worthless standtard roa garbage guide

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SolusCoda wrote:
Sorry for the delay in replying, I've been busy enjoying the new patch : )

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Pam wrote:

I had no idea about this node, thanks a lot for the feedback
I'll add you to the op if you want


Sure, you can add it if you'd like.

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Do you mind showing your gear and how everything is linked?


I can do that:

Spoiler


I run five auras : Haste, Wrath, Anger, Clarity, and Hatred. Clarity and anger are BMed. I use molten shell-inc duration-blood magic-frost wall in a 4l for defense backup and two bear traps for additional single target damage and kiting. I usually use added fire with it, but I gave it to my alt for now.

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Galaxy wrote:
How do you sustain the mana cost? Surely it must be really high


I should note that I am using a 4L without WED. The mana cost of my totem is a mere 82, which is actually extremely low for totem users. Using clarity and a few mana regen items I can easily spam totems so even if they die constantly (which rarely happens, due to the hp nodes)

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krizigu wrote:
Hi SolusCoda

I am very eager to try your dual totem RoA build and actually I have implemented some changes in my char in SC in order to try out how it will play in high end content.

Problems that I have met so far are:

- mana efficiency. Cost of my totem is 75 per each at the moment with useable mana pool of 165, I am not casting anything else than totems from mana pool anyways having everything else linked to BM gems; I have tried using clarity but so far it's hard to tell if it will be sufficient enough;
- no regen maps seem undoable for this build (please verify according to your experience);

So my questions are:

- what auras do you run? (I currently use Wrath/Grace/Anger out of HP and Clarity/Haste from mana pool
- how do you deal with fast-dying totems issue and with totem stuns?


Thanks in advance for your reply, hope to see some feedback from your side :).

Best regards,
krizigu


With clarity, I have 50 mana regen a second and my totems cost 82 as mentioned above, making it extremely easy to spam them with no issues. I reserve all but 125 of my mana (out of 500) and have no issues cursing constantly and spamming totems in the enemies' face. I suggest you grab the 8% elem node and the 40% regen node by the templar after the AoE if you use a similar build to what I showed until you can offset it with regen on gear.

I definitely cannot do no regen maps but this is a problem almost all totem users share since we cannot mana or life leech.

See above for auras and for fast dying totems, I suggest you ensure you are using the highest level totem possible. If your skill isn't lvl 18-20 it will be killed in maps quickly. I suggest buying one preleveled if you cant level it yourself. The skill level determines the totem health. If, for example pre-patch catacombs ice mages freeze and break them, constantly recast them in different positions. The easiest way to get your totems killed is to recast them in the line of fire of spells that the enemy is already firing. You should be recasting totems on this build often anyway since you need to position them next to the enemy for maximum damage.

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0rochi wrote:
i tried out ranged attk totem with roa previously, couldnt get it to work well.

1.) totems die too quickly vs the usual mage type or reflect enemies or multi projectile enemies ( the usual bane of any totem user), but unlike witch maurs dont have the regen to cast totems repeatedly.

2.) when enemies are spread out, roa totem is horribly inefficient in targetting and hitting. unlike spells like EK / FP when it hits everything in close range, or lmp/gmp firebal /icespear or fork spark etcetc. targetting is a huge issue for me, even with a lot of increased radius.

3.) dps is simply lacklustre compared to other forms of totems. and it's not any safer.

so far what worked best for me was to gather a huge mob n then just kill everything in melee range with chin sol. totems couldnt do that for me. i like the idea of roa totems, i just couldnt get it to work as well as i theorycrafted and ended up ditching it.


1. See above. My totems don't have many issues dieing, especially to reflect. sounds like a lower level totem. I am a Mara and I have 50 regen/s with clarity, which is plenty for me.

2.it sounds like you didn't invest in any increased aoe nodes. The totems naturally target the closest enemy to them, which is exactly what you want them to do to take advantage of point blank and chin sol. With increased aoe from passives, they can wipe out packs without much multitargeting.

3. Not sure how you can say it isn't safer. I rarely ever even get hit. Totems are always safer than trying to get near enemies yourself to take advantage of point blank. with just a 4L, my aoe DPS is 8500 (4.25k each totem) next to the totems without including bear traps. It melts through lunaris 3 and maps easily. I can essentially continually walk forward, staggering my totems in front of me without slowing down too much. Your results may vary depending on gear, auras, and skills. When I do finally 5L my chin sol, I expect around 12k dps from totems alone. But keep in mind, this number is only next to them so it will be a bit lower on average depending on your totem positioning skills.

