[2.2] The Wild Spellblade | Elementalist | Pure Elemental Wild Striker

A few of you have asked for an updated Skill Tree, I'll get to that today or tomorrow =)

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DHendrix99 wrote:
My build is slightly different as I am focusing on lightning damage to use Hyaon's Fury. Since the large majority is lightning damage I can use light pen for a ton more damage. I think with all the light pen I get from the tree/gem/mastermind of discord equals 70% more damage. Thinking of adding in hypothermia for more damage or maybe added lightning. Once j get a few more levels and better gear I will post a video if possible.


If you're doing that, then WS might be a very sub optimal choice, go for Lightning Strike instead, or maybe Frost Blades converted to Lightning?


The trees:
Hybrid Life ES
Spoiler
The good thing here, is you don't depend on any expensive unique, just acquire Armor ES or Evasion ES gear with Life in it and some Resists, and you're set. Might even be ok to remove Discipline from your Auras and put something else instead! Just make sure you have at least 3k to 4k HP and then some ES.
http://poedb.tw/us/passive-skill-tree/AAAABAMAAQQHBX0HHg18DkgQexEvEZYWvxhdGYoaOBqPGyUc3B8CIuoi9CaVJy8o-ioLKjgrCi1VMoky0TY9NsU6WDrYPO9FR0WdRnFG10lRSbFLrlNSVUtVxlZIVylXyVfiWfNd8mHiYqxo8mwLbIxtGW1scFJxhXIPd-V3_X_Gga-DCYPbhG-J04wLjDaPGpAbkFWTJ5UumuCdqqEvogCmf6cIrfGxBbQMtUi4k7jQuXy-Or6KwGbDOsrT1ELXz9gk2VvaOtsa29TfiuFz53To1ukC6f7quutj6-7ssO0g7UHviPAf8NX22vk3-wk=


ES with Auras on Life
Spoiler
This one invests little to nothing in Life, and aims to get as much ES as possible however, you need a Solaris Lorica or Shavronnes (5L minimum), which is an expensive task, a much more cheap alternative which I haven't tested yet, is acquiring gear with Chaos Res, since you want ES+Armor or ES+Evasion but NO Life and you want Chaos Res, the gear tends to be cheap, since if it's got no life but high ES then it's a CI build, therefore the Chaos Res is a waste, and if it's got Life then it's a Hybrid, and it becomes expensive, but you don't want it. So the price tends to drop, it's a bit hard to max your res like so, I'd recommend getting rid of Windscream until you get a really good chest piece with 3 high res, and good gear with it also. Once you have enough for a Solaris, might be beneficial, but depending on how my testing go I'll determine the Chaos Res is enough. Watch out really, cuz with this build you have like VERY LITTLE HP after your ES is gone, so if you DON'T have Chaos Mitigation, you'll die to a single tick of Degen.
http://poedb.tw/us/passive-skill-tree/AAAABAMAAAFvBX0HHg18DkgQexEvEVARlha_GF0ZihqPGyUc3CLqIvQo-ioLKjgrCi1VMoky0TW5NsU62DzvRUdGcUbXRwZJUUmxS65WSFb1VylXyVfiXGtd8l9qZlRo8mwLbRltbHBScYVyD3X9d-V3_XxLf8aBr4MJhEiEb4V7idOLeowLjDaOio8aj_qQG5MnlG-VLpfQoS-mf6cIpyut8bEFtAy1SLaGuJO40Ll8vjq-isBmwzrDbcrT0NDUQtfP2CTYdtlb2jrbGttu29TfiuL353To1ukC6f7quutj6-7sOOyw7SDtQe-I8NX22vk3-wk=


So for gear, you want:
All of the gear will be either Armor ES or Eva ES, I don't know which is better at this moment, but make sure to stick to one.
Helm
Spoiler
You want Accuracy here, as high as you can get. Add to it Life if you're going Hybrid, and just pure ES with good Chaos res if you're going Aura on Life, Chaos res should be at least 20 to 25 per gear... But watch out, Accuracy on Helms and Gloves are Suffixes, so are Resists, which means you can only get 1 Ele Res + 1 Chaos Res + Acc.


Chest
Spoiler
This should be the last item you get, you want it to complement your resists as a last resort, since good chests with 5L will be VERY expensive, so instead, just get one with shitty resists that will get you to cap, you'll be saving massive dollarz. Also make sure it's 5L or 6L.


