Death Penalties

hell o boys and girls

i might be a little late but by reading this tread, i came up with the following idea:

you have a constant +50% item rarity bonus, for as long as you live

when you die, you lose this bonus constantly, but you dont lose exp

when you die the second time, the exp loss begins(not on normal mode tho)

when you reach act2, your find bonus returns, and you have it, until you die.. you dont lose exp the first death, but the find bonus

when you reach act3, same again etc etc

for the highest difficulty, remove the find bonus completely or add it constantly with like 20%, not removable to dying, but make a high exp penalty, so the player loses at least half an hour!

the ''perfect play'' would be rewarded greatly this way, but it wouldnt be such a big loss if u die


its still closed beta so theres still room for ideas i guess


and @ GGG: YOU = AWESOME! :D



edit: maybe add a level wich players can reach through forming a specific portal to the ''spiritworld'' or whatever where you can fight your way along to the end, to find the shrine of fortune wich restores that buff, but make the level hard and bad/no loot/no death penalty within this place... so the players can try, and if theyre strong enough, they can have their fortune back.
it wouldnt be rewarding to do it if you die too often anyways but it would enable the players to correct the mistake of dying, if it was lag or just a stupid mistake wich usually doesnt happen to them

i for my part like the idea of magic find but i rarely find myself equipping magic find... and i'd really like to be rewarded for never dying :)

was hc player in d2 for years ;) almost no losses


revival orb also seems to be a nice idea


i dont like the idea of crippling your character as death penalty.. i say traditional exp loss, no level loss
or the one i postet/both

maybe implement revival orbs, why not... but dont make them accessible from the stash.. its 1 square that shouldnt be a problem... i dont make me a bacon/cheese toast from my toaster when im at work, cause its at home.. simple as that
Last edited by DeathManiac#5609 on Jul 6, 2012, 8:16:59 AM
I also like the idea of the revival orb, 1 more rare item to be exited about when you find it is always good!

With this orb in the game, losing flat XP is ok because it would mean that this orb functions as a backup for your XP resulting in a better ladder position.
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Vandro wrote:
How about a reward for not dying in an area? Increasing your magic find temporarily for example. That would be a good incentive I think :)


A Football (or soccer) team shouldn't be rewarded for beeing tied down (playing the game) it should be rewarded by scoring a goal (defeatind a boss) and penalised when suffering (dying).

A suggestion: "
"
weakened characters is something other mmo games have used before but has not been perfectly done yet imo. give me a weaker character but instead of slapping just a time stamp on it give me a way to work of the "sickness". something like we are weakened for 30min game time or whatever but each kill takes X amount of time off our penalty. multiple deaths should only reset the time not add onto it
from Apocalypse23x.
I am a MMO/RPG Veteran with 12 years of Experience in this kind of games.

I would love to see a death pentalty that would be like this:

When you die you will lose Experience, higher level you are more exp you lose.

In PVP I would like to see a % chance that a item that is equipped will drop it could be any slots its randomized.
"
obsivus wrote:
I am a MMO/RPG Veteran with 12 years of Experience in this kind of games.

I would love to see a death pentalty that would be like this:

When you die you will lose Experience, higher level you are more exp you lose.

In PVP I would like to see a % chance that a item that is equipped will drop it could be any slots its randomized.


While I personally hope a death penalty isn't ever added, I understand the appeal of one. If one is implemented, Please, by all means, do not let it be this for pve.

I know some people like it, but with games like this, especially new ones I'm just learning, I cannot stand de-leveling from dying. There are a lot of things wrong with d3 imo, as an example, but they didn't do this, and I was grateful in so many words I could not express.

I do not have fun when I'm having to regain experience/levels anymore. I do, however, like the idea that was mentioned of having to "backpay" experience after reviving. Yes, I understand you're still "working back" for that experience, but it keeps us from dropping levels for death. A cap of said "backpay" would be good too.

Just my two cents
Copy Diablo 2 death penalties verbatim IMHO. Right down to retrieving your corpse from the spot you died. I miss circling around and herding a gigantic horde of demons and occasionally teleporting with my naked sorceress to pick up my body. I understand that I won't be able to teleport without my items equiped with this game's skill system, just reminiscing.
yea dropping items on death is a no-no, that would make people stop playing the game, especially in pvp.. for the default league anyway

I think running back to where you died is annoying enough TBH, especially when the WP is ages away from it.



"
sYkoDe4d wrote:
here my suggestion from another thread

"Orb of reviving

When you die you can consume the Orb and you will lose no exp.

After the Death there is a screen where the player can choose between "Use Orb of reviving" or "loose EXP"
The orb should be really rare and players, which plays good and doesn´t die can trade their orbs for other good things."

Maybe someone like it... or everyone hates it... only a random idea


Love this idea, I don't have much play time, so these would be great items. And as someone else stated this would provide a mechanism to balance the death penalty by adjusting drop rates of one item. Great idea!
“I look only to the good qualities of men. Not being faultless myself, I won’t presume to probe into the faults of others.” - Gandhi
Death already has penalties, why would it need more?

A bonus that rewards staying alive is a much better solution! Although it is likely much harder to implement, which is a downside, it could get people to play more and seek it out. Increasing enjoyment in playing a game can be critical to its success.
"
Coldshard wrote:
Death already has penalties, why would it need more?

A bonus that rewards staying alive is a much better solution! Although it is likely much harder to implement, which is a downside, it could get people to play more and seek it out. Increasing enjoyment in playing a game can be critical to its success.


Nice. I like that idea!
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646

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