[3.0] Legasi's Masterpiece - Trivialize Bossfights! Shaper Deathless! Boss Guides inside! HC

How easy is uber atziri/vaal temple and high tier maps with crazy mods?

I have around 30 ex to invest in LSC and was wondering how good this would be.
Last edited by bitbite11#0423 on Mar 16, 2017, 5:02:07 AM
I'm kinda confused why you take cast speed in the tree. It doesn't make firestorm cast faster, so what's the benefit? Wither feeling slightly less clunky?
IGN Trinification
does anyone have a video/stream they can post? i wanna try this but interested in how it plays out first
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CrunCherTime wrote:
does anyone have a video/stream they can post? i wanna try this but interested in how it plays out first

I'll try if i can record something this weekend. Not sure if I can.

Basically how you play this is:
1. Whirling blade into a pack
2. Start casting Wither on the pack
3. Any hit on you will trigger CWDT cursing the whole pack with 3 curses.
4. Mobs melt in a few fireball hits.
5. If the mobs are tough you can activate flasks

On bosses I start casting and when the boss approaches me I pop the flasks and by that time firestorms are raining down on him and the boss dies.
You don’t stop playing because you grow old, you grow old because you stop playing.
Last edited by JohnnyV76#3764 on Mar 17, 2017, 8:48:47 AM
Hi, i'm doing that build in Legacy SC, still in leveling.
i have questions about Ascendancy choices, could you tell me what is priority ?

Edit : my bad, i found my answer in your section skill tree.
Last edited by finchie#1942 on Mar 18, 2017, 4:54:09 PM
Hi, why do you take so many nodes on inreased curse dur./effect?
I added 'The Gull' to my head slot and even though it means having half the ES in that slot the shrine effects more than make up for it. Anyone else find the same?
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Bizmarc wrote:
I added 'The Gull' to my head slot and even though it means having half the ES in that slot the shrine effects more than make up for it. Anyone else find the same?


Seems interesting. So how does it work exactly? Every kill gives you a new buff? So in a mob pack you will continously get new buffs each overwriting the other? The lesser versions seems a lot less potent than the "real" shrine effects. These are the possible lesser buffs:

Lesser Acceleration Shrines:

17.5% increased Movement, Cast and Attack Speed
52.5% increased Projectile Speed

Lesser Brutal Shrines:

35% increased Damage
35% increased Stun Duration on Enemies

Lesser Impenetrable Shrine:

87.5% increased Armour
87.5% increased Evasion Rating
87.5% increased maximum Energy Shield

Lesser Massive Shrine:

17.5% increased Character Size
35% increased Area of Effect of Area Skills
35% increased maximum Life

Lesser Replenishing Shrine:

5.775% of Mana Regenerated per second
5.775% of Life Regenerated per second

Lesser Resistance Shrine:

+43.75% to all Elemental Resistances
+3.5% to all maximum Resistances
You don’t stop playing because you grow old, you grow old because you stop playing.
"
JohnnyV76 wrote:
"
Bizmarc wrote:
I added 'The Gull' to my head slot and even though it means having half the ES in that slot the shrine effects more than make up for it. Anyone else find the same?


Seems interesting. So how does it work exactly? Every kill gives you a new buff? So in a mob pack you will continously get new buffs each overwriting the other? The lesser versions seems a lot less potent than the "real" shrine effects. These are the possible lesser buffs:

Lesser Acceleration Shrines:

17.5% increased Movement, Cast and Attack Speed
52.5% increased Projectile Speed

Lesser Brutal Shrines:

35% increased Damage
35% increased Stun Duration on Enemies

Lesser Impenetrable Shrine:

87.5% increased Armour
87.5% increased Evasion Rating
87.5% increased maximum Energy Shield

Lesser Massive Shrine:

17.5% increased Character Size
35% increased Area of Effect of Area Skills
35% increased maximum Life

Lesser Replenishing Shrine:

5.775% of Mana Regenerated per second
5.775% of Life Regenerated per second

Lesser Resistance Shrine:

+43.75% to all Elemental Resistances
+3.5% to all maximum Resistances


My experience so far has been there is roughly a 20 second CD between lesser Shrines (starts on zone in). They last aprox 35 seconds so you should have a minimum of two up at all times.

The two most common are resistance and impenetrable so I was always running over cap resistances and 13k ES (from 11k). The rest appear less often but considering they pop up every 20 seconds it feels fine to me.

The effect on large shrines is great though since they last over a minute thanks to the helm. The knock back shrine is the only one that can inconvenient imo.
Last edited by Bizmarc#1123 on Mar 20, 2017, 8:14:09 AM
What other gear are you using if I may ask? Maybe you can post it.
I'm running dual Consumings for a total of 75% conversion to chaos so without a shield my ES is just under 9.5k. Hardly any trouble in T11/12 maps so far. I bought fairly cheap gear so far so I'm sure I can boost ES more when buying better items but 11k seems quite high.
You don’t stop playing because you grow old, you grow old because you stop playing.

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