Death Penalties

I don't think 10% is too forgiving when you enter a area and 5 or 6 mobs with flicker strike hit you at the same time. I can generally handle majority of mobs without an issue due to the shadows guerilla warfare style fighting, but when I do die, it's noticeable. And usually when I do die, it's in an area that I'll more than likely continue to die due to the mobs skill set up.

So say I walked into the ghost ship area, and died immediately due to flicker strike. I come back, same thing happens deeper in the tunnel, and again, and again. If I died 4 times in the ghost ship, I just lost ATLEAST 40% of my exp bar, and you'll probably only walk out of there with gaining maybe 2 bars of exp.
I think maybe an effect that will limit your health and mana for an amount of time would be appropriate.
We have bled and fought, we have aided and destroyed, we have believed and mistrusted, we have lived and died, and now we must walk the path of exile.
Don't know if this has been suggested yet (don't wanna read through 114 pages), but what about a zombie version of you spawning where you died. It will be a bit slower, and slight lower stats than you. But it will have the same gear and skills as you.. And it will stay on that map until you (or a party member) kills it, that means, it wil not despawn when the map resets.
"
SoulofSins wrote:
I think maybe an effect that will limit your health and mana for an amount of time would be appropriate.


This would just act as a long respawn timer. Horrible.

XP penalties serve the purpose well. Death should be something that is avoided at all costs. I would be fine if one death reset all XP on current level.
i think there should be a buff that you get for not dying, and you lose it when you die. preferably something like magic find because it prevents people from farming an area too high level for them just for the loot, but you are also not heavily discouraged from trying risky plays.

being forced into playing hyper defensively gets rather stale quick. death should be punished, but i think it should be a different sort of punishment.
"
jokulmorder wrote:
death should be punished, but i think it should be a different sort of punishment.


Yea i think the Same, its so boring to lose XP or something if you die, thats like in nearly all other Games-.-

I really would like the Idea to Fight my XP Back (in Hell like i said before...).

Ok that Idea whit a Zombie version of our Death Character is nice too but how to implement that?
and if implemented i really think some funny trolling Dudes would make a Character that he will let die all the Time to annoy other Player whit an Zombie Army of that Player (i would not do that...), also something like that would be in the chat.

Random Dude: Damn some Annoying Necromancer Player´s Zombie spamms me like hell whit some exploding Skeletons-.-
Other Dude: Yea i think his name is Takahiro damn it, there are so many of him...
someone: If we kill one another Rises again damn its so pointless...
and so on...

And that whit someone who don´t die on purpose-.-

Takahiro the Inferno Necromancer!
My Army of Death is Filled whit Tons of TNT:)!
I dont know if this idea already excist but this is what i think will be better then the % lose exp:

If you die you dont lose exp, but your exp gain will stop for the amount of 10% of your lvl exp. This negative buff stays even if you log out and log in another time. So you must play active till you have gathered this 10% without getting it.

The penalty is the same as its now, but you dont lose what you already earned. Still you have to work for it.

Another idea which is even better i think is slowing your exp for lets say 30% the next 2 bars regardless if you become lvl higher. This buff expires when the 2 bars complete without dieing or when you die again it will max out to 2 bars again. It can not stack btw couse its bad enough i think.

Another thing that can be cool is finding a special orb something with the name " ididntdiedidi' wich can be sold to lift the curse. I think ppl hope to find these and use them esp when you are high lvl.


Last edited by Patsboem on Aug 8, 2012, 6:21:20 PM
as u may think i havent read the whole thread but i just had an idea...

how about that despite the exp loss/ decreased increase,

there would be a punish on your maagic find quality/quantity? that it gets reduced by 50% of your total maybe? so evryone gets the same punish or it can be specific to lvl!... so when u make a bossrun, he is less likely to drop alot and awesome items.

it may be a spinn off from others ideas...

anyway, i think you will make it great guys!
"
Gattsu89 wrote:
as u may think i havent read the whole thread but i just had an idea...

how about that despite the exp loss/ decreased increase,

there would be a punish on your maagic find quality/quantity? that it gets reduced by 50% of your total maybe? so evryone gets the same punish or it can be specific to lvl!... so when u make a bossrun, he is less likely to drop alot and awesome items.

it may be a spinn off from others ideas...

anyway, i think you will make it great guys!


i think this idea would chase too many players off. its a little too punishing when the game is based off of killing mobs and getting loot.
My Life For Aiur!

"
Gattsu89 wrote:
as u may think i havent read the whole thread but i just had an idea...

how about that despite the exp loss/ decreased increase,

there would be a punish on your maagic find quality/quantity? that it gets reduced by 50% of your total maybe? so evryone gets the same punish or it can be specific to lvl!... so when u make a bossrun, he is less likely to drop alot and awesome items.

it may be a spinn off from others ideas...

anyway, i think you will make it great guys!



i think this idea would chase too many players off. its a little too punishing when the game is based off of killing mobs and getting loot.


well i didnt think permament, as you may ahve understood.
it could be bound to getting a certain ammount of exp or to kill a Boss or something like that.

the prob i saw with exp loss, that if u die again and again you wont proceed your lvl, what your goal may be.

I think exp loss is not a bad thing but should not be overdone, so mf nerf, for a certain time or till u got xy exp or a "bosskill" may work, it just depends on how u scale it to make it punishing but at the same time rewarding, when u dont die and get the exp or the bosskill. i didnt thought of a permanent nerf.

Report Forum Post

Report Account:

Report Type

Additional Info