[2.1] Essence Drain / Poison Bino's Witch (Pre 2.1.1B)
Temporal chains is better defensively, this build lacks of cast speed and cursing everything with temp chains does the job - slowing everything down is one of defensive mechanisms of that build (in addition to dodge and evasion).
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" " This, plus Temp chains actually buffs offense by increasing the duration of Poison, ED, Wither... I'm actually on the fense with going double curse Temp Chains / Vulnerability since the poison fix, WIP " To be honest I've just been leaving Haste in that slot, reduced cast times, faster escape with WB and better movement speed has saved my life by giving me more control of my character... Clear speed goes up as a result as well. Preference prevails here IMO |
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" still need more chroms and some better res rings and amu and maybe a carcass i am using temp chains and vuln with blas and clarity just fucking wreck everything on talisman standard Last edited by Dextera#5538 on Dec 23, 2015, 3:09:32 PM
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I run a modified version: low life with RF. Defensively, it's good with 9k ES, high level temporal chains and massive heal when I pop a ruby potion. However, it's kinda bad offensively. Even though my ED is only lvl 15, it is effectively a 5L with lvl 18 ED (I use Empower lvl 4). With all that buff (all the MORE damage gems, RF, Pain Attunement, dual curses), damage still sucks so hard at high level maps. Now if you toss in Curse immune, I can imagine it's gonna be even worse Seems like Poison nerf hit it hard. |
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" how dont you run any mana pots or mana on kill? clarity is still really slow regen vs ED cost |
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" Call it a fix, but yeah, down from an average of 30k per stack to around 8k... I've decided the clear speed isn't up to it for my liking. It works, it's just lacking that "Ummph" that the brokeness added. I'll add a short gameplay video of how it plays after 2.1.1B just to make it obvious what to expect and to diplay the difference from the current videos that are up. I'm working on converting the passive tree to a Bino's Kitchen Blade Fall, it's working nicely so far, needs a tweak here and there. I might make a thread for it depending on how it plays out at higher level maps. RNGesus has left my side once more on the map front. |
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" I'm in the same boat, the clear speeds are to slow for solo play. In my opinion this build is still good and great for group play. Last edited by travisiscool#0524 on Dec 23, 2015, 5:09:48 PM
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I screwed up my recordings and have allready respecced a lot of the passive tree for a new Bino's poison build... Sorry
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Can you give us a bit of a run down on your current setup? The clear speed is abysmal now :/ Also a link to your tree would help.
Not too sure how I'm going to have to change mine tbh.
Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwMBA-4FtQZwDXwOSA-rES8RUBGWE20UCRXXFr8abBslHNwdTx2-Hdki6iL0JIsmiCepKPorCiycLKYsvzOHNAo1uTdmN4NDVESrSRNJUUuuTp9Sr1WuVmNXyVxAXGtd8l8qZ_xqjGwLbRl0VXWedoJ6f3_GghCCx4RIhMWGrofLiEKJ4I8aj0aPpo_6kNaTH5Mnm6GbtZ2uoS-i2abrpwinK6ebrJiw2LQMtNG1SLcwuJO7Tb6KwcXDOsNtyAzIFMrTzxXZW91f34rfsOZY6NbpAuq662Pr7uwY8NX0cfVv98H31_no Last edited by SixBlackNinjas#6726 on Dec 23, 2015, 11:19:39 PM
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REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEPPPP
this build.. Fixed a bug where skills (from both players and monsters) which dealt chaos damage over time were doing far too much damage when supported by Poison. |
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