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leggojake23 wrote:
Hey OP
Love the build. It is oneshotting bosses as promised. I would say ive put about 100c into it total between all the gear and its working out well.
My one issue is i have no idea how you were able to get to 81% cast speed shown in the stats. it would be great to have increased speed as it makes a noticeable difference in clear speed, and ability to pull 10 stack in a hurry vs bosses.
I've done the calculation based on tree, ascendacy, your jewels, and that catalyst and only came up with 58-60% in cast speed. How the heck can you get to 81% or was that stats shot perhaps with faster cast speed on as a 6L?
Tips would be appreciated. Thx again for build, loving it
Hi. Do you count the double effect of lightning golem? All links, gems, jews, gears were shown. No hidden secret there. (And no, OP didn't use Faster Casting coz it was a "5-link" guide.) :D
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Posted byloonger#5545on Apr 4, 2017, 9:57:24 PM
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Samyaza wrote:
Yo,
I have not played PoE for like past 3 years or so, came back for legacy league to play some more. I chose SSF league, I am currently almost lvl 92 with golem up I have 84% cast speed, res capped and around 11k ES, got somewhat lucky 'cause I got Eye of Chayula, which is a BIG item for CI build. I have made few tweaks though. Running double golems linked to minion life and blind, because in 14+ maps they were constantly ripping. Actually managed to get decent-ish 6 link chest. And running spell totem with faster cast and scorching ray, seems like it comes in handy when you meet beefier enemies. Cannot afford to run tripple curse so I have omited Temporal chains. Running Immortal call and Molten shell on cast on damage taken. Only guardian I have taken down so far is Chimera, which I found to be rather easy, just takes few minutes to kill though.
Dunno why some ppl say this build is not budget and is just manageable, since I as a relative newbie have cleared most of teh game's content in SSF with ease. You can literally clear any game mod, though Plaza Goddess with faster cast rate and temp chains is insta rip :D
Only real mod you should reroll is 90% chance to avoid ignite mod, that makes your clearspeed uber slooooooooow.
Anyway thx for the build it is fun so far.
***Took 30 runs to get scepter from Atziri.
Hi. Thanks for the feedback. Temporal Chain is a big survivalbility boost. It's not recommended to take it down. You can keep the tri-curse setup even if you have only two curses allowed. When mobs get close TC will replace one offensive curse. When they get far away TC will be replaced by an offensive curse. Be noticed, the link order on the OoS setup matters if you go with this trick.
For "immune to ignite" and "elemental reflection" map mod, try the Detonate Dead setup in the Q&A session. It's a lot of fun.
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Posted byloonger#5545on Apr 4, 2017, 10:01:52 PM
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loonger wrote:
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leggojake23 wrote:
Hey OP
Love the build. It is oneshotting bosses as promised. I would say ive put about 100c into it total between all the gear and its working out well.
My one issue is i have no idea how you were able to get to 81% cast speed shown in the stats. it would be great to have increased speed as it makes a noticeable difference in clear speed, and ability to pull 10 stack in a hurry vs bosses.
I've done the calculation based on tree, ascendacy, your jewels, and that catalyst and only came up with 58-60% in cast speed. How the heck can you get to 81% or was that stats shot perhaps with faster cast speed on as a 6L?
Tips would be appreciated. Thx again for build, loving it
Hi. Do you count the double effect of lightning golem? All links, gems, jews, gears were shown. No hidden secret there. (And no, OP didn't use Faster Casting coz it was a "5-link" guide.) :D
Aha - but of course the 5L only guide. You caught - itwas the double golem! In hideout when i was looking i had just one golem out. THanks!!
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Posted byleggojake23#7987on Apr 4, 2017, 10:53:53 PM
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I was wondering why OP, used 2 vrf, on his helm.. that i didn't get =/
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Posted bygenocide231#6022on Apr 4, 2017, 11:37:22 PM
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genocide231 wrote:
I was wondering why OP, used 2 vrf, on his helm.. that i didn't get =/
That was for leveling and backup :D
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Posted byloonger#5545on Apr 5, 2017, 12:09:56 AM
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Completed 36 Challengesgenocide231 wrote:
I was wondering why OP, used 2 vrf, on his helm.. that i didn't get =/
That was for leveling and backup :D
Um... that doesn't make sense, in why he is using them.. does he use them to 1 shot the boss's?
Cause I see him using it in the 6 link... for the end =/
Last edited by genocide231#6022 on Apr 5, 2017, 1:37:24 AM
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Posted bygenocide231#6022on Apr 5, 2017, 1:36:03 AM
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loonger wrote:
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Samyaza wrote:
Yo,
I have not played PoE for like past 3 years or so, came back for legacy league to play some more. I chose SSF league, I am currently almost lvl 92 with golem up I have 84% cast speed, res capped and around 11k ES, got somewhat lucky 'cause I got Eye of Chayula, which is a BIG item for CI build. I have made few tweaks though. Running double golems linked to minion life and blind, because in 14+ maps they were constantly ripping. Actually managed to get decent-ish 6 link chest. And running spell totem with faster cast and scorching ray, seems like it comes in handy when you meet beefier enemies. Cannot afford to run tripple curse so I have omited Temporal chains. Running Immortal call and Molten shell on cast on damage taken. Only guardian I have taken down so far is Chimera, which I found to be rather easy, just takes few minutes to kill though.
Dunno why some ppl say this build is not budget and is just manageable, since I as a relative newbie have cleared most of teh game's content in SSF with ease. You can literally clear any game mod, though Plaza Goddess with faster cast rate and temp chains is insta rip :D
Only real mod you should reroll is 90% chance to avoid ignite mod, that makes your clearspeed uber slooooooooow.
Anyway thx for the build it is fun so far.
***Took 30 runs to get scepter from Atziri.
Hi. Thanks for the feedback. Temporal Chain is a big survivalbility boost. It's not recommended to take it down. You can keep the tri-curse setup even if you have only two curses allowed. When mobs get close TC will replace one offensive curse. When they get far away TC will be replaced by an offensive curse. Be noticed, the link order on the OoS setup matters if you go with this trick.
For "immune to ignite" and "elemental reflection" map mod, try the Detonate Dead setup in the Q&A session. It's a lot of fun.
Oh thanks didn't know that about Chains on blasphemy overwriting one curse when enemies are close. Ele reflection is no problem what so ever - just hit one mob with two stack pizza and everything melts. Immune to ignite though is insta reroll for me since I don't like the detonate dead, but that's just my personal taste.
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Posted bySamyaza#1186on Apr 5, 2017, 5:49:21 AM
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Sorry, if it was asked already (probably million times now), but what about Ghost Reaver node? You need to spend just 3 points and you leech HUGE amounts of Life from Doryani's Catalyst. Its small investment for such a big boost to survivability.
Last edited by Kostyan1996#3183 on Apr 5, 2017, 10:29:22 AM
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Posted byKostyan1996#3183on Apr 5, 2017, 10:28:47 AM
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Kostyan1996 wrote:
Sorry, if it was asked already (probably million times now), but what about Ghost Reaver node? You need to spend just 3 points and you leech HUGE amounts of Life from Doryani's Catalyst. Its small investment for such a big boost to survivability.
It's already discussed in the Q&A session and many times in the reply. :)
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Posted byloonger#5545on Apr 5, 2017, 9:57:46 PM
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loonger wrote:
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Kostyan1996 wrote:
Sorry, if it was asked already (probably million times now), but what about Ghost Reaver node? You need to spend just 3 points and you leech HUGE amounts of Life from Doryani's Catalyst. Its small investment for such a big boost to survivability.
It's already discussed in the Q&A session and many times in the reply. :)
Okay, I somehow missed that one specific question, shame on me.
Have another question then: I did not completed build yet (it's not even tri-curse yet), but already went CI and currently sitting at 9000ish ES (I failed here also, didn't thought that +int on gear will give so much %ES, so all my gear without int, it would probably be 11k with it) and for now I feel that clearing is more dangerous than life builds. ES recharge delay feels to long: I starting to cast FB on pack and on explosion moment I usually loose around 40-70% of my ES and than I should go back and regen ES. Is it normal for CI builds (it's my first CI build)?
Also, why The Sorrow of the Divine over some other useful flask?
Last edited by Kostyan1996#3183 on Apr 6, 2017, 7:28:43 AM
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Posted byKostyan1996#3183on Apr 6, 2017, 6:02:04 AM
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