3.2 - Wrecker of Days - Super Slow Motion - Explained and Designed to Take New Players to the End

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DwaggieMorph wrote:
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Let me know how it goes! (Just make sure your totems are surviving battle. SRS and Skeletons are skills that need to "build up" and take time.)


So, I've been playing around with it for a few hours now and this is my feelings about it:

SRS Totems feels great so far and I'm just using Ancestral Bond for the additional totem, the totem doesn't survive very long but often it doesn't seem to be a problem as you can just cast another one directly. Mana doesn't seem to be an issue either.

I tried playing around with skeletons but they just felt slow.. so very slow.. at doing anything. The survivability seemed a bit better but clearing speed was a lot slower. However, playing with an idea of another summoner build I played on 3.1, I boosted my zombies instead.

So I picked up Herd the Flock which was just a talent away and took Flesh Binder in ascendancy and is now dual-wielding Mon'tregul's Grasp with the Singularity, tossed in two Violent Dead jewels and now the clearing speed is a lot higher. Without a shield you're a bit more vulnerable though, but the ability of never needing to stand still complements that imo.

This is just a few hours of testing though and I didn't look at any numbers to back me up, I mostly play on what feels better to start with and then do the number crunching afterwards. But it already looks like I might bring your current build into 3.3 with a bit more zombie boost and totems. :)

I like what you did! Modify everything you like! I love "just playing" and not caring about the numbers. If it works, it works. (Keep in mind that Skeletons is only worthwhile with Bone Sculptor (100% increased skeleton movement speed and such).)

Some of the changes you're making are quite close to the 3.3 version I'm making. I'd be happy to hear what you'll be doing in 3.3 between these builds if you choose to do so. Feel free to keep posting :).
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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triniparty wrote:
I like what you did! Modify everything you like! I love "just playing" and not caring about the numbers. If it works, it works. (Keep in mind that Skeletons is only worthwhile with Bone Sculptor (100% increased skeleton movement speed and such).)

Some of the changes you're making are quite close to the 3.3 version I'm making. I'd be happy to hear what you'll be doing in 3.3 between these builds if you choose to do so. Feel free to keep posting :).


Yeah, I just don't know what it is with Skeletons some times, it's like their activation time before they decide to do something seems to be lagging, or SRS have just such a mass of numbers that you don't really notice it on SRS. It's probably just me.

I also have trouble with builds that needs a lot of focus so when it comes to builds, I always start a new league with a summoner as it's an easy, cheap and relaxing way to grind some gear and currency when playing by myself. Then I often try to find someone to play with, which also means I can play around with silly builds that works well in co-op. Stuff like cheap versions of reversed knockback Cyclone with RF, Mirror Arrow/Blink Arrow minion build, and in this league I fell in love with Volatile Dead. Got my eyes on playing a lot of Vaal builds in 3.3.

I usually get one character up to be good enough to do lab with, so I can get currency, then I spend the rest of the league trying new builds. So it's very seldom I get past 90 as most builds are "done" near 80 and it's time to try something else. :)
The 3.3 version of this build has been posted. (Lots has changed...sorry to the Standard League players.) https://www.pathofexile.com/forum/view-thread/2151038.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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