Death Penalties
" Nope. "The harder the game, the better."
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" I like the idea of rewarding survival rather than penalizing death. - Nice auras could be added progressively untill death, we would notice a tough guy when he shows up on town with a shiny show off aura. - Bonus to IIR & IIQ. The exp bonus wouldn't change anything, the onr who dies will still level up slower. Because, if they use that mechanic, they will modify everything to match thr current exp progress per level per difficulty. People will complain because the bonus is not enough. "The harder the game, the better."
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This is a rather interesting take on the whole death topic. Nontheless I have to argue for the penalties staying in place. One could simply have both though in my opinion. Penalty upon death and buffs for long survival streaks.
Why the death penalty? Well, mostly to prevent players from deploying Zerg tactics in every situation that seems the slightest bit complicated. Sending in wave after wave of...well yourself seems like something that is not very desirable in terms of game mechanics. One should rather come up with solutions in terms of diffrrent strategies, other equips, secondary spell use etc. to solve complicated passages. Players who'd do that properly would then in addition also gain the mentioned buffs for long survival etc. |
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" Still hoping for an answer to this. -- Providing opinions since I was old enough to tell my sister she was ugly. | |
Heh that's exactly what I said on page 115 ! friend ! Last edited by truff215 on Sep 12, 2012, 5:23:41 PM
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OK, I think this is a possible theory
If u want death penalty. I will agree with only one thing. If u die than your character will receive EXHAUST aura for a period when u lose some status from your character until u eliminate specific number of monsters 50+(5 times your level) for evade time limit. Example : - 20% maximum life and mana and/or - 20% maximum dmg and energy shield and/or -20% elemental resistance and evasion rating and/or whatever u want for a period of duration It´s aura for punishment for all team members when you die causes then u have to go alone or if u killing boss than will be harder to kill him for all. On the other side u will be off chance to take items from a loot and XP. I think,... True Path of Exile with this pain aura instead XP lose which sending you backward in progress. If it´s not enough than... when u die again and still have exhaust aura u will lose XP. Because first death is causes from 75% by internet interruption or fps drop and u have good chance to proof your skill. Why I choose to play PoE? Because this game worth it! Thanks to Thyrandor. BetaKey giveaway to silverthorn, Deadklok and whiskeycobra. Diablo II memorial. Last edited by Zmrdobijec on Sep 22, 2012, 9:08:06 AM
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" Death penalty: 1.Weakened Character for a duration. 2.Loss of XP cumulative. 3.Loss of Resource. 4.Loss of Equipment Durability. 4.Loss of Reputation. All above value are in RANDOM. 5.Public announcement at Forum sites i.e Hall of Death. 6.Hero become as Spirit upon death & will continue to fight on as usual but in different law of physics, if I may include. As per: Visual aspect, all incl. monster & world itself becomes surreal i.e black to white silhouette, which means better framerate thus the gameplay itself becomes at least 0.5 times faster than normal. Audio, tempo like heartbeat & it goes faster upon time. a.Overall stats are weakened for both hero & monsters but not without higher attack & movement speed. Scaling are identical to all entity, yet again randomized as mentioned before. b.Single Play & Co-Op play. Path of recovery? a.Incremental. b.Audio & visual in gradual fashion & that includes pixel. Last edited by SinOsiris on Sep 24, 2012, 6:08:54 AM
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Please keep an xp penalty on death. It really punishes glass cannon builds that rely on pure dps and thats how it should be. The real challange is creating a well balanced build that is able to play end game content without dying every second instance and this should be rewarded with leveling. Everybody and their grandma can make a 20kdps glass cannon and spam global chat with their godlike damage which is fine but such builds should feel the drawback of less survivability. Imho the penalty is alright but still some tweaking could be nice.
they who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety
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vote for pants as a punishment
Imo it appears questionable to discourage players by penalizing them too harsh for death. Losing even a small amount of XP or being gimped temporarily – i.e. by reduced damage-output or MF – may spoil the game at least for some players. And players should abhor to die ingame, not the game itself. But there’s no free lunch & leveling by dying through the game is always a real declaration of bankruptcy. It HAS to be punished. And for that: put pants to the fallen! Every time a character dies, he has to wear shabby cotton pants with black & white stripes – like Clooney in „O Brother, Where Art Thou?“ – for the next ten hours playtime on this character. There’s a new lvl80-warrior in town? With a shiny, ornamented amour? And a real badass 2h-axe? Wearing striped pants? Nice. And much better than a slave repeating his memento mori. On the other hand: reasons enough to be proud having no pants. Not to speak of the opportunity to create an emote to laugh at or to pelt the unfortunates with tomatoes. Of course the design of those pants has to blend in the atmosphere of PoE, but I’m sanguine that GGG shall succeed. And for those with an ego bigger than their skill: there might be a very rare „pants-off-orb“ implemented… Last edited by Rashkaldor on Sep 24, 2012, 3:00:39 PM
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" So why not just reset the health of the monsters in the instance where you die? Experience loss seems to be incredibly painful, especially in the higher difficulties. You are dieing because you aren't strong enough yet you can't change anything. So you either play incredibly cautiously kiting 1 monster at a time or you go back a difficulty and grind to make up for lost experience. Plus if you get exp. block enough, you can't even level up your gems. So you are basically stuck in a painful stasis with no way out except grinding. Boring. |