650 Fusing Orbs + 400 Fusing Orbs
" people are able to produce massive amounts of this sort of currency what would happen when this currency isn´t dumped anymore What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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why would it lose value? just because there's a guaranteed method of obtaining linked sockets won't drive the price of the fusing down the drain. And to begin with we have no recipes for a fusing orb either. You find plenty, sell it to the interested buyers, and keep the whole going. It isn't that likely to flood the market with worthless fusings because there still won't be hundreds of fusing orbs to throw about. The technical value of a 5l would even go up rather than be as it is now - it would be worth 300 fusings + whatever if high enough level, but of course if it applied to ALL low level 5 and 6l items the econo would be totally ruined and 5ls - 6ls will be literally the stone of jordan for PoE, with orbs becoming the country cousins. Then we'll have folks who could store more 5ls because of invo space, an so forth.... yeah it's getting really complicated here on out.
1337 21gn17ur3
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" if you want guarantees, play WoW. Why ruin one of the only decent RNG games for people who love it? |
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10 fusings. Problem? |
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you can buy fusing from the vendor for 4 jewelor's orbs. you can buy a jeweler's orb for 2 alterations. So...
8 alteration orbs = 1 fusing orb Alteration orbs are easy to farm making it easy to farm Fusing orbs There can only be one Oatmeal.
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"Did the math on median, all that sigma notation simplifies to to -ln(2)/ln(1-x), where x is the chance (x=1/305 returns 211.06). The upper quartile is -ln(4)/ln(1-x). If the chances were 1/1000, the median would be 692.8 Fusings, which I think would lead to significantly more complaining than the level we are seeing here. In any case, if I had more data (a lot more data) I could math out the odds. By data I simply mean the number of Fusings to get a 6L, every time you try to get one. People should send me theirs, including the less interesting fusings (the ones posted here are probably mostly outliers). When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 24, 2013, 11:15:35 AM
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1) Chanced this from a white glorious trying to get Kaom's 2) Exalted life onto it 3) Jewellered to 5 soc with 3 jewellers 4) 5 fusings for 5 link Would have thought with my luck the armour rolls would be higher :D ign = HashtagTheReturn (Harbinger)
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" This is what most people do.... IGN: FireFlameSputter (Hardcore) Defunctive (Default)
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" I tend to go in the opposite direction. Trying to find someone with a high ilvl 6L Vaal Regalia is quite difficult. So, since I prefer to craft highest of high end items only, I usually just find the white i need 6S->6L->roll |
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What exactly is the point of having a feature in game no one can experience (or at least 99.99% of your players)? Just a humble question.
To me sockets color/number/links should be a flat cost the way item quality is (imagine if item quality was a random roll between 1 and 20 everytime you applied a armorer stone etc. - idiotic, right?). The prefixes/sufixes is where the RNG should be. The ability to use or not use skills should not be RNG. This is NOT crafting, this is just a basic casino slot machine where you have to grind for your coins. |
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