Gloves
Spoiler
Life if Hybrid, ES if not. Atk Speed and/or Accuracy keep in mind that they are both Suffixes, which means again, you can either have Atk Spd + Acc + One resist, or 2 Res + Acc OR Atk Spd, unless you have solid gear on the rest, just give up some Acc or Atk Spd if you have good Acc Helm or Dex, basically get rid of what you can afford getting rid, but prioritize your resists.


Boots
Spoiler
Windscream are good, but if you're going Aura on Life, and don't have a Solaris, then you might need Chaos Res in here as well, and that means no Windscream. So Life/ES depending on your build, get Movespeed 20 or more, get Resists as you need.


Belt
Spoiler
Auxium is good, but if you're going Aura on Life, you might need Chaos Res on it, if that's the case, or you don't want an Auxium, then get a Rustic Sash, with at least 20% Ele Wep Damage, and as many Resists as you can fit. Less expensive without Life on it.


Rings
Spoiler
Def Ele Weap Damage, but prioritize your resists, you might want Two Stone Rings or Prismatic or at the very least Ruby/Topaz/Sapphire rings, if you're running with Aura on Life specially so, you need these rings to help your Ele Res, you can't get enough from the rest of the items thanks to the Chaos Res. Again, if you have a Solaris or Shavronne's then... Not important to get Chaos Res, but it's nice. Also, don't diss ES/Life or random Flat Elemental Damage on the rings, sometimes the Flat Damage is better than %Elemental Damage with Weapons...


Amulet
Spoiler
You def want an Eye, but if you're running with Hybrid Setup, then it might hamper your ability to do much, so... I have no idea what you do then, just risk without? If ya'll manage to find how to NOT GET STUNNED with ES and no Eye of Chayula, then hey, by all means do share.


Shield
Spoiler
Kite Shields work wonders, the alternative is a Spike Shield for Evasion focused characters, but even then I prefer the Implicit of the Kite Shield, Angelic gives +12 to All Resists, really helps out when maxing it. Life or ES depending on the variation of build you're using, Chaos Res if needed, and Ele Res overall.


Weapon
Spoiler
Def you want a Dagger. You want Atk Spd on it, Acc if you're hurting for it is preferable over Atk Spd. Now, I haven't figured if Elemental Daggers are better than Physical ones, I've bought an Elemental Dagger, but haven't tested out yet. So buy what you see fit, and risk it if you want to, keep in mind the Elemental Daggers are much cheaper than 220PDPS daggers... Also extra Crit Chance doesn't hurts.


And that's that =)
Last edited by Hlokk#6714 on Mar 16, 2016, 4:35:52 PM
If you have that Hyaon's Fury, do let's say Fire skills (melee) benefit from that lighting damage? Let's say you have Hyaon's Fury and you are really unlucky, your Wild Strike only hits with Fire and Cold, will your real damage be super bad although tooltip DPS will be fine? What if you have double Hyaon's Fury?
Frost blades would be a decent choice for Hyaon's Fury but then I would lose out on the extra 20% penetration gained from using mastermind of discord. Since wild strike has all three tags the penetration will always work. My calculations show that I do 1700 lightning damage with each hit, 60 fire, and 124 physical. This is with no auras turned on. With this, the worst case scenario is 90% of my damage is lightning. If I hit with the chain it does more since I have some lightning focus on the tree and more importantly the lightning pen gem. The fire explosion and the ice waves will do 90% lightning always, some physical with the rest of the physical being either lightning, ice or fire. It is not much so I don't worry about what element is randomly chosen. I hope this explains my build idea a bit more.
Can you post a Gem Set for the 2 variations?
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Shadov1 wrote:
If you have that Hyaon's Fury, do let's say Fire skills (melee) benefit from that lighting damage? Let's say you have Hyaon's Fury and you are really unlucky, your Wild Strike only hits with Fire and Cold, will your real damage be super bad although tooltip DPS will be fine? What if you have double Hyaon's Fury?


It depends on the skill... For instance... Frost Blades deals only Physical, and it gets converted to deal Cold damage... Hyaon's adds it's damage to the weapon's attack damage, it then goes into your Attacks, in this case, Frost Blades, since it's only got ONE attack, the Lightning damage fully goes into it, think... there's no trigger it's just the blades going outwards, rather than... let's say, an attack, that THEN triggers something else, might not benefit from it... Such as CoC spells.
So in your case, let's say you're playing Infernal Blow, I do not think your Lightning Damage will apply to the explosions...


