Death Penalties
The time of harsh death penalty is over...
if we want death penalties we had just to play hardcore btw. but may be a death counter visible on character stats might be dissuasive for dying to often? or a visual effect like character become slightly transparent like a ghost until he had killed a certain numbers of monsters and thus regain is consistency. something like that without being detrimental in term of gameplay add a psychological and moral effect. you were dead... that must be showed in a way or another... ... nothing
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Its easy loss of 5% exp and debuff (-20% damage and +10% taken damage) untill farm that 5% amount
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I'm a fan of the above, a minor penalty that goes away until you gain experience. Maybe have it also slowly tick away to avoid the case where somebody gets stuck because now they can't really gain experience to get out of it without dying.
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" Interesting idea, it just depends how long it actually takes to get that 5% back. If 5% at higher levels takes 1 hour or longer (as in many different mmos) it could be too much of a deterrent to bother playing after that death. Die a few unlucky times most likely due to that debuff, and many players would just shrug and go play another game rather then spend hours reclaiming lost exp. |
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I really really hated the fact that when you die in diablo 2 you drop your gear. I dont mind the running back or the gold loss, but having to navigate through the mob that killed me in a weakened armorless state really sucked.
Not really sure how i feel about most of these suggestions. I would think something simple like a xp/gold loss and returned to town or waypoint would be best. Xp loss makes death seem a lot worse than some sort of currency loss as currency is usually easy to come by. |
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" Sure, i understand it so maybe like 5% loss and penalty in first 3 difficultys, and static 5 min penalty with 1 random item dropped from ur inventory (equipped item) at the last difficulty. |
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Lol i don't even have a clue if there's a penalty on default atm. I didn't die so far.
I do know i always HATED losing my gear on other games when i died. It's also horrible for people who lose connection. (Possibly died because of that) I don't see the use of walking back to your corpse, nakid, which is surrounded by mobs. My vote is for death penalty(= f.e 10% less damage and 10% less armor..summit like that) and loss of experience. |
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Nobody says about LOSING ur gear, drops - not lost. U always can came back and pickup it.
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I've died twice so far while not paying attention to the action around me: an unexpected boss fight and a harder monster that was aggressive after being passive for a while. I think different leagues should have different penalties, but the most forgiving (lowest, casual, however you want to say it) of levels should implement the social stigma style penalties as said by __Z__:
" I'm super casual, so just a death counter (with triple digits perhaps? ;) ) is enough for me (and there should be a league for casual...). |
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" Drop 600 gold per leve, if ur level 10 u drop 6000 gold. Youre corpse is lootable for 1minute, if another player stumbles upon u during that time he can take all your items. other than that i dont think u guys should do to much of a death penalty, it may sound cool and hardcore but many ppl will get tired of it and quit playing http://www.youtube.com/user/robinekenberg/videos
http://www.twitch.tv/theenglishman |
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