For the love of god, please, rework DEXTERITY. (Updated)
@Real_Wolf
Not going to reiterate what's been said in this thread already. Think what you want mate. |
|
Having made a successful evasion based build, that was a melee FB cyclone build, and with a good understanding of mechanics, I can say that in general the assumption evasion is broken is wrong.
This is an evasion build based around arrow dodging WITHOUT acrobatics. Spells hurt it quite badly, due to no phase acrobatics. But in terms of physical, with the addition of endurance charges (all melee required), and the ridiculous leech I can get with my phys based build, I can say the challenge is stacking health. If you read epsi's thread adn moos's thread it says it much more elegantly tahn I can. Evasion is health tank. Armour is not as much health tank. If you go EV no IR then you need a TON of health, and my FB build actually doesn't have enough for me to feel safe, and I have to play cautiously. I use Immortal call as a safety for when I can't get into range to use my lifeleech, and my regen doesn't keep up. I run a vitality aura along with haste, grace and purity to keep a high EV. But I can tell you that getting more EV on my gear is not the priority at all. Maxing resists, getting my health up, getting %regen and getting leech are of FAR more importance than getting a higher EV. The EV is just not as efficient to stack as it is. Ranged projectiles are ignorable. I dodge almost all of them now. But melee is still dangerous. That is how EV works, it is not broken, it is powerful, but it is hard to build. Whats more my build was extra hard due to the lack of amazing HP nodes like the disc+training nodeset in templars area. My build up until level 50-60 was pretty much a mix of grabbing HP nodes and rushing to RT. I hit RT at about the point when my accuracy was suffering (RT a must as no crit on FB). I know about EV. I know it is weak. But it is not broken. The system actually works very well, and against mobs I can easily deal with, I can actually tank them fairly well while autoing the rare monster with something like frenzy. I take damage and heal it almost instantly regardless of the hits damage. Armour can do similar but the difference is I can do this against the low level map bosses, armour can't because armour you get hit and you take far more damage than you would if you had dodged. The inbuild crit protection also works fairly well to just decrease damage against me. EV is always overstated as 'worse' than it should be. The truth is EV and AR are both in a bad place compared with life, and AR is not stable due to its equation but still gives better outcome vs swarms of minor mobs like monkeys. EV works equally well against all mobs assuming you can tank them with your HP |
|
Make evasion flasks that work similar to granite flasks.
|
|
" Real wolf is right, You need either a nominal pool of HP or ES to go along with Evasion Rating, else you are a glass canon. If i am not wrong, the Evasion is now much better than it used to be. Back then, it was just plain "direct" evasion calculation. If i not wrong, there is another set "evasion calculation" added to it, now. What i heard is that this added calculation is a damage reduction, but i cant say for sure. BTW, if u notice your armours (boot, glove, helm, etc), the ER is higher than the AR or ES at the same level. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on May 9, 2013, 7:34:00 AM
|
|
didnt read the thread, only starting post and:
Compeltely agree. I just had these thoughts for a long time, that dex-only sucks. |
|
" Ok lets spell it out to make this more clear Evasion is unreliable in practise, armor is reliable in practise Its much easier to calculate how much damage I am going to take when I am getting armor, there is a reason why almost everyone gets IR (Iron Reflex's). Evasion is change based, yes you are garunteed a dodge on every round, but you have no clue when that is going to happen Its also pretty much irrelevant when an entire pack is hitting you, which is common place in PoE |
|
Iron reflexes?
|
|
Add +1% increased critical strike chance per 5 or per 10 DEX (whatever feels more balanced as a whole).
If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH
| |
" There is an accuracy check in the game. I'm not exactly sure how the roll goes, but I infer that there is a roll, and that some rolls can be better than others. What I would suggest is not a built in CC for DEX, but rather a modest increase in damage for well-rolled accuracy checks. This would give high accuracy and high DEX both additional implicit value. Possibly, this facility could be activated through a notable/keystone. --C Last edited by Courageous#0687 on May 10, 2013, 12:48:05 PM
|
|
Just recognized: Main main attribute is dex and i have a hitchance of 76%....wtf? This is so fucking stupid. Dex is just 100% broken.
Strg: health + %melee dmg(like: wtf) int: es + mana (usefull for more auras --> more dmg) Dex: evasion (eva only useless) + accuracy (yeah, would be nice if i would have at least enough to NOT miss every 4th hit then....speaking here of a lvl 63 dual claw char). So talking about dex being broken would be in my op. a nice understatement. Greetings. |
|