[3.0] Legasi's Masterpiece - Trivialize Bossfights! Shaper Deathless! Boss Guides inside! HC

Is void manipulation a priority in a 5 link?

or should I just be running wither - CWC - firestorm - elemental focus - CD/Conc effect until I get a six link?

Cheers.
Last edited by Coatesy#0309 on Jan 7, 2017, 9:56:51 PM
For single target VM, for QOL CD.

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Let me correct your correction. What I meant that you need the full ramp up time for noticable effect of Inc Dur (opposed to a hit damage increasing gem). That is the case after 4 sec firestorm ramp up time plus 4 sec poison ramp up time, increased by 1.32 from temp chains, so exactly 9.28 sec total. Even more with Entropy specced.

Afaik there are no confirmed hp numbers for guardians, so while I agree that Mino is good for relative damage tests, I'd be very careful deducting absolute numbers from that.

Another downside of "hidden damage" supports we haven't discussed yet is less leech during the ramp up time, when the player is actually most vulnerable. I'd personally much rather smooth out the leech during that phase, than squeezing out a couple other unneccesary millions of damage. I guess this is where our oppinions differ, and that is absolutely fine :)
My Build Compendium: https://www.pathofexile.com/forum/view-thread/1634158
Last edited by Legasi#0675 on Jan 8, 2017, 4:37:51 AM
Yes, you are right about ramp up being a bit longer due to poison, however I'm pretty sure the time threshold for Inc Dur being stronger is way before a full poison ramp up time. The delay for max dps will come much later, right, but I think it's a misleading value that we should not care about so much

About guardians' hp, I simply trusted poedb's numbers in this case. No idea how they got these numbers but since it's basically the only source we have I can't be picky

Very true about leech. While doing a few breachlords I noticed a big ES hit in the first second, then it stabilizes for a sec, and then ramps up. It could be dangerous without Vaal Discipline or on some guardians with super cancer mods
Where my opinion differs is that I think the single-target leech is way too weak in the first second to matter anyway, whatever the gems we use. Tooltip gems might make a difference in the next second, but no longer do after the third and, on the contrary, will seriously limit our immortalness.
In the end, I feel much more comfortable doing a short-time gamble and then facetanking nofear, than being somewhat sturdy yet somewhat squishy (in short: vulnerable) for the whole duration of the fight (and a longer fight at that). This reasoning is only meaningful for very high hp bosses ofc, since regular map bosses don't last long enough
Hey guys thanks so much. I finally got my last Trial and ran Über Lab for the very first time ever. Got lucky on Iz mods but was still surprised that I managed to do it without dying considering my low level of skill.
I got "Adds x to y Fire Damage if you've killed recently." Does that mod apply to spells too? Is this a good mod for us?
I ask because I only have 5 more offerings and I'm no good at this lab thing, it takes me forever and I suck at traps.
thank you!!
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
I feel as though my single target damage is fairly low compared to some of the vids ive seen, would love some input on my character and how i can better him! (TheNickSaban)
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jalowery wrote:
I feel as though my single target damage is fairly low compared to some of the vids ive seen, would love some input on my character and how i can better him! (TheNickSaban)


I just started this build (lv79 atm), but it looks hard to improve upon your gear.

I would try swapping:
Elemental Focus -> Added Chaos Damage

or drop the shield for 2x consuming dark.

One modification I wanted to make when I gain a few more levels is to unspec out of ZO and the templar area, picking up the shadow start phys/chaos nodes, VP, and method to the madness chaos dmg cluster.
Last edited by remmeh#4185 on Jan 11, 2017, 10:52:26 AM
Anyone got videos of a red map run with this build on breach league? Would be very interesting to watch. or some guardian/shaper killing.
Thank you so much for this build, i tried plenty of builds before and either they were very expensive, lacking defences or damage.

Why did i stack armor, life, block etc. like mad and all i gonna need was a proper energy shield. :)
I never played an energy shield based build because of the costs, now i find it hard to ever go back to pure life based builds.

But as good as this build is, it leaves me with a few questions.

We are converting 45% of fire damage into chaos damage.
We further poison mobs based on this chaos damage.

To me all we need is the highest amount of fire damage to get the best out of this double dip.
Does it make sense to go for chaos damage increases in the tree, shouldnt we go for fire damage instead?

Instead of Atrophy wouldnt it be better to go for Heart of Flame or Explosive Impact or Fire Walker?

Since we only convert 45% and all calculations are based on fire damage, to me pushing fire damage is the way to go.
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remmeh wrote:

I would try swapping:
Elemental Focus -> Added Chaos Damage

About that, my previous claim concerning Added Chaos was shortsighted and wrong, as Legasi found while experimenting with it: it doesnt scale with fire/elem dmg and EO, and therefore is even weaker than I thought; its gain is comparable to CD. I'd recommend keeping EF instead of swapping it for AC
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jalowery wrote:
I feel as though my single target damage is fairly low compared to some of the vids ive seen, would love some input on my character and how i can better him! (TheNickSaban)


The best result in single target damage gives you Concentrated Effect in your gem setup.

Unlike all the other support gems it double dips since it buffs poison damage as well.
And poison damage is most important for boss kills since it stacks.
On top of that the radius is smaller which means more hits on same target (and more stacks).

One could argue that its bad for farming but most packs are getting killed by the chain reaction of Profane Bloom, therefore you want to kill some mobs as quickly as possible to get the reaction going and Concentrated Effect helps here too.

I checked your Skill tree and you replaced all the chaos damage increases with fire ones.
It makes sense to push the fire damage output since it increases chaos damage as well due to the conversion.

I thought the same way but i underestimated the role of poison stacks on boss fights.
You have to push fire damage like mad to get a bit more out of chaos damage but when you increase chaos damage directly, poison will hit harder and stacking poison is what melt bosses quickly.

I have to admit that i was wrong with my previous post, going all in for fire damage doesent seem the right way here.

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