Death Penalties
Haven't read the 60 odd pages here, but my thoughts on a death penalty are:
1) Make it a penalty, like -10% damage, HP, exp. gained, etc 2) Make it increase if you keep dying. So -20% for several deaths 3) Make the player work it off like a debt. 1 kill is 1% taken off the penalty, 2 kills is 2%, etc. The idea here is that there's a tangible penalty for dying, but that players can recover quickly from it if they fight a few mobs. You could even vary it up a bit, by making the first penalty -10% damage, the second penalty -10xp gain, etc. Hell, you could even make the penalties class specific to keep things challenging. |
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An other idea :
Make a randomly equipped gemme to have its XP set to zero to its current level ; meaning you have only a gemme wich has 98% XP pooled for next lvl, then set to 0% XP pooled if you die... If you think this maybe a little too exagerated , a drop of 50% XP on one or 2 gemmes should be better... Now if gemme are capped and a player have all of his gemme at max lvl, drop a lvl on one... |
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An idea: Deaths counter
That is nice punishment when everyone can see how many times have you died (PvE only?). Loosing exp and gold is common idea. An idea2: The dark side! Since this game is MMO and people are meant to play together I think that after players death , game should spawn a zombie copy of player (AI) which will attack his teammates. Ofc balance needs to be applied. But it will be great punishment for dying. Imagine that you are going into fight with 2 friends vs a boss. One of you die and now the battle changes from 3v1 to 2v2. That may couse epic battles, nice wipes, and is extreamly fun! |
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Just throwing ideas out...
-small reduction to future xp (say 5% per death to a max of 15%) that wears off after a certain amount of time played, say 2 minutes per death. For maxlvl players, a flat currency loss per death. as far as the name for the penalty (if there is none yet), maybe Shame of the Defeated >_< |
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I'm in the gold loss camp or minor xp loss. I really like the idea of having your char's image reflect your mortality rate. Those who die over and over would look like death worked them over and those who tread a bit more carefully would look healthier and fresher.
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" I like that guy's idea on the Death Counter. Im sure people would play carefully like they would in Hardcore :D Nice Idea Bud. Think the only bad thing would be the person at the top with most Deaths would get spammed with ingame msg's about how much they fail, lol. My Signature Image :D
http://img845.imageshack.us/img845/2559/splintapoe.png |
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" That is the reason why it is punishment. If you fail a lot, you should be ashamed. And if you going to from a group with some ppl and you see that someone faild 10535563 times you can: a) ROFL b) reconsider inviting the person C) ROFL harder *can pick more than 1 option But still I would love to see feedback on my second idea. I think it is cool. Share your opinion! |
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" Yes. I can see were your going with it and I like the idea: "b) reconsider inviting the person" Thats fine. But if a minimum of 5-Million players were playing PoE (For Example). Having that failure of a player listed, and he gets a message from each person (5-Million+!) playing, mentioning something along the lines of failing... That person is either going to: A) Commit Suicide. B) Crash the computer, due to insane spam. C) Quit the game. Either way it's not good, nor should the player be that bad, but there is always going to be a person with the most deaths. Talk about getting singled out from the whole server. Bit of a harsh penalty in my opinion, lol. As far as your second idea goes.. Pretty good one. I like the fact that a copy of that player could spawn and cause mayhem. Keep 'em coming! My Signature Image :D http://img845.imageshack.us/img845/2559/splintapoe.png Last edited by Splintainc#3489 on Aug 20, 2011, 11:34:06 AM
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" The statistics could be available only if you meet that CHARACTER (you can make new one if you failed so much with one you are playing) by leftclicking on him or something. So no...there will be not so much spam, since only players in your league, that will bother checking your death history would know about it. As for a XP loss... I dont like it. I think that drawback in progress may couse ragequits (diablo2 experience). Not fun at all |
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I am used to gaming hardcore.
So if i die its max penalty ( perma dead ), and reroll. Clan Admin -> www-clan-da.com http://da.xfire.com/profile/dmolisher/videos/poe/ Alt-O-Holic ... too many to name --> HC Last edited by D_molisher#6625 on Aug 20, 2011, 7:12:55 PM
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