Flicker Strike

Flicker strike (and flicker strike of power) seems to follow a 1-2-1-2 attack pattern where the first hit has a much longer attack time than the second hit. This makes triggering skills on hit/crit with flicker strike very difficult if your nominal attack time is close to the cooldown of the skill you are trying to trigger.

Example:
Triggered skill cooldown: 0.33 s
Flicker strike (nominal) attack time: 0.4 s

You use flicker strike. The first hit triggers the triggered skill, which goes on cooldown. The second hit of flicker strike, which you would expect to come out after 0.4 s, instead comes out in less than 0.33 s, so the triggered skill is still on cooldown and does not proc. The third hit of flicker strike comes out slower than 0.4 s, giving a nominal attack time that when averaged between the first and second hit = 0.4 s. On this third flicker strike hit the triggered skill procs as it has been 0.8 s since the first hit. Unfortunately, your trigger rate is half of what you'd expect.

I am requesting a normalization of the attack time between the first and second hits of flicker strike (of power). Thank you for the consideration.

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