Flicker Strike
Found a bug - when using blood rage to get infinite flicker strike (1 shooting mobs) with dual wield duelist I find that they graphically disappear after doing a large chain (10+) of hits. However they are stated in the status top left corner of a screen and the effect is present. But there are no more green orbs rotating around the character. Plain killing with cleave or whateever gets these orbs back.
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The tool tip appears to have a text error.
"Cooldown can [by] bypassed by expending a frenzy charge." Cooldown can (be) bypassed by expending a frenzy charge. Just posting this to note it for any type of Copy Edit Scrubbing in the future. *silly me correcting typos with more typos. Last edited by Specho#0243 on Aug 3, 2012, 5:43:19 AM
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I know this skill was op before, but I hate that you guys had to resort to cooldowns to solve the problem. Really can't stand cooldowns in general. Just one of those things where if I have specced attack speed or cast speed, I expect my character to attack or cast faster. Now to use flicker effectively, you are really locked into one path.
Also, does Kaitryn not have a cooldown on his flicker strike? |
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" It is correct; expending means you have to pay a Frenzy charge. Expanding means you need to make a Frenzy charge bigger. |
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" he was pointing out the typo... |
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There is no typo though. The line he quoted from the game (that I also quoted from his post) has the correct word in it, namely expend.
Unavailable For reference. I double-checked in game before writing my previous post. Some items in this post are currently unavailable.
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"by bypassed by" the first word should be BE. that is what he was pointing out.
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Wow. I did not see that. I only noticed that he changed "expended" to "expanded". My apologies.
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"Fixed | |
Just gotta say, Flicker Strike interacting with Frenzy Charges like that is just brilliant. I knew the charge system had potential, and I'd love to see more skill interactions like that.
Ancient and unwise, SSF only since 2012
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