On inner force: if you are running over 4 auras, I think it is still worth it unless you have to make a skillgramige. I run 5 auras so inner force helps immensely still. (not to mention potions) Also, I'm right next to it.

I should also mention knockback from chin sol. With a fast enough attack speed, melee enemies do not reach your totems, making them last much longer. It's really fantastic, especially with inc. aoe. a single shot can knockback a whole pack.

Phew! That's alot of words. Hope I cleared up the questions!


Awesome build. Did you ever think of going with the triple totem chest? 3 RoA spamming totems seems pretty OP to me. Running curse removal pots seems to be the way to go, to negate the downside to it. Also, no crit nodes or anything? I would think being able to use your totems for damage, you'd try for accuracy gear, and crit/crit dmg passives to abuse that fact.

Thanks :)
Mess with the best, die like the rest.
Carcass Jack is a crazy good unique for RoA, whilst the aoe added isn't visual, it's a significant difference.
It has some evasion (if you're AR/Acro), some res and a bit of life whereas the totem chest is bad in every aspect.
My bad experience from totems might come from little to no adaptation from my regular gameplay where I run into contact since I'm point blank, and I can see how adding bear trap to the mix would make it really powerful, it doesn't seem like you've pushed your character into really hard content where the weaknesses start to show so.
Still an interesting read either way, thanks again for sharing.
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SolusCoda wrote:


1. See above. My totems don't have many issues dieing, especially to reflect. sounds like a lower level totem. I am a Mara and I have 50 regen/s with clarity, which is plenty for me.

2.it sounds like you didn't invest in any increased aoe nodes. The totems naturally target the closest enemy to them, which is exactly what you want them to do to take advantage of point blank and chin sol. With increased aoe from passives, they can wipe out packs without much multitargeting.

3. Not sure how you can say it isn't safer. I rarely ever even get hit. Totems are always safer than trying to get near enemies yourself to take advantage of point blank. with just a 4L, my aoe DPS is 8500 (4.25k each totem) next to the totems without including bear traps. It melts through lunaris 3 and maps easily. I can essentially continually walk forward, staggering my totems in front of me without slowing down too much. Your results may vary depending on gear, auras, and skills. When I do finally 5L my chin sol, I expect around 12k dps from totems alone. But keep in mind, this number is only next to them so it will be a bit lower on average depending on your totem positioning skills.

On inner force: if you are running over 4 auras, I think it is still worth it unless you have to make a skillgramige. I run 5 auras so inner force helps immensely still. (not to mention potions) Also, I'm right next to it.

I should also mention knockback from chin sol. With a fast enough attack speed, melee enemies do not reach your totems, making them last much longer. It's really fantastic, especially with inc. aoe. a single shot can knockback a whole pack.

Phew! That's alot of words. Hope I cleared up the questions!


1. i played a lot of totem charcs. all my totems are max or near max level. all have issues with dying when faced with certain mobs. mage type projectiles, especially when with extra projs, and when map mods buff them even more. cold dmg ranged mobs also keep totems frozen. reflect owns totems, for instance my EK totems die in ONE attk in phy reflect maps, and die in 2-4 attks in ele reflect maps coz i use hatred. i end up needing to rely on mana pots in reflect even those my mana regen is almost twice of yours.

2. i have amplify node and 20% increased area of effect. tried out carass jack but it lowered my hp too much so it's not for me. still cant target the ranged mobs which are spread out in one room, and as a result the totems die fast. melee isnt an issue, ranged is.

3. i said it isnt safer compared to other totem builds. not that it isnt safe, it's just not better. and since the dps is weaker, and doesnt have the freeze effect of ice spear/ FP, or stun effect of EK, ur charc is more open to attacks.

at lunaris temple, without totem, i can just keep running, and just aiming roa at my feet whenever enemies come close, and everything dies within 1-2 hits. nothing hurts me more than what i gain from life leech.. i face tank kole easily. so i dont see any reason to weaken my charc by using totems. and yes knockback is fantastic, even more so when not using totems, coz i can just quicksilver into a whole bunch of mobs, and after the 1st attack i'm almost immune to attks because everything gets locked into knockback animation. goats being knockbacked permanently in air n never reaching me... golems not being able to roll into me... rhoas charge being stopped before they're even near me etc. chin sol is a very underrated bow indeed.

