[3.4] Ahn's Might Juggernaut - Uber Lab Farmer - League Starter - Shaper + End Game (Videos)

Uber elder (SHELDER) done!! :D
i m very happy with this build!
all end game content done!

i faield two times, and i killed in third with 6 portals.
I will post a video of the fight in next hrs!



Can confirm build works on uber elder :>
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Dicee89 wrote:
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VenGanZa9 wrote:
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Dicee89 wrote:
in what point its optional to reroll end game build? Playing hc tho...


I would be VERY careful in hard core, not sure if I would reroll.

Build is strong, but unless chaos resist is beefed up, it is still quite possible to RIP to hard content.


and atm i'm sitting with 8 endu charges, i was thinking that when i hit 90 i drop the up templar one and the life nodes there and go for ranger life nodes + fatal blade or brutal blade. witch one is better dps boost... in that way i only loose 1 endu charge so then i have 7 and i loose something like 30-40 str, but the life i gain back on herbalism wheel... is the 1 endu charge so big that i should not loose it over brutal or fatal blade?


Well for me, six endurance charges is close enough to cap that it works well and allows me focus on damage.

In your case, I would probably keep the seven and use points over 90-92 to look for some damage and efficient life/dmg mitigation.

I think Herbalism and Fatal Blade are pretty solid.

You know yourself in HC, while it is not real HC like D3 (which is shit) it is still HC. My philosophy in HC is do everything you can to ensure you survive fights, but even more than gear/tree, is comes down to picking your battles and not pushing some fight or risky mod when you can avoid them :)

I do not bother in HC in POE, but if I did, then certainly I can see this build would be very much viable, even on harder content.
OCEANIC EXILES https://www.pathofexile.com/forum/view-thread/581434
I just ripped to phys reflect, dont do it kids. :(
Started this build in HC and started to farm lab at 78. Cleave was fine, but decided to switch to bladeflurry. It's so much faster for lab. With cleave I had troubles when boosting 1 person if there were lietunats because they would just walk up and die.

I am still using Ahn's might in main hand and Death's hand in off hand. If Izaro doesn't have any dmg red (Garg, charges) he dies to 2x 6charged Bladeflurrys and my gear is trash, maybe 25c

For Fortify I use one The Vigil jewel and Vigilant strike, gives ~24 second fortify.

e: just did a 2 man carry with Lietunats and max charges at 81.
Last edited by Hilllo#2221 on Mar 26, 2018, 2:17:11 PM
Been running this on BHC with great sucess, level 80 and going up. I'm suggesting to not use cleave though, the threshhold jewel is jackshit and so is the aoe of the cleave, instead replace that jewel slot with a good life/crit/dmg jewel.

Instead i'd recommend going reave/blade flurry(for single target). You can swap BM on your whirling blades 3L for fortify instead and gain fortify in that way.

Playing with reave + inc aoe (conc aoe is not really needed for me right now) + 8 endurance charges and unyielding and you will have screen wide aoe for very satisfying game play.

I'm also running blood rage, despite no frenzy charges it still provides 20% increased attack speed and life leech.

And lastly i'd suggest running iron reflexes (2 points away) because starkonja + oskarm gives evasion and kaom's root kinda removes all dodging capabilities, so might as well get some good phys mitigation and vaal pact for increased surviveability.

I did a short showcase video on my character here: https://www.youtube.com/watch?v=k0YSbTW_TFA

Edit: I'd recommend to put vaal reave in your 4L warchief setup as well to gain 8 stacks of reave (not shown on video) for almost double the AOE.
Last edited by Buiaka#5922 on Mar 27, 2018, 6:13:16 PM
Finally I got my Belly of the Beast 6 Linked!

With my current gear and Jewels I got 1.33M Total DPS according to PoB ! :)

Sort of a sidetrack but does anyone else here sort of not bother with ice golem?

It gives me a decent amount of crit but in anything over a T6 it dies when something even looks at it.

I feel like the 10+ times I respawn it in a map sort of outweighs the crit.

So I cave and add a buff support to the golem?
Hey guys, did anyone try swapping ruthless for elemental damage with attacks? Tooltip dps sky rockets with hatred and herald of ash on but I doubt if it is effective? I really can't tell the difference since I'm t9 range blasting mobs.

Thanks for the great build, its a huge success!
Last edited by fallenwar7#2791 on Mar 27, 2018, 1:35:39 PM

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