Death Penalties
" If the penalties were this extreme then I'd probably just stop playing until after they ran out. No real point. Bad idea in my opinion. Forum Sheriff
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No penalties for dying is just fine for me. Just respawn me at a certain place and make me go thru some monsters again.If you want the players to enjoy the game that is. If the game is too difficult for you and you die,then what's the point of punishing you for that. The game will then become even harder and many players will just say"f... this" and quit playing. Mainstream players that is. And most of the players out there are not hard core gamers. So do you want to make this game for hard core RPG fans only or do you want to make it for more people to enjoy it.
Peace and prosperity for us all thru superior firepower.
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Leagues will - at least partially - resolve this matter.
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Death Penalties = on level 1-15 3%XP penalties 8%golds 15-30 6%XP penalties 13% gold...Bigger level bigger penalties but no anithing as weakness -50% deff -25%attack...U want play no wait 5 hours on cooldown of debuff
Fiat iūstitia, pereat mundus.Ego sum, qui sum!.Sine ira et studio.Orbis unum...
ERRARE HUMANUM EST. | |
Full loot plix. At least in a certain hardcore league. If people don't like it - they don't join that league. Ones that believe in true extreme and are risky, careful and adrenaline thirsty enough can freely choose those servers.
I'd go for that. Definitely. | |
" You have to be sarcastic with this, but either way these are what the penalties should be. The only one that is debatable is the loss of body, I'm personally fine with it as Diablo II is the standard for arpgs, but I know others hate corpse runs. " This is a smart person and should be listened to. Also the loss of xp can be countered with "rested xp" if people have to have complain about penalties for dying. It could work when players save and exit in a town or limit it to certain areas. Two of the most successful grindfest games have been Diablo II and WoW. To achieve this they most have done something right with the leveling systems and death penalties. And as an arpg why not implement the same death penalties as Diablo II while incorporating bonuses such as "rested xp" like WoW does. Therefore people shouldn't be able to complain about the loss of xp on death since at other times you earn double xp for a certain amount of xp points. | |
I think the problem of RPG games nowadays is that dying doesn`t really feel like dying. Death is just another synonym for respawn. "Oh I died, np here I am lets continue..."
Of course now you can say: "Just go play hardcore with perma-death then." That`s a valid point but I must admit I am not that hardcore:) So, what the hell do I want? My idea is that when you die you`d go to some sort of after-life, limbo, ghost world or world of dead, you got the picture. Then you`d have to find (fight?) your way back to the world of living to be able to continue in your adventure. There could be of course some sort of penalty for re-entering the world of living (a tax to pay if you will :D) like loss of gold/xp/whatever. I think the fact that you`d have to earn your way back to the world of living would be enough motivation for players to not die and it would make death a grave matter (instead of just respawn) and the penalty for re-entering the world of living wouldn`t have to be even very big. | |
It's not bad idea in 1 good RPG you going after die to hell and you must fight back and continue in adventures...But can be boss who will kill you 50times in row and you will 50 times running to life and after 1500 dies this really don't will fun.And you are tank you get 90% monster's hp and your online friends onli watching it and you will die and they will easy kill him,get xp and loot and you will in afterlife.But everything has its faults.
Fiat iūstitia, pereat mundus.Ego sum, qui sum!.Sine ira et studio.Orbis unum...
ERRARE HUMANUM EST. | |
" Wow people like you are the reason why all the games nowadays are getting dumbed-down and become utterly boring because there is no penalty for anything and it doesnt matter if you play well or really badly. I would be okey with existence of no-penalty league for people like you provided there are some serious leagues too. That way everybody could be happy. | |
" Well the death is supposed to be a punishment. But getting from the world of dead doesn`t have to be necessary fighting. It can be something else to liven up the gameplay, for example some sort of minigame(s), maze etc. That`s for our creative developers to find out:) |