[2.0] Fire Lord (1M+ peak dps)(CI, Incinerate, VMS, Pledge, Scold's Bridle, Emberwake, Taming)
" 1. You'd loose DPS on incinerate but would gain way more DPS on VMS than you'd loose. 2. With 3x 30% sac harvest and the duration nodes you have 26 seconds to kill 51 mobs. That's not really much pressure. You should be able to get that in any map that isn't temp chain or fracture. Video demonstration. 3. Arc COH can only hit 6-7 monsters per proc and uses 5 links. Regular CWDT can hit way more if you are in VMS range, and only requires 3 links. Stick in inc aoe for more mobs cursed if you need it. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
|
" I know it is one of many possible iterations of this build and that's exactly what I like about it. I'm playing with idea to implement popular Consuming Dark dagger. This is all about personal preference and I honestly don't like VMS at all - except using it as a great dps boost for bosses. Most annoying is miserable range leading into funny moments where u have popped VM and monsters which are few yards away from you are actually far enough to force you to move towards them. That's exactly what I don't like to do. I prefer to kill them with Incinerate equally fast without need to move. Also I want to slack and not being punished for doing so. Sometimes I want to check things on my secondary monitor and not be focused on PoE. We are talking about few seconds, but sometimes minutes. That's the point where it doesn't matter if your VMS lasts for 30 seconds or 1 minute... its just not enough. Also spending 3 jewels just to increase VMS uptime is too much imho. One jewel socket gives me 52% ES. Another socket gives me Silence Immunity (which is AWESOME) and deals with strength requirements. Then I have 2 rares with dex (again needed for dex requirements) and many great stats (chance to ignite, cast speed, ES). Last edited by Diphal#5777 on Sep 9, 2015, 11:21:06 AM
|
|
Hi Diphal.
I really like your build. I will have the opportunity to see the 'uber atziri' the video? sorry for my english. thank you :] |
|
" Hi, well probably not. I have no clue if its doable or not.. probably yes but it would be annoying because of her immunity to elemental statuses (Emberwake and Taming is countered). |
|
Edited DPS calculation because of Spell Echo interaction with Incinerate (mana cost of every second cast).
Last edited by Diphal#5777 on Sep 10, 2015, 7:03:06 AM
|
|
" Hey, your build can definitely do uber. Only thing you need is practical application instead of the 3% cast nodes on left side of witch tree. I would also drop the celestial cluster for heart of flame. Also get the flask effect nodes so you can use RF+ROTP+PoF with 100% fire res. Something like this. Edit: also you will have to swap in a fresh copy of vaal molten shell for each atziri clone phase. All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Sep 11, 2015, 12:35:40 PM
|
|
Updated gem setup (swapped VMS - Fire Pen - Increased Duration - Life Leech for VMS - Fire Pen - Spell Echo - Life Leech) and gear setup (changed boots for Gang's Momentum to get even better chance to ignite and +2 to vaal gems)
I updated DPS calculation because of these changes. There are some interesting numbers :) Last edited by Diphal#5777 on Sep 13, 2015, 4:12:03 PM
|
|
some way off numbers as well...
