[Version 0.10.7] gh0un´s Point Blank, Rain of Arrows Bowrauder
" It adds the damage before it is converted to fire, just like physical damage increasing passives increase your physical before it is converted to cold/fire. | |
When leveling up did you use any totems for hard to killing rare mobs, i'm finding it hard to try and keep away from them while still dealing damage. Was thinking of trying decoy totem but was wondering if there was anything better.
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" Flame totem with knockback, blind, and lmp/gmp attached to it. That way you can deal with single enemies that are exeptionally strong (and that you cant kill without troubles with current gear). Also use a singletarget attack for rares until your RoA is 5-6L. I was using frenzy with mana leech, additional accuracy and added fire dmg (with projectile weakness, it would always hit), that way you dont have to worry about resource management with your singletarget attack, and it has enough damage to deal with rares. If the rare is too strong, use the flame totem and then frenzy. Last edited by gh0un on Mar 11, 2013, 12:51:31 PM
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How come you do not grab the Attack Speed+% or Physical Damage+% in cruel?
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well i have a little doubt im playing hardcore with ur guide and my unique problem is , how the hell on level low can get dexterity! xD
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" I'm in love with the Flame Totem idea. " You may if you wish, but do take note that you have to trade 2 nodes from the tree for that. Decide what is more important for you, and go for it. " Light Quiver will provide plenty for a start, the dexterity amulet would help heaps as well, next you could invest 2 points into the Agility node above Elemental Adaptation (you would respec those 2 later), and lastly there is another close by Agility node near Iron Grip, which also costs 2 respec points later. All in all, not quite a hard task. On a side note; you are not forced to play with a bow since the early levels - you can play with 1handed+shield, 2handed, anything you have available and what helps you reach the point where you would feel comfortable with a bow in hand. Life is tough... but it is tougher if you're stupid.
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" When i made my build, i calculated with about 90 points to spend. The last 5 points that i would use in the tree were all life nodes (thats where i am right now). If you look at the last life node that i can take (to the bottom right) there is a passive that grants 4% attackspeed and 30 dexterity right next to it. I had the choice between flat 4% attackspeed or a passive point that i could put into a 4% attackspeed 30 dexterity node, or if i so wanted, into something entirely different. The attackspeed got buffed to 6% this patch, so that makes the choice a little bit harder, but i would probably still go with the skillpoint. The 12% physical damage isnt that good if you already have a lot of physical damage increase (which this build does have). The attackspeed, overall, would grant more damage, so the choice was between 4% attackspeed and 4% attackspeed and 30 dexterity (as a passive). All of the last points that i can take in the higher 80s, are very efficient skill passives, so its a very difficult decision whether 6% attackspeed is better or another 8% lifenode. " You can check the lvl 66 maprun video in the video spoiler (in the OP). Skip to the end of the video (where i encounter the unique boss of the map), i am using a flame totem with knockback against him. He becomes trivial, even with shitty gear. The part where i use it starts at 9 minutes 10 seconds. The further i leveled the less slots i had left for flame totem, so i minimalized it to flame totem + knockback, but i had to remove that now because im running 7 auras and have no slots left whatsoever. If i switch to kaoms heart, i will have to remove 1 more curse and also the devouring totem, but i guess thats more than worth it :P Last edited by gh0un on Mar 11, 2013, 7:13:03 PM
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Can you explain the range of point blank? Is it calculated from your character or from the center of the arrows?
I'm running basically the same passive tree without pointblank and I run faster attacks instead of increased area of effect. What do you think of using faster attacks? IGN: FireFlameSputter (Hardcore) Defunctive (Default) Last edited by sputter on Mar 11, 2013, 10:47:33 PM
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" How're you even running Blood Magic + Purity/Determination and not worrying about health? Blood Magic + Purity is nearly 70% or so of your health (haven't done the math, just guesstimating with near max level aura/support) |
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" I only run grace, wrath and anger on my health, i dont have the blood magic passive since it sucks bolocks. You can use the bloog magic support to do so (but dont forget to also link reduced mana to it), or you can use the covenant trick to reserve half the amount of life (which i do). The percentage reserving auras i am running on my mana, which are purity, determination, vitality and hatred. With 10% less mana reservation on the tree, and lvl 19 reduced mana, you are barely able to run all of these 4 auras on your mana. After health reservation, i am at 5140 life or something like that. My maximum life is about 5450. Ill update the OP again if something drastic changes (like more levels of grace). Haven´t played PoE in the last few days except for buying the amulet on the forum. " It is calculated from the centre of your character. As for faster attacks, i dont think its any good with this build. If you use conc effect without increased area, then your aoe dmg becomes almost a single target attack, which is undesirable. On top of that, the increased attack speed (on top of the huge mana cost multiplier of conc effect) will increase your mana/life drainage a lot (you cant use it until blood magic support, and even then it drains your life really fast). If you dont use conc effect, you could use faster attacks + increased area or something like increased critical strikes. My main reason against this is that the higher the damage (not the dps), the more likely you are to trigger all three elemental ailments for a long duration (on a critical strike). If a single hit is harder, the elemental ailments will last longer (deal more damage in case of ignite), while with faster attacks, you will trigger them more often, but they might last such a short duration that they wear off instantly (this is especially important for shock and freeze). Last edited by gh0un on Mar 12, 2013, 6:28:43 AM
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