Death Penalties

Please disregard my last post, my connection messed up.
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obscenerainbow wrote:
its real-time game not turn based game. Think before you post.

Show a little respect to people who have been here longer than you.
Also, what relevance does a turn based game have here?
Tpapp is right. If you die while playing with no disadvantage, then there is an inherently greater chance to die while playing with a disadvantage. I thought that was obvious.
Thats right bow to my seniority. Seriously though that comment didn't make any sense Tpapp makes a valid point. If you respawn in a crowd of monsters than you will vary likely die again creating a spiral of deaths until they die or you get frustrated and log out. As for turned based games i don't see any relevance.
Yes good sir, I enjoy slaying mythical creatures.
Show little respect to people that have been in arpg world longer then you.Its not card game ,when you die there wont be so much monsters as there were when you came there, because you would kill some of them ( most of them if you're a good player ) so you could stand up and run ,or just finish the job. I dont understand why you people like to argue so much.You think my idea is bad? then post a better one.
Repent! That's what i'm talking about!
Im just thinking of new ideas to make this game better for YOU ,ME and ALL players. SO if you think something is bad in this system you may ask first then argue ,and still you can add something or change something ,because i think the system is good - just because it's not like in other games.
Repent! That's what i'm talking about!
There are 28 pages of decent ideas on this thread. If you want a better idea then you can read through them and take your pick.

Very very few games place the player right back in the same spot where they died. It's not because no one has ever thought of this (don't flatter yourself). It's because putting the player right back into the same situation that killed them the first time is a bad idea. Those games that do use this method usually help the player temporarily to get out of the situation.
Forum Sheriff
You said that " i flatter myself" i never said this idea is mine. If you only want the game to be easy you should play angels online etc. I dont think that they should use that system but this Thread was about new ideas and i posted one so how about you stop trolling and post us a good idea?
Repent! That's what i'm talking about!
Almost all of other posts i saw were about the same classic systems.
Repent! That's what i'm talking about!
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rittchard wrote:
Sorry if this has already been discussed... I haven't read through all the suggestions, but I'll throw in my 2 cents anyway. Way back in Alpha for WoW we argued about the same kinds of things. My take was this: why in every game are we stuck with the tired paradigm of a negative death "penalty"? It's always so negative. I don't know about other people, but I play games to have fun, not to find ways to punish myself.

So how about the idea of a *reward* for living? The truth is it's really the same thing, but from a psychological standpoint, instead of always punishing a player for dying, you instead reward players for NOT dying. Maybe something simple like the longer you live, you get a bonus to xp or stats, or you gain a random reward/loot for x amount of time. If you die, everything is set back to 0 and/or you lose your buffs and bonuses.


Not only has this been discussed before, it has been discussed since the first page of this thread:P

I like it though, every time you complete a certain area without dying you get a little bonus (magic find bonus for example) for the next area.
I like that idea too... But since you already have a reward for not dieing.If you dont die it means you killed the monsters and monsters give you the reward - items they drop. so i dont see any difference just that would make the game not so hardcore ,but... we want hardcore dont we?
Repent! That's what i'm talking about!
I can see that no matter what anyone says to you, you are not going to use your brain.

No one was arguing until you got on here and made useless, degrading comments.

To go back to your suggestion, the point of a death penalty is to stop abusive leveling mainly. Just running in and hoping for the best. That reduces the need for strategy. Nothing in your suggestion solved this problem. After dying 10 times, death is nothing to the player. To me, death is nothing without a penalty.

No, I cant really think of a unique death penalty, but you said post a better idea, so I say an exp debt system. There, I posted a better idea; it stops abusive leveling and suggests a need for a little bit of strategy.

I also don't know why you have such a sense of entitlement to come on here and call someone who has been such a large part of these forums a troll?

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