Incinerate | 2 totems | CI | 2 curses | Awesome DPS with low gear requirement



Got one of those. Was just thinking that flame+ele weakness curse might be better then a bit of casting speed.
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Ookami87 wrote:
I've been building a similar build. Thanks for the info in the thread, helped me to change/optimize some of the plans.

One thing I can't decide if it's worth the 10 points to go for dual curse vs. getting some extra casting speed/dmg/ES nodes. Can't seem to think of some model for number crunching.

Any input would be appreciated :D


Hi OOka.

I swapped from dual totem and double curse ice spears to incinerate when I got the ST wep, and therefore have left in the permanent double curse and have to say that the dps is PLENTY! The ability to swap haste to ele weakness or enfeeble and to use flammability as well - is brilliant and coupled with reduced mana and faster casting in a 4L it really makes it second nature for me when approaching mobs. I place 2 totems and go bang, bang cursed! The curses also direct your zombies to te mobs - i never use skellies, just 4/5 zombies are plenty with traps and MI - everything literally melts haha.

Also, when burning which most mobs do with flammability curse, they run away - so the fact that the curses don't fade off after a short time is also great IMO.



LOL just noticed I somehow only linked 2 not 3 lol - more fusings required haha.
Last edited by Pathalogical on Aug 9, 2013, 8:38:53 AM


Maps are accessible from end of solaris temple (long before piety)[/quote]

Yes, just noticed the WP above the barracks one in merc. Ran a couple 66 maps with easy mods, so far so good.

Thanks
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Pathalogical wrote:
SNIP

Also, when burning which most mobs do with flammability curse, they run away - so the fact that the curses don't fade off after a short time is also great IMO.



LOL just noticed I somehow only linked 2 not 3 lol - more fusings required haha.


Was doing some maths, but the burn effect itself is a bit useless if I understand the mechanics right. Flammability ignites/burns a monster for 1/3 dps of the initial hit that caused the burn for 4 secs. However, burning does not stack and our dmg comes from a bunch of small hits. This makes the pyro passives also useless. 0,50 * (1/3) dps extra isn't worth 3 points. Am I correct in these assumptions?
Last edited by Ookami87 on Aug 9, 2013, 9:35:44 AM
Is this build viable with Soul Mantle, Spidersilk Robe?
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Rainiie wrote:
Is this build viable with Soul Mantle, Spidersilk Robe?

that's a leveling item.
Recently 5L'ed my Searing Touch staff (luck was on my side that day, only took 3 fuse orbs) and I have been getting back into playing as my dual incinerate totem templar build. Trying to determine if the Fire Penetration gem is any better/worse than the added chaos I had before. So far, I am liking the added chaos DPS bonus more than the unknown damage bonus of fire resist penetration.


I have been using this as my amulet, mainly used it before getting a quality incinerate, but with the projectile speed increase of both, the reach is just insane.
Last edited by GoatEatingToilet on Aug 11, 2013, 5:46:38 PM
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Recently 5L'ed my Searing Touch staff (luck was on my side that day, only took 3 fuse orbs) and I have been getting back into playing as my dual incinerate totem templar build. Trying to determine if the Fire Penetration gem is any better/worse than the added chaos I had before. So far, I am liking the added chaos DPS bonus more than the unknown damage bonus of fire resist penetration.


I have been using this as my amulet, mainly used it before getting a quality incinerate, but with the projectile speed increase of both, the reach is just insane.


I wouldn't run Added Chaos damage, because of the 20% damage effectiveness of Incinerate itself.
On the wiki it states the following:

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Low Damage Effectiveness: This stat causes added damage from supports such as Added Lightning/Cold/Chaos Damage, to provide only 20% of their listed effectiveness. This limits the effectiveness of adding base damage to spells that create many small hits instead of one large effect.
http://pathofexile.gamepedia.com/Incinerate


If you take the above into consideration, Fire Penetration "should" give a greater DPS boost.
IGN: o_Kittenstomper_o
I was wondering if Knockback is an option as support gem for the Incinerate Totem.
For me it worked quite good in a 5L.

Viele Grüße
Well I tried knock back and personally didn't like it (on a 4l though. Can't seem to find a 5l or better lol spend all my money traying it).

The added dmg by add chaos/add lightning or fire penetration ( which I like most) gives you so much more dmg that mobs instantly die and no knockback is needed :D.
Last edited by Ookami87 on Aug 12, 2013, 5:24:31 AM

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