lets begin with this line " its not 1.08 multiplier, its only 2%, so multiplier is 1.02... i should have stopped reading here, i cant believe you're trying to calculate dps and you managed to mess up the simplest part of it. your vms tooltip dps is 11054 with 21,28 cps (with echo on both incinerate and vms) feel free to enlighten me why you changed it to 12916 in calculation, i just cant figure it out on my own vms damage is 11054*21,28*2/2 = 235229,12 assuming 0 monster fire resistance, 20/20 flammability and 40% penetration, 235229,12 x 1.84 = 432821,5808 ofc, almost all unqiue monsters have 30% fire resistance and 60% curse effectiveness reduction so you would never really get that high dps in 'real life situation'. same applies to incinerate damage. damage multiplier with flammability and fire pen for bosses should be less then 1.3, that 1.84 multiplier works only on paper. lets get to emberwake part of the equation. this part of calculation is way way way off. first off, you cant count damage by counting ignites and inventing some imaginary multiplier. if you want to calculate damage properly, you have to take average hit value of incinerate and vms, multiply them by 0.2 (ignites deal 20% of damage of initial hit) then multiply again by 0.2 (80% less burn damage from emberwake), then you count in ignite chance and ignite duration. you also have to do it separately for both vms and incinerate as base hit value is different for the two. edit: burn damage from vms would be: 11054*0,2*0,2 * 81 ignites * 1.84 (not really feasible fire pen + flamma multiplier) = 65899,5264 burn damage from incinerate: 1015*0,2*0,2 * 61 * 1.84 = 4556,944 so total dps asuming monsters have 0 fire res would be: 591401,9712 if we assume you're fighting atziri for example (30% fire res, 60% curse effectiveness reduction), dps would be closer to 400k i dont know if flammability quality is also reduced by monster curse resistance and i dont have emberwake to test if molten shell dps is adjusted properly to reflect that crits dont do increased damage anymore due to emberwake. bot this thing further decrease dps if true. now, dont get me wrong, calculating this is complex as you have to take a lot of things into account. i can understand how someone might mess it up. but saying you overestimated damage would be a pretty big euphemism, considering your estimate is 2-2.5x higher then reality. Last edited by ogrec#7939 on Sep 13, 2015, 5:05:38 PM
|
|
" I'm pretty confident about that 1,08 multiplier since I'm calculating INCREASE of dps when target is capped at 75%. I will give you pretty simple example. Lets say target would have 99% fire resists (theoretically). You would pick 2% fire penetration passive. Now try to calculate dps increase between target with 99% resists and 97%. It's quite obvious you would get 2 times better dps outcome, therefore you would be multiplying your dps 3x. You would basically get "tooltip" dps with included increase from fire penetration. Ofc it would be before fire resists apply. Fire resists can't be included in tooltip because they vary.... that's why I counted with most harsh scenario (overcapped target, 75% and Flammability has no effect). Who the hell do this in their build showcase nowadays! Yet you come here and insult me :/ Screenshot with VMS is old... I changed text but forgot about the screen. Going to fix it now. I'm not going to read the rest since I find your post quite offensive from the start. EDIT 1: Screenshot with VMS fixed. EDIT 2: Ok I've read the rest. Seriously, I don't know why you are saying that I'm inventing some imaginary multiplier based on ignite stacks. I never calculated dps with included increase from ignites... I just calculated possible number of stacks which I can achieve and I explicitly said that outcome increase from Taming is flat/additive, not multiplicative. If I would be chasing DPS sheets, I would switch at least LMP with Slower Projectiles on my Incinerate and put VMS into my 6L chest with Empower, Conc Effect and perhaps some other gem like Added Chaos damage instead of Life leech. Also I would include additive 1400% increase from ignite stacks, I would add in 15% from Gang's Momentum and another 25% from Celestial Punishment. I would use Atziri's Promise and I get rid off ENergy from Withing jewel with Melding node (5 passives) and would take Heart of Flame node instead (another additive 61% fire dmg increase with 3% fire resist penetration). And at last but not least I would be counting DPS against monster with 0% fire resists like everybody does while not even bothering to deduct resists from Flammability... then I'm pretty sure I would be king of the "deepz" hill shoving everyone into pocket. Yet I did none of above. Why? Because the build would suck... Incinerate itself would have miserable range. I would have miserable survivability without Life Leech on VMS and without secondary curse (Warlord's Mark). My superawesome dps would rely on VMS forcing me into gem-switching every few seconds for fresh one. There would be even more problems but I don't bother to elaborate even further... Last edited by Diphal#5777 on Sep 14, 2015, 3:50:41 AM
|
|
EDIT: Uploded video of boss fight in Wastelands (80) to demonstrate that dps is real :)
http://plays.tv/video/55f67a1741325f9112 Last edited by Diphal#5777 on Sep 14, 2015, 3:48:43 AM
|
|