[2.2] Assassin Flicker Strike - Low/Medium Budget - 750k DPS - Life Based
thx for the build, having so much fun with it. Altho i have a question, my gear is pretty much similar to yours, but instead of Lightning coil im runing 5L daresso Defiance ( without Phys to lightning gem ). My shadow is lvl 80 atm and my dps only 4k ( in town ), around 20k with flasks n etc. Im doing something wrong?
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" Daresso's is what i use :D Flicker strike does not automatically calculate the dps, it only calculates the "per hit" damage. To get your actual "dps" you have to take your "per hit" damage, and multiply it by how many attacks per second you get. Dividing 1 by your "attack time" gives you your attacks per second. Here's the formula: "Per hit" x (1/"attack time") = dps || ex: 83,000 x (1/.11) = 754,545 |
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" yea, i did followerd your version of this build :) Altho, i compared my stats to this thread screenshots and my stats kinda sux :( |
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" I gotta admit to the previous poster though. The build could use a bit more defence maybe switch to energy shield or something with CoE and lose the abyssus would be my idea. I respect the build idea but I am guessing this is strictly solo build asu wouldnt kill bosses in parties fast enough to survive Just the fact that you did normal atziri trio with this version of the build with 3.5k hp is truly impressive and I believe that you are better player than me when it comes to understanding how your character works and moves. However I think that there will be bosses "ones with invulnerable phases like t15 daresso" or any other bosses similar in style would give tou a very hard time ever tried uber with this build? if ya ever did, how do u manage her spears? Just a friendly criticism as it seems though you turn very defensive when it comes to what you build lacks. I recently specced into flicker strike and its super fun but there are times when I wish I was tankier and I have 10k ES and i doubt that you dont get that feeling with 3.5k hp Other than that, very interesting variation of flicker strike. Its harder to see non CI melee characters these days but here you are! :) GG |
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" Sorry for the late reply here, Vaalamity has kinda gone AWOL, and I don't check this old thread that often anymore. As for the previous poster, I admit that I was a bit "defensive" mostly due to outright ignorance (I was also probably in a bit of a shitty mood at the time, and should have waited to reply. There is no excuse for that). Granted, there is still a distinct difference between 'trying to criticize while still being helpful' and 'trying to shit on someone'. I will on the other hand respect a well thought out reply whether it is positive or negative, and will show due respect. (like yours for example) This build was kinda an experimental build about testing layered defenses, which worked gloriously at the time. It didn't focus on just being tons of life/es and evasion/armor/block/dodge. It had a bit of each which acted like a single large defense. It mainly all has to deal with avoiding being hit and timing your movements though. You can usually tank a hit or two, but nothing should really live long enough to hit you a third time. I managed to make it up to level 92 using this build, but ultimately got bored with leveling (as i normally do) and went back to doing very high risk maps. With the build as it is though, i seldom get hit or die unless i'm doing something outright suicidal (like i normally enjoy doing) Vaalamity also somewhat lost the scope of what i intended for the build to be with his guide, and his version of the build. I never intended to bring this build into T13+ maps, as it was meant to just farm T8s-T12s without issue. It was intended to be a budget build that anyone could make in less than an exalt just to farm up some currency and items, having some fun along the way. (I even used a rarity culler variant in Perandus, which dropped a shav's in dried lake). I'm also a junkie for using daggers (I <3 daggers), and don't care for 2h builds. The MAIN reason for this build though, were all the flicker builds using like 5+ mirror items and saying the build is "viable"... any build is viable with 1000 exalts. Elemental hit is viable with 1000 exalts; you can even do a viable vigilant strike character with 1000 exalts. As for Atziri, just like with any build, it just depends on the player. Uber is a bit out of scope of this build though, it was never intended to tackle that difficulty of content (Normal Atziri isn't even the intended purpose of this build). In normal Atziri, Oversauls and Trio all die instantly, even Atziri herself is brought down to one life before she goes into the first split phase. The tricky part is using frenzy or some other attack like reave or frost blades to burn down one of the split phase adds and avoid the void zones (because if you flicker to the mirror, you die). I have not however tried Uber with this build. I can see it killing Oversauls and Trio (maybe), but Atziri herself leaves no room for mistakes with 3.5k hp. If I were to make another flicker strike build, it would not be a budget build like this one. I would likely go either LL or CI with CoE, Skyforth, and Acuity (possilby shav's, beast fur, or a vaal regalia). Life based builds these days are just very weak by comparison to ES builds due to sheer ES numbers. This build does certainly have its limits; T15 Daresso, T15 Malachai (havent tried new Core, it may be doable), the Guardians, etc. pose definite problems due to the fact that you cannot just one shot them. Thank you for taking the time to reply though. :) Last edited by ImmolationAngel#4231 on Nov 4, 2016, 6:43:04 PM
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