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DHendrix99 wrote:
Frost blades would be a decent choice for Hyaon's Fury but then I would lose out on the extra 20% penetration gained from using mastermind of discord. Since wild strike has all three tags the penetration will always work. My calculations show that I do 1700 lightning damage with each hit, 60 fire, and 124 physical. This is with no auras turned on. With this, the worst case scenario is 90% of my damage is lightning. If I hit with the chain it does more since I have some lightning focus on the tree and more importantly the lightning pen gem. The fire explosion and the ice waves will do 90% lightning always, some physical with the rest of the physical being either lightning, ice or fire. It is not much so I don't worry about what element is randomly chosen. I hope this explains my build idea a bit more.


I do understand your idea, heck I even considered it, however, there's a few things to keep in mind, the Damage Received increase is brutal unless you have solid EHP and Leech.
Also, what I'm not sure of (and if you know for sure then by all means let us know), is if the trigger attacks/spells from Wild Strike, apply your Lightning Damage in full, or at least partially, I don't know the answer to that, I think it might work, but I'm not sure, test it out and share what you find =)
My 2 biggest problems with this are, Damage Taken Increase (plus Frenzy Generation, but this could be solved somewhat easily), and the lack of Crit Chance nodes, albeit I reckon you don't quite need this many as it is in the tree.


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I wish I could test everything you guys are asking me, but I'm playing on this character very little, since I'm playing it with my friends, and we get only a couple hours a day... While I do have time in a Standard Character, to test things out, I do not have enough currency to buy items, and respec with Regret Orbs... If any of you wants to help out with, either testing, or giving me something, such as Regrets, that would expedite me answering your questions...
=============================================================

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Muffindoe wrote:
Can you post a Gem Set for the 2 variations?


Here's what you should be using (again, haven't tested all of them combinations...):
High Phys Dagger - It would seem to me it benefits the most from Phys Conversion to Elemental Damage...
Spoiler
Wild Strike - Multistrike - Weapon Elemental Damage - Added Fire - Phys to Light -
You can pop these in the 6th slot, or as the need arises in any of the other, just keep the MS and WS:
- Light Pen
- Faster Attacks
- Life Leech
- Mana Leech
- Elemental Focus

Auras/Heralds:
Discipline is a must, unless you have more than 3.5 to 4k life and are not using Ghost Reaver, prioritize this until you can run 2 more auras with Reserved Mana Reduction.
With a Phys Dagger you want Herald of Ash, and Hatred, for sure.
You'll want Ice Golem, accuracy is quite important...
Grace is a possible candidate, but only if you can run it on Life, or don't need Discipline. I reckon you can't run all 4 on Mana even with Reserved Reduction.


Elemental Dagger - Here it seems like Phys Conversion might give you less of an impact compared to flat Elemental Add
Spoiler
Wild Strike - Multistrike - Weapon Elemental Damage - Phys to Lightning - Added Lightning
- Lightning Pen
- Faster Attacks
- Life Leech
- Mana Leech
- Elemental Focus

Auras/Heralds:
You'll want Discipline again, prioritize this, unless you're mainly running on Life. Now, here Anger and Wrath are much more appealing, since you scale their damages, but unlike Hatred it's not a conversion from your Phys Damage, which is low. Check which does best for you, even Hatred might be a better pick depending on your case.
You'll want a Herald of Lightning, maybe even Ice if you so desire, I reckon Fire can also be useful, you'll have to check your own Tooltip, this will change on a case-by-case basis.
Ice Golem, it's absolutely the best choice, UNLESS without it you have over 90% to Hit Chance, so 91 92 etc...


Curses, Movement and CoDT
Keep in mind, you don't have to run all of the Auras listed, these are what you might want to run, depending on your build, and Reserved Mana Reduction gems/nodes/equipment
Just make sure to keep Discipline unless Low ES High Life, Blasphemy, and then fit in the rest as you see fit.
Spoiler
Movement:
Whirling Blades - Faster Attacks - Fortify
!!!Very important!!! ALWAYS pop that Fortify when you go in a pack, blue white rare boss, doesn't matter, whirl into at least one of them, and if there's still a sizable amount, just pop it again, Fortify keeps people alive...