bottom line... i'm not saying that RoA totem isnt feasible. but personally i dont find it strong enough to warrant using. no totem RoA clears easier and faster, and when compared to other totems roa does do as much dps. i just cant find a good reason to use RoA totem. i wanted to, but it failed my expectations totally.
WTS Tons of good stuff : http://www.pathofexile.com/forum/view-thread/379249
WTB Godly MF witch gear : http://www.pathofexile.com/forum/view-thread/346658
Paying VERY well, just let me know if u have upgrades for me
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Pam wrote:
Carcass Jack is a crazy good unique for RoA, whilst the aoe added isn't visual, it's a significant difference.
It has some evasion (if you're AR/Acro), some res and a bit of life whereas the totem chest is bad in every aspect.
My bad experience from totems might come from little to no adaptation from my regular gameplay where I run into contact since I'm point blank, and I can see how adding bear trap to the mix would make it really powerful, it doesn't seem like you've pushed your character into really hard content where the weaknesses start to show so.
Still an interesting read either way, thanks again for sharing.


You are right, I haven't done maps above 71, so my experience is limited. Perhaps it isn't feasible in the top of the line maps, as I have not tested it.

Orochi, Totems aren't for everyone. Sounds like it just isn't your playstyle. I prefer the safety of totems / frost wall against monsters and desync. After losing my last 80 to a massive unavoidable desync issue I went with totems as they always know where the enemy is. Not sure about your issues with reflect maps. I've never had my totems die to reflect, but I resummon them constantly even without them dying to reposition them and they are both elem and phys damage, so perhaps thats why. I'm also speaking from a point of view with +64% radius in aoe so I really can't sympathize with your targeting issues, they don't really exist with a large enough radius (keep in mind, it's radius so even those 4% nodes increase the area by 8%)

Either way, sounds like you don't like it and thats fine. I'm just letting people know it is very feasible and powerful. I've played ice spear and spork totemers as well and I prefer this character (though spork is better, its impossible to beat it. I just hate the screen clutter)

The best solution would be for me to make a video showing it, but that would really be alot of work... Soooo that probably won't happen.

As to the spidersilk robe, I have one and I've been playing with a tri ice spear build on an alt, but with roa it would never work because of how good carcass jack is, and how often you resummon your totems. Also: you basically need to use surgeons and ice spear yourself to refill all your wardings, as totems crit does not count. I prefer to spend my time bear trapping and resummoning totems.

I went for survivability over damage, and my gear isn't the best so getting res tech instead of crit was a better choice for me.

Edit: I should make it clear, I'm not saying RoA totem is more powerful than straight damage / leech focused RoA builds, but still feasible and strong and safer (disclaimer: have not tried super high maps). : )

I should also mention that if you have problems with your totems die from LMP spells and such, try this neat little trick : Cast frost wall on your totems. Most spells will bounce off. if you position it appropriately you can even keep them in close range of the enemy by stacking the wall directly on the totems.
Last edited by SolusCoda on Jun 7, 2013, 12:11:25 PM
I wanna go with rain of arrow build but ı can't decide the class.Ranger or Marauder,Which is better?
Ranger guide : http://www.pathofexile.com/forum/view-thread/311187/page/15
Be the change you want to see in the world
Pam, is your Mara RoA Guide on exilepro up to date with new changes to the passive tree? You still prefer life over armour? Thanks a lot for your work!
Last edited by oilelephant on Jun 7, 2013, 3:47:59 PM
Hey Pam, I was wondering if you have ever considered an EB version of the build?

This is roughly what I've been theory crafting for awhile (based on various other EB builds like the support wander).

110 pts marauder

The good thing about EB is that you would able to use a mid-high leveled arctic armor for extra defenses, and the relevant nodes aren't too out of the way either. You might even get enough regen to not have to rely on a BM gem (and use a mana leech gem instead on half/no regen maps)

If they ever fix the blood magic bug (able to use covenant to BM wrath/anger/grace without the extra costs of a BM gem) then it becomes the alternative for aura-stacking as well. Also considering that HP got nerfed in general.
Last edited by Zealflare on Jun 7, 2013, 4:13:13 PM
First : Did you update exilepro guide?
Second : You should rewrite the guide.There's no explanations.What gems should we use and skill tree for ex: level 10,Level 20... and What should we have in our gears?
Be the change you want to see in the world
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Pholos wrote:
First : Did you update exilepro guide?
Second : You should rewrite the guide.There's no explanations.What gems should we use and skill tree for ex: level 10,Level 20... and What should we have in our gears?


There are explanations on the "Build" tab at the bottom. And it is an endgame build, not a leveling build.
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SolusCoda wrote:


Orochi, Totems aren't for everyone. Sounds like it just isn't your playstyle. I prefer the safety of totems / frost wall against monsters and desync. After losing my last 80 to a massive unavoidable desync issue I went with totems as they always know where the enemy is. Not sure about your issues with reflect maps. I've never had my totems die to reflect, but I resummon them constantly even without them dying to reposition them and they are both elem and phys damage, so perhaps thats why. I'm also speaking from a point of view with +64% radius in aoe so I really can't sympathize with your targeting issues, they don't really exist with a large enough radius (keep in mind, it's radius so even those 4% nodes increase the area by 8%)


as i said, i play more totems than other builds, so it IS my playstyle :) thing is i would only advocate totems if it has decent advantages over a similar skill which doesnt utilise totem. spell totems are great, ranged totems arent. if ur totems are not dying to reflect it simply means they're not doing enough dmg. which is why i'm saying they're lackluster IN COMPARISON to other higher dps totems which can also freeze shock or stun. i have +57% radius without carcass jack, and honestly i doubt 7% would change anything for me. maybe i'm just too used to spell totems killing whatever i place them in front of within 1-2 hits.

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SolusCoda wrote:
Either way, sounds like you don't like it and thats fine. I'm just letting people know it is very feasible and powerful. I've played ice spear and spork totemers as well and I prefer this character (though spork is better, its impossible to beat it. I just hate the screen clutter)

The best solution would be for me to make a video showing it, but that would really be alot of work... Soooo that probably won't happen.


i dont like it coz it isnt what i expected, i dont doubt it's feasible, but it didnt suit my definition of powerful. i've played ice spear, freezing pulse, EK, fire ball, spark and arc totems and they're better. i dont think its an issue with roA, more of an issue with ranged vs spell totem.

u dont need to make a video, roa totem works for u n i believe that, i was trying to figure out why u're satisfied with it and i'm not, but see how u use frostwall and how your totems dont die to reflect, i would say we have different playstyles and expectations of dps.

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SolusCoda wrote:
As to the spidersilk robe, I have one and I've been playing with a tri ice spear build on an alt, but with roa it would never work because of how good carcass jack is, and how often you resummon your totems. Also: you basically need to use surgeons and ice spear yourself to refill all your wardings, as totems crit does not count. I prefer to spend my time bear trapping and resummoning totems.


i tried out soul mantle too, and i didnt bother with wardings because a totem build should be safe enough to not care about a stack of curses on yourself. and the sheer fire power and status effect of 3 x totems made it even safer. only time being cursed was an issue was when fighting reflects and the totems died faster than my mana could keep up with, and then the mobs turned on me and i couldnt run fast enough coz of temp chains.

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SolusCoda wrote:
I went for survivability over damage, and my gear isn't the best so getting res tech instead of crit was a better choice for me.


that's a interesting topic though, roa + crit totem would have been a good reason to use totems over non-totem, but currently with the accuracy bug fixed, u cant use chinsol with crit anymore so if we choose lioneye, the knockback effect would be gone. sucks coz that would be a decent amount of dps otherwise.

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SolusCoda wrote:
Edit: I should make it clear, I'm not saying RoA totem is more powerful than straight damage / leech focused RoA builds, but still feasible and strong and safer (disclaimer: have not tried super high maps). : )


I should also mention that if you have problems with your totems die from LMP spells and such, try this neat little trick : Cast frost wall on your totems. Most spells will bounce off. if you position it appropriately you can even keep them in close range of the enemy by stacking the wall directly on the totems.


i used frost wall a long time back, before they fixed what spells/attacks could pass and what couldnt. but when i got my gems fully leveled and gear optimized, i felt that frost wall was taking up a slot that could be better utilized, and more importantly, i didnt need frost wall anymore and it was just slowing me down. and frostwall does nothing to help with reflect mobs, which is where i need to recast totems the most.

again, i dont doubt roa totem is feasible n safer, i liked the idea too n respecced into that even before this free respec, but i didnt like it in action. i still want the concept to work though, might continue trying since i have so many free respecs on multiple charcs now.
WTS Tons of good stuff : http://www.pathofexile.com/forum/view-thread/379249
WTB Godly MF witch gear : http://www.pathofexile.com/forum/view-thread/346658
Paying VERY well, just let me know if u have upgrades for me

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