnerability to cold, ripe for picking off with freezing pulse, ice spear or frost nova. It works almost alarmingly good.

On this point, i've got an EE glacial staff templar and can honestly tell the combo is way overpowered, rare monsters die in one or two strikes and bosses do not last much longer either when doused with elemental weakness curse to boot.
Respect your passive skills and they shall respect you in turn.
Last edited by raic000#3996 on Sep 21, 2012, 7:10:17 AM

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