Haste
Are you kidding ? Its a joke?
You wannit more different aura people use ? 1.5 more reservation ? and +3% attack speed ? 13% -> 16% ? Anger and Wrath double damage, Hatred 25% -> 36% its a huge... But +3% attack speed... If before low quantity people use Haste, but now noone. IGN: Aqur
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There is zero reason to ever use this aura, sorry to say. Make the attack speed
Last edited by sharkh20#2500 on Oct 25, 2013, 6:31:04 PM
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It already is additive; Haste grants Increased Attack Speed. :)
Multiplicative would be stronger than additive. Last edited by Vipermagi#0984 on Oct 25, 2013, 7:36:02 AM
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" My fault, mixed myself up there :) Last edited by sharkh20#2500 on Oct 25, 2013, 6:27:49 PM
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Hello. This aura I believe is underpowered for a variety of reasons. Back when it used to reserve 40% it was already lackluster, but now the benefit : mana reserved ratio is even worse. My sorc had to give up using this aura with the recent changes - couldn't tell the difference. Also, why doesn't Haste at the very least grant additional trap laying speed? I feel that the recent addition of several interesting trap clusters was a great opportunity to buff haste by allowing it to affect traps in some way. It doesn't have to be much, perhaps the same increase as run/walk speed gains.
Just my two cents - I feel that at the moment this aura is not very desirable, and with the three new auras coming out I would be surprised if anyone ever used haste again in its current state. |
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Skill needs reworking. This aura is so underwhelming for 60%! Its actually appalling how bad it is.
PM me here is best way to contact me.
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Agree. This skill really just needs the numbers increased, I think conceptually everything the aura does looks fine. It's just not impactful enough compared to basically every other aura.
@Moylin (Beyond)
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Unlike a bunch of other auras, haste benefits absolutely everyone in a party, tho.
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"But some more than others - I have builds that are barely mana sustainable and would not get the full benefit from a RoF boost since they'd be running out of mana and waiting to build it back up. I'd much rather have almost any other aura in my party. |
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making it a "more" multiplier would be insane, with aura boosting passives i get ~25%AS
the thing is that 25% casting speed is much better than 25% attack speed, and i'm fine with the aura being more powerful for casters since they do need some love, but still the 60% cost is prohibiting for what this aura offers. to keep it a solid 60% dps aura maybe make the moving speed a "more" multiplier and maybe add some mana regen on top of it? because as others have said increased RoF doesn't always mean increased DPS due to mana issues. another solution would be to make it a perfect all rounder aura for a party: adds moving speed, adds casting speed, adds mana regeneration, adds accuracy |
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