Curses:
You want Blasphemy Running with one of the two
Warlord's Mark, good for high damage dealers on later portions of the game, specially with Vaal Pact, there's no comparison.
Poacher's Mark, very good option, Mana and Life on hit, you don't need to get Vaal Pact, so Potions are more attractive, so if you're rocking Low ES, or reckon the Life on Hit is higher than your Leech, then go for this! Frenzy Charges on kill are great too.

Cast on Damage Taken:
I haven't much of an idea what to do with this one... If you have Dual Cursing, you could put a defensive Curse in here, Temp Chains, Enfeeble, etc... Have it on a level 10 CoDT just take care on the level of your actual skills to not surpass the supported CoDT, link it to Increased Duration possibly, OR GMP + Arctic Breath + Curse + CoDT, it works pretty nice, it eliminates the need for Temp Chains thanks to the Chill Ground.

Another setup you might consider is, max level CoDT Ice Golem Minion Life, last slot is... I have no idea...

Then CoDT Inc Duration Blood Rage Enduring Cry, Enduring Cry can't get cast by CoDT but, I believe it benefits from Inc Duration, so keep it in your bar and ALWAYS cast it when you go in, just like Fortify it will keep you alive. Blood Rage might not be for everybody, specially low armored people, so if you see you can't sustain it very well, i.e., you're standing still and your life drops faster than you can say pepperoni. Then don't use it.


I think that about covers it? Single Target is Wild Strike... If you want to get fancy, maybe Double Strike? Swap for Bosses or run a 4 Link, particularly interesting if you don't need or use Blood Rage.
Last edited by Hlokk#6714 on Mar 18, 2016, 10:38:40 AM
For your gem setup on both the physical and the elemental weapons you would most likely have a higher damage with weapon elemental damage instead of added fire or even elemental focus. Since 100% of your physical damage is being converted, WED would be a 59% more damage compared to 44% added fire damage from added fire. WED would also scale with your auras and heralds thus increasing their damage. So for physical based weapon I would use Wild Strike, multistrike, physical to lightning, weapon elem damage, added lightning and lightning penetration. Since we don't use elemental focus we can still shock which gives a 50% more damage on the enemy. Unfortunately your tooltip will be inaccurate based on the penetration effect and the added damage on shock when you shock. You will hit much harder than you think. I have tested wild strike with Oro's Sacrifice and I can confirm that the damage from the initial strike is the same amount (maybe on 60% but I believe it is full damage) for everybody hit on the elemental effects.
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DHendrix99 wrote:
For your gem setup on both the physical and the elemental weapons you would most likely have a higher damage with weapon elemental damage instead of added fire or even elemental focus. Since 100% of your physical damage is being converted, WED would be a 59% more damage compared to 44% added fire damage from added fire. WED would also scale with your auras and heralds thus increasing their damage. So for physical based weapon I would use Wild Strike, multistrike, physical to lightning, weapon elem damage, added lightning and lightning penetration. Since we don't use elemental focus we can still shock which gives a 50% more damage on the enemy. Unfortunately your tooltip will be inaccurate based on the penetration effect and the added damage on shock when you shock. You will hit much harder than you think. I have tested wild strike with Oro's Sacrifice and I can confirm that the damage from the initial strike is the same amount (maybe on 60% but I believe it is full damage) for everybody hit on the elemental effects.


By the gods you're right, I am using WED I just completely forgot to mention it...
That's why it was weird on how I was missing one gem...............................
*facedesk*

There I fixed it.
Thanks for pointing that out =P
Last edited by Hlokk#6714 on Mar 18, 2016, 10:38:59 AM
The trees links are saying it's an old version and wont work XP
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Alexthefake wrote:
The trees links are saying it's an old version and wont work XP


The OP hasn't updated this in a while, I have taken the liberty to post some trees, which might or might not work, check my older posts in this thread.

Edit:
Oh god damn it, it did it again. It bricked the trees without any actual change to the tree... I'll get to fixing it sometime today or tomorrow...
Last edited by Hlokk#6714 on Mar 18, 2016, 8:06:06 PM
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Hlokk wrote:
"
Alexthefake wrote:
The trees links are saying it's an old version and wont work XP


The OP hasn't updated this in a while, I have taken the liberty to post some trees, which might or might not work, check my older posts in this thread.

Edit:
Oh god damn it, it did it again. It bricked the trees without any actual change to the tree... I'll get to fixing it sometime today or tomorrow...
Thank ya :D

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