Death Penalties

One possibility if not already mentioned, is to keep a deathcounter. If any players inspect the player, the deathcounter is visible. This could give many players incentive to stay alive and play safely. Bragging rights so to speak.
Last edited by Exelion#4783 on Aug 18, 2011, 7:22:48 AM
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Suporex wrote:
I am not agreeing with annick, I think deat penalty should be harsh. Something like in Diablo were you loose 20% of exp and than if you will pick up your body or tombstone or something you get 10% back. of course it would be good if that would scale depending on how hard is to get 10-20% of exp on higher levels.

or even Demon Souls style where you lost all your exp and you were getting all back if you picked up your soul from your body, but all monsters were respawning in Demon Souls and if you died on a way to your body you were loosing previous body soul hance all the previous lost exp.

above never pushed away gamers, maybe small kids, and this game is not for them anyway. Actually Demon Souls is concidered best RPG for PS3 and it is hardest game you'll ever play.

and with Hardcore difficulty death penalty is just right ;)


Totally agree here again Look at Demon's souls as a example of that it is possible to make really hard games that people just want to play even though you die.
hm... hard to say...
maybe...
when u die, you spawn @ a corridor... all white and ghosty there are those creeps, who were near you, as you died... they are just one hit wonders so u just bash them... after that u run down the corridor, the lightradius gets smaller and smaller, until the whole screen is black. then from the middle the light comes back with a flash and you are in town and someone tells u, that a stranger had brought u there...
the point is, that it costs time... not much more than 1 min but even not that bad, as just having a debuff, that says "don t fight now"^^

hope u understand me^^
me gusta
Last edited by Akero#7271 on Aug 18, 2011, 8:46:19 AM
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Akero wrote:

when u die, you spawn @ a corridor... all white and ghosty there are those creeps, who were near you, as you died... they are just one hit wonders so u just bash them... after that u run down the corridor, the lightradius gets smaller and smaller, until the whole screen is black.
<snip>


Actually, if you made that work on a timer system, then if you make it on time, your penalties are X but if you fail, then Y.

That would add a little to the excitement of death.
An experience penalty is best. Regain 50% of experience lost if you kill the monster.
dont make players lose exp, stats or items when dying, cause that just sucks, do that on league not on casual.

maybe you should just make their exp gain less for an allotted time BUT DON'T MAKE THEM LOSE XP.

ex. player dies, instead of getting 100 exp from zombies he only gets 60 for 30 minutes.

maybe you could also decrease their magic find percentage? so that if he dies in a boss fight, the penalty would be that he gets less magic items than he'd get if he didn't die.

ex. player fights boss, he dies, magic find decreased to 70 percent for 30 min, so if he decides to finish up the job he gets less reward than he would normally get.

sorry for my bad grammar
Last edited by DicDec#5119 on Aug 18, 2011, 2:30:26 PM
I really hope there won't be experience loss from deaths. Never been a fan of it.
maybe when you die you have the choice of exp lost or gold depending on your level and it increase if you die within a 5 min timer or so.
At higher difficulty levels I think there should be an experience loss. Maybe also a respawn sickness period where you have less attack power/mana. There needs to be some sort of meaningful penalty elsewhise there is no reason to take things slowly or be afraid of entering that lower depth of the dungeon.
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Uglycat wrote:
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Akero wrote:

when u die, you spawn @ a corridor... all white and ghosty there are those creeps, who were near you, as you died... they are just one hit wonders so u just bash them... after that u run down the corridor, the lightradius gets smaller and smaller, until the whole screen is black.
<snip>


Actually, if you made that work on a timer system, then if you make it on time, your penalties are X but if you fail, then Y.

That would add a little to the excitement of death.


not bad :D but what is x and y xD
x -> spawn like written
y -> pay 5% ep and your name changes to noob for 5 min... your face god damnit xDDD
skip the last words xD
me gusta

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