Haste

I was also disappointed to learn that Haste didn't have the Movement tag, so you can't use it with Bronn's Lithe. I know the existing skills with Movement are "active" skills that actually move the character, but Haste also does buff the movement of the character. I think it's perfectly justified (and doesn't seem to break anything in the game, I mean, it's ONE unique and ONE aura).

+1 for adding Movement as a tag to Haste.
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RickyDMMontoya wrote:
Yes, any speed bonuses you have from Haste will apply to any Totems you summon while under their effect.

I use Haste to increase my Elemental Hit Quill Rain Totem archer, and it's a substantial damage/second increase.
Any speed boots you have will apply to any totems you summon, until you don't have it.

Totems inherit stats in realtime.
IGN - PlutoChthon, Talvathir
make MS same as attk speed as 16%
that will be balanced
...No. No it won't be.
People always seem to underestimate what Movespeed does for you. Even 10% (which you can already easily get now) is incredible. Getting an extra pair of boots plus FA/FC? Wot.
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Vipermagi wrote:
...No. No it won't be.
People always seem to underestimate what Movespeed does for you. Even 10% (which you can already easily get now) is incredible. Getting an extra pair of boots plus FA/FC? Wot.


Agreed. Haste is still a niche aura in my book though. Not including: you're running 10 auras on lowlife, or are a summoner/srs. Perhaps Haste could add 10% increased desync prevention.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Last edited by Daresso#3599 on Nov 3, 2014, 9:52:00 PM
Haste is really underpowered at the moment. 9% MS and 16% IAS/ICS is complete crap for a 60% mana reserved aura. You can get the same benefits from roughly 5/6 passive nodes. Aura is in DIRE need of a buff.
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edytza wrote:
Haste is really underpowered at the moment. 9% MS and 16% IAS/ICS is complete crap for a 60% mana reserved aura. You can get the same benefits from roughly 5/6 passive nodes. Aura is in DIRE need of a buff.

Haste is generally underpowered for solo and non-minion builds. I think Haste should stay as-is and a Herald of Speed gem should be added to the game. The other damage adding auras have Herald counterparts, so why not Haste too?
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jan 28, 2015, 4:42:40 PM
i feel that haste should have some effect on projectile speed, since it's speeding up everything else.

something similar to move speed it gives.
Does Haste double dip into Totems now that they are affected by auras?
The totem would be created from the stats of the hasted player, and then get affected by the haste aura, which would result in double dip.

I'm thinking no because GGG wouldn't want it to be like that even if it is logical.

I guess I'll test it when I get a haste aura in CB.
Totems only benefit from defensive Auras. They exclusively use your offensive stats, so Haste wouldn't do anything for them. It's the same reason Totems have a maximum of zero Power/Frenzy Charges, these just don